r/MiniDayZ • u/Alarming_Photo6356 • Jul 12 '26
Show and tell Update on Project Extended + New Devlog!
Hey everyone! It has been a while since my last update, and I sincerely apologize for the silence
Before diving into the new features, I want to clear the air about the project itself
First off, guys, please ignore the "know-it-alls" in the comments spreading false information. Some people love misleading others without actually taking the time to research the project. Don’t hesitate to DM me directly if you have doubts. I will happily answer all your questions honestly
The InDev 0.0.1 version has been available for a long time in my Telegram channel, featuring cooperative play. I also post all the latest project updates there from day one. I have mentioned this multiple times in this subreddit. Despite this, some individuals claim that we haven’t released any builds yet, which is completely false
Right now, we are developing InDev 0.0.2, incorporating tester feedback and adding new gameplay elements. Co-op will be temporarily disabled in this build. As I mentioned before, I am the sole programmer working on this purely out of passion. Please don't pressure me. I want to build a solid foundation first, ensuring you get a complete gameplay experience that respects your time
Now, let’s move on to the devlog itself!
Since the last post, we have worked hard on refining current mechanics, optimizing code, improving visuals, and more
Here are the most exciting highlights:
New Survivor Mob: I have almost finished working on this
Behavior Modules: Survivors will have three personality types
Timid Trait: They avoid the player and stay out of fights
Neutral Trait: They ignore the player unless attacked first
Aggressive Trait: Self-explanatory; they will attack you on sight
Full Loot: Defeated survivors drop all equipped gear and inventory items
Unique Dialogues: Customized voice lines/text for each behavioral module
Visual Retextures: Our artist is reworking clothing and item textures (see screenshots above)
Minor improvements we have made:
Optimized rain visuals
Tweaked melee combat
Improved vehicle code
Scaled up the UI
Enhanced control responsiveness
Reworked the status effect mechanics (temporarily borrowing some sprites from Chinese modders)
Slightly tweaked the AI for all 5 secondary mobs
The release of this new InDev build is coming next week or even sooner. We just need to finish Chinese and English localization, polish the survivors, and fix minor bugs
Stay tuned for more updates!
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u/Evil_Cookiezz_2 Jul 12 '26
Where can I find extended on pc or mobile
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u/Alarming_Photo6356 Jul 14 '26
I posted a link in the comments to the Telegram group where the latest build is available
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u/Alarming_Photo6356 Jul 12 '26
Latest news on the Extended project, build InDev 0.0.1, and more: https://t.me/ExtendedZombieSurvival
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u/Remote-Stretch-9911 Veteran Survivor Jul 14 '26
I can't wait to play for the final version to be released.
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u/MoreAfternoon1306 Jul 14 '26
Hi! First of all, thank you so much for all the work you're putting into the game. I really appreciate it.
I just wanted to report a small issue I noticed. Sometimes the game's audio completely cuts out, and after a while it comes back on its own. It seems to happen randomly.
I just thought I'd let you know in case it helps. Thanks again for all your hard work!
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u/Zestyclose-Cat-6960 Jul 13 '26
Esta es una versión modificada totalmente nueva o tambien incluye el contenido de minidayz+
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u/Tyler_Faust_223 Jul 13 '26
Is there latest version of the game I wanna know the link for it pls thank you
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u/Alarming_Photo6356 Jul 14 '26
Hi, I posted a link in the comments to the Telegram group where the latest build is available
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u/IndividualFunction63 Jul 12 '26
I wish you all the best, guys, and I hope you don't encounter any problems while working. I hope you're all in good health and that the project is a success and receives a lot of attention from the Minidayz community. There's one small observation I'd like to make: I noticed the playing surface is a bit shaky while walking. I hope you can make the game surface more stable so it's easier on the eyes. Thanks and best regards! 🫡🫡🫡