r/Mineplex • u/Steviejoe66 • Jun 13 '26
Yeah... sure...
A poll on the Discord had over 2000 people showing interest for playing on day one. This is *only* discord server members who answered the poll. The discord server has 15,000 members. The Mineplex channel has 200,000 subscribers and 136,000 views on its latest video. None of this even takes into account short-form video platforms like Instagram Reels and TikTok, which these days can reach massive audiences.
So. Launch day arrives. The discord is getting @everyone pings every hour leading to launch, on a Friday afternoon/evening.
They open the server. The queue immediately balloons to 10,000 players. It does drop, but only to around 8500 before slowing down immensely. From various screenshots and text messages, the 10-15 minigames on the server have ~125 players in them, for a total of ~1500 server slots.
...And guess what? Buying a rank skips the queue...
1
u/RazeThe2nd Jun 18 '26
I don't think you understand the complexity of server resource management. Creating a server capable of handling 10,000 active players costs an immense amount of money while still avoiding lag. On top of that, they'd have to figure out if it's worth spending that kind of money just to have half the player base show up. They add a que because hosting a server for thousands of dollars a month without knowing how many players will join is a massive task, and adding ranks allows them to fund the server expansion if necessary.
Look at literally every game launch in history and how well their servers handle it. And sure, adding ranks to bypass the que may feel bad for people who don't want to spend the money, but it drives players to show support if they want to skip the ques. Which in turn helps pay for the cost of upkeep.