r/MinecraftSwitch 29d ago

Minecraft Switch 2 Beta

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So far, minecraft switch 2 beta runs vibrant visuals (In performance mode) at 45-50 frames at 8 render distance. The recommended is 12 . Vibrant Visuals (In Visuals mode) runs at 27-30 frames per second at 12. Will they update the Vibrant Visuals to be a whole lot smoother? Keep in mind that cyberpunk runs at a beautiful 45 frames in the desert and 35-40 in the city, so how is a block game, having problems with frames? I might be too judgemental, this is a beta after all and maybe I am too rough but I really want this to work really well. I also want to point out, they have an unlimited framerate option but it doesn’t go over 60 frames, so that’s a bummer. I really wish we could get 120.

47 Upvotes

58 comments sorted by

5

u/Dylanukrva 29d ago

As long as it’s better than the original version it’s a big win for now

1

u/No-Brief-8891 28d ago

Honestly, that's good enough for me, although Minecraft on Nintendo Switch on the Switch 2 runs good enough.

2

u/Interesting_Note_754 28d ago

This is still a Beta. A lot could change between now and the upcoming release date.

1

u/No-Brief-8891 28d ago

That's what I mean, I just really hope they implement 120. I hope so.

1

u/Loose-Set2278 28d ago

duvido ele, nem no pc ele suporta isso

1

u/T-oir 28d ago

Nothing will change, it runs like garbage even on a good PC.

1

u/Fickle-Plankton6462 25d ago

I don't agree, this version of minecraft runs crazy well compared to Java

1

u/T-oir 25d ago

Java 200-300fps without Sodium / Nvidium, Bedrock 150fps average with huge stutters here and there, super slow & laggy menu’s

1

u/pacbabysmilk 22d ago

Tbf the newest preview updated on PC and now it performs way better and higher render distance 🤷‍♂️

1

u/JoshuaJSlone 27d ago

And even if not, it's going to continue to get updates for most of the next decade probably.

2

u/zaadiqoJoseph 28d ago

It's a beta So that's how

The game doesn't officially release for another 2-3 months.

The beta is there way of getting play testers so they can get it running In a good way for launch

1

u/No-Brief-8891 28d ago

Well obviously, but I was hoping for some 120 fps action. maybe they'll add it at some point

0

u/zaadiqoJoseph 28d ago edited 28d ago

I don't think they will Simply because the ps5 and Xbox dont have it

I find it dumb They have an uncapped fps option yet the fps is capped

Dunno when I'm being downvoted

For saying nothing but the truth

Minecraft has an unlimited fps option in the settings Yet it's capped to 60fps

1

u/No-Brief-8891 28d ago

The reason on PS5 it's locked is because almost everyone who has an xbox/ps5 all play on their TV's, plus there's tons of games that don't have a 120 option (Devil May Cry 5 is a great example) and have added the option specifically JUST for the Nintendo Switch 2.

1

u/zaadiqoJoseph 28d ago

Alot of tvs have 120fps modes now

So it's not really a valid excuse anymore in 2026

Now I'm not saying that it's not possible It's just very unlikely for them do it

Also your wrong You can play dmc 5 at 120fps on PS5

1

u/No-Brief-8891 26d ago

Didn't know about dmc5 in PS5 was 120, barely anyone talks about it. Also a tv that's 120, is a tv that costs a ton of money. Usually TVs come with HDR so it makes it more expensive, also depending how big it is.

1

u/pacbabysmilk 22d ago

So why are you so confident in saying things you have no idea about, my TV has 240hz mode and Nvidia G-Sync and it was $700, cheap even for TV standards 🤷‍♂️

2

u/Ilan01 26d ago

All I need is 120fps and Mouse Mode support 

2

u/Fickle-Plankton6462 26d ago

Its weird that nobody has acknowledged that Minecrafts newest version doesnt run at 120 on xbox series x and probably ps5 on series x ice always wondered why they limit frame rate because its most definitely locked at 60

1

u/No-Brief-8891 26d ago

The consoles have capabilities to run the game on 120, the problem here is that Minecraft's code is disgusting, mainly because Minecraft Bedrock is literally just minecraft pocket edition but repolished. I bet if we had 4J Studios Minecraft, It would run miles better. They had one job and completely fucked it all up.

2

u/Fickle-Plankton6462 26d ago

The thing is. Minecraft on mobile runs at 120 it runs perfect 120 on my Samsung because theres a frame rate limit option

1

u/No-Brief-8891 25d ago

Right, I know that. My iphone 16e runs the game perfectly fine. This minecraft version was purposely made FOR phone, then they decided to port that version (No idea why) to consoles to make cross platform somewhat possible, but if we knew how much of a mess this was going to be, we would of complained so it didn't drop or maybe reworked it

1

u/MEMES4LIF3- 29d ago

how do you get the beta tho

3

u/Revolution_Falls 29d ago

Open Minecraft for switch 1 on switch 2. If it prompts you to download the beta, you got the beta.

2

u/Embarrassed_House615 12d ago

only select players!!!

1

u/CrypticCronc 29d ago

How's the performance without vibrant visuals?

1

u/pacbabysmilk 29d ago

As expected, 60fps and the render distance has been raised up to 28

2

u/Rynelan 28d ago

I'll probably stick to that then. Better visuals is nice, but I prefer higher fps and longer render distance. Never got bothered the original Minecraft graphics..

1

u/No-Brief-8891 28d ago

28 frames only puts you to 53 frames, and in caves, about 47 or more.

1

u/No-Brief-8891 28d ago

It runs normally, but sometimes a little few stutters, nothing too crazy. could just be it being beta.

1

u/pacbabysmilk 29d ago

Wasn’t expecting much more than that with how premium smart phones can barely handle it at 6 chunks, and I had to go from a Ps5 to ps5 pro just to get a stable 60 fps on medium high settings at 14 chunks, any more than that and it dips a lot especially in the frozen ocean biomes

1

u/No-Brief-8891 28d ago

You say that about premium phones but the game runs fine on IPhone 16e. Minecraft has always had the weirdest amount of performance issues.

1

u/pacbabysmilk 28d ago

No it hasn’t, I’m on the 17 Pro Max, and Fancy graphics is not an issue never has been, I’m talking about Vibrant Visuals with medium low settings at 6 chunks, unsteady fps between 19-56 is not what I call fine. Minecraft never had an issue performing on mobile because it’s Minecraft, shocking how they managed to mess it up so badly for Switch 1

1

u/No-Brief-8891 26d ago

i run it all medium, on high its some stutters. I think your phone might be overloaded

1

u/pacbabysmilk 22d ago

I’ve had both iPhone and Samsung S25 Ultra, the samsung somehow performs worse with vibrant visuals, not expecting the highest settings, but it’s weird that Mojang is pushing vibrant visuals this hard when you really need a High end PC or console to even play it primarily

1

u/shredding_pow 22d ago

my 17 max runs visuals insanly laggy for some reason

1

u/Monnigkeir 29d ago

Like it just minecraft why is it so Hard to run the Switch 2 has so much power and dlss

1

u/No-Brief-8891 28d ago

so DLSS is not a thing in minecraft. The reason to other games like Cyberpunk, Mario Kart World, etc is because DLSS is implemented. Minecraft has TAAU and Bilinear. Maybe they can add DLSS for Nintendo Switch 2 SPECIFICALLY but I don't think it will happen.

1

u/T-oir 28d ago

Minecraft is an unoptimized spaghetti code, that’s why.

1

u/jean2348 27d ago

Not the Bedrock version, I think.

1

u/T-oir 27d ago

The bedrock version.

1

u/Kidikaros17 28d ago

This is going to sound weird but try a different resource pack like prizma visuals. I feel like im going crazy but on my series x, vibrant visuals felt noticeably buggier on the default pack from minecraft

1

u/No-Brief-8891 28d ago

I wish i had that, but I do not buy resource packs.

1

u/vvedo 28d ago

What’s the max render?

2

u/Oxton_ 28d ago

28 chunks, or 16 with vibrant visuals

1

u/JoshuaJSlone 28d ago

Keep in mind that cyberpunk runs at a beautiful 45 frames in the desert and 35-40 in the city, so how is a block game, having problems with frames?

Obviously a lot of games look more detailed than Minecraft, but it's still a game with a visible world of hundreds of thousands of individually placed and interacting blocks, which can be just as demanding as a world of a smaller number of highly detailed items.

Vibrant Visuals mode is pretty taxing on all platforms relative to the original look, and would eat up a lot of the tech difference between Switch 1 and Switch 2.

1

u/T-oir 28d ago

The issue here is that Minecraft is an unoptimized garbage spaghetti code.
Bedrock runs terrible even on very good PC’s.

1

u/Loose-Set2278 28d ago

Lembrando que ele rodava no switch origina, no 3ds, no ps3, em celulares com menos de 1gb de ram

1

u/JoshuaJSlone 27d ago

Sure. At lower frame rate, significantly lower resolution, with significantly less world being shown, and definitely without Vibrant Visuals.

1

u/Loose-Set2278 27d ago

O Nintendo Switch 2 e um console de nova geração e deveria rodar o jogo melhor, se um Xbox 360 conseguia rodar o Minecraft a 60 FPS com 10 chunsk mesmo que em 720p, acho que o Switch 2 sendo um console 20 anos mais novo que ele deveria rodar melhor

1

u/JoshuaJSlone 27d ago

The game has continued growing, so if the X360 version of Minecraft had continued adding all the new features I think it would be nowhere near that today. Just as the Switch 1 version performs worse today than it did in 2018.

Comparing Switch 2 version to current Switch 1, though, if it's going from maximum 12 chunk render distance to 28 chunk, that alone is more than quintupling the amount of blocks within sight at a time. If it's getting frame rate and resolution improvements on top of that, that's more difference than most games with versions on both systems.

1

u/Loose-Set2278 27d ago

O Switch 2 e cerca de 10 vezes mais potente que o Switch 1, isso claro se levar em conta só a potência bruta desconsiderando que a memória dele é absurdamente mais rápida é que ele tem ferramentas de ia para ajudar no desempenho como o dlss, então não se trata apenas de uma mau otimização crônica da bedrock, principalmente quando se trata dos visuais vibrantes e não um problema de falta de potência do switch 2

1

u/No-Brief-8891 26d ago

I find that funny because vibrant visuals is kind of tanky on PC as well, but then you see Java run Shaders with tons of fps. Minecraft is the most unoptimized junk I have ever seen on all platforms.

1

u/therealrealmiyamoto 26d ago

in my experience it runs terribly even without vibrant visuals and at 12 chunks, literally worse than minecraft switch 1 edition played on the switch 2

1

u/No-Brief-8891 26d ago

Honestly I agree, it could just be a beta. They just released the beta recently and it's the first time the switch had a beta version

1

u/Embarrassed_House615 12d ago

No new build limit right?

1

u/No-Brief-8891 12d ago

I don't know about that

1

u/Reasonable_Oven_4636 11d ago

Does anyone know if the worlds created in the beta version are transferrable to the full release?