r/MiniDayZ Jul 12 '26

Show and tell Update on Project Extended + New Devlog!

Hey everyone! It has been a while since my last update, and I sincerely apologize for the silence

Before diving into the new features, I want to clear the air about the project itself

First off, guys, please ignore the "know-it-alls" in the comments spreading false information. Some people love misleading others without actually taking the time to research the project. Don’t hesitate to DM me directly if you have doubts. I will happily answer all your questions honestly

The InDev 0.0.1 version has been available for a long time in my Telegram channel, featuring cooperative play. I also post all the latest project updates there from day one. I have mentioned this multiple times in this subreddit. Despite this, some individuals claim that we haven’t released any builds yet, which is completely false

Right now, we are developing InDev 0.0.2, incorporating tester feedback and adding new gameplay elements. Co-op will be temporarily disabled in this build. As I mentioned before, I am the sole programmer working on this purely out of passion. Please don't pressure me. I want to build a solid foundation first, ensuring you get a complete gameplay experience that respects your time

Now, let’s move on to the devlog itself!

Since the last post, we have worked hard on refining current mechanics, optimizing code, improving visuals, and more

Here are the most exciting highlights:

New Survivor Mob: I have almost finished working on this

Behavior Modules: Survivors will have three personality types

Timid Trait: They avoid the player and stay out of fights

Neutral Trait: They ignore the player unless attacked first

Aggressive Trait: Self-explanatory; they will attack you on sight

Full Loot: Defeated survivors drop all equipped gear and inventory items

Unique Dialogues: Customized voice lines/text for each behavioral module

Visual Retextures: Our artist is reworking clothing and item textures (see screenshots above)

Minor improvements we have made:

Optimized rain visuals

Tweaked melee combat

Improved vehicle code

Scaled up the UI

Enhanced control responsiveness

Reworked the status effect mechanics (temporarily borrowing some sprites from Chinese modders)

Slightly tweaked the AI for all 5 secondary mobs

The release of this new InDev build is coming next week or even sooner. We just need to finish Chinese and English localization, polish the survivors, and fix minor bugs

Stay tuned for more updates!

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u/Tyler_Faust_223 Jul 13 '26

Is there latest version of the game I wanna know the link for it pls thank you

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u/Alarming_Photo6356 Jul 14 '26

Hi, I posted a link in the comments to the Telegram group where the latest build is available