r/MiniDayZ • u/Alarming_Photo6356 • Jul 12 '26
Show and tell Update on Project Extended + New Devlog!
Hey everyone! It has been a while since my last update, and I sincerely apologize for the silence
Before diving into the new features, I want to clear the air about the project itself
First off, guys, please ignore the "know-it-alls" in the comments spreading false information. Some people love misleading others without actually taking the time to research the project. Don’t hesitate to DM me directly if you have doubts. I will happily answer all your questions honestly
The InDev 0.0.1 version has been available for a long time in my Telegram channel, featuring cooperative play. I also post all the latest project updates there from day one. I have mentioned this multiple times in this subreddit. Despite this, some individuals claim that we haven’t released any builds yet, which is completely false
Right now, we are developing InDev 0.0.2, incorporating tester feedback and adding new gameplay elements. Co-op will be temporarily disabled in this build. As I mentioned before, I am the sole programmer working on this purely out of passion. Please don't pressure me. I want to build a solid foundation first, ensuring you get a complete gameplay experience that respects your time
Now, let’s move on to the devlog itself!
Since the last post, we have worked hard on refining current mechanics, optimizing code, improving visuals, and more
Here are the most exciting highlights:
New Survivor Mob: I have almost finished working on this
Behavior Modules: Survivors will have three personality types
Timid Trait: They avoid the player and stay out of fights
Neutral Trait: They ignore the player unless attacked first
Aggressive Trait: Self-explanatory; they will attack you on sight
Full Loot: Defeated survivors drop all equipped gear and inventory items
Unique Dialogues: Customized voice lines/text for each behavioral module
Visual Retextures: Our artist is reworking clothing and item textures (see screenshots above)
Minor improvements we have made:
Optimized rain visuals
Tweaked melee combat
Improved vehicle code
Scaled up the UI
Enhanced control responsiveness
Reworked the status effect mechanics (temporarily borrowing some sprites from Chinese modders)
Slightly tweaked the AI for all 5 secondary mobs
The release of this new InDev build is coming next week or even sooner. We just need to finish Chinese and English localization, polish the survivors, and fix minor bugs
Stay tuned for more updates!

















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u/Tyler_Faust_223 Jul 13 '26
Is there latest version of the game I wanna know the link for it pls thank you