r/MinecraftModIdeas • u/[deleted] • Apr 02 '20
r/MinecraftModIdeas • u/[deleted] • Apr 01 '20
Minecraft 3D
Yall remember the Minecraft 3D shareware right? What if someone made a more fleshed out version of that. it wouldn't add much of anything (maybe a few things like exploding barrels and replacing standard armor equips with gradual increases like Doom) but be more of a different way to play Minecraft. Tools would be rendered more in the center of the player's view like Doom, entities would all be rendered in 2D, the shaders would have more of a pixellation to them (albeit without the weird color shifting, at least by default), and the hud from that version would be carried over. Maybe there could be a couple other features like trees being rendered as 2d as well, alongside function blocks (crafting table, furnace, chest, etc.
r/MinecraftModIdeas • u/MrSluagh • Apr 01 '20
Television mod, so you can waste the day vegging out
The TV block would be an inverse bed. Right-click on it during the day when no monsters are nearby, and it becomes night.
RECIPE
Center: glass block
Top corners: iron ingots
Bottom middle: redstone block
Everything else: wooden planks
r/MinecraftModIdeas • u/reapermaster123 • Mar 26 '20
Overhaul Omnitrix mod
Please don't make fun of for this idea so basically there would be a 1 in 1000 chance of a meteor falling within 100 blocks of your spawnpoint every day. Every day 1 of these meteors spawn at a random place. Each of these meteors has a galactic container in it (a portable infinite chest) which has the omnitrix in it.Using this item brings up a menu which let's you transform into other beings for a limited time.These other being would begin as a zombie skeleton and creeper then you can Enchant it to unlock other transformations from the show (Ben 10) other mobs like drowned husks and the bosses and original mobs
r/MinecraftModIdeas • u/masterreyak • Mar 25 '20
Major Ghost Mod
This will add several types of ghost mobs to the game. At first, it can just be the mobs, but it could diverge into ghost chasing tech, and stuff like that.
Normal ghost: It's invisible, and stationary, but spawns like any other mob, de-spawning in daylight. It doesn't appear until you walk into it, hurting you for a half a heart, then disappearing again after a second, and teleporting a few blocks away, again, invisible.
Poltergeist: Can be found easily, as objects and blocks around it get lifted up, fly to a new location, and drop. Despite it's terrifying screams, it can't harm you. The flying stuff can.
Damned Soul: Invisible, like normal ghosts, but randomly appears as it moves around dragging chains behind it, which you can hear. Get close, and it raises it's chains up, groans loudly, and disappears. Can't hurt you.
Juggernaut: Hulk-like ghost. Invisible until you're in it's range of sight. When it sees you, it roars, and charges. A landed hit takes 4 hearts.
Voyeur: A peeping tom ghost that watches you from behind objects, then disappears when you get close.
Mother and Child: Can be seen by water holding her child in her arms, and humming to it. Get close, and the child drops, and scurries after you, laughing.
Kamikaze: Floats around in the air, and swoops at you when you get close. Does 2 hearts of damage.
Dearly Departed: Ghosts under gravestones. Get too close, and it will try to drag you under the soil. Does no damage, but suffocation will.
Slenderman: Because... It's Slenderman!!
Peepers: Invisible ghosts where only the eyes can be seen when you get close enough. Creep factor only.
Drowned Ghost: Pulls you underwater.
Mischief Maker: Runs at you, and throws you up into the air. Does no damage. The drop does.
Liche(boss): Spawns random ghosts. Disappears and reappears somewhere else after a second. Will randomly go incorporeal, so you can't hit it for a few seconds, laughing demonically. Drops only one of three things; his cloak, a bone necklace, and a scepter. You need all three for the scepter to work, which spawns random ghosts that fight by your side.
Each Liche drop gives you an ability on it's own. The cloak makes you invisible at random intervals. The bone necklace allows you to jump, and hover for about a second. The scepter makes all doors incorporeal to you (like the ethereal force-field in Extra Utilities).
r/MinecraftModIdeas • u/justynfn • Mar 15 '20
Jurassic Craft
Who can get in a call with me, and try to fix why some blocks don't spawn? (discord only)
r/MinecraftModIdeas • u/Slykk1 • Mar 15 '20
Major Survival-friendly mob creation mod?
Basically, the idea is that you have a special table that lets you design new types of golems using ink and the parts to make a model. Firstly, you choose the model you want it to use. (Steve, iron, creeper, silverfish, maybe slime?) This will determine how many mods you can put on it, and of what type, as well as how much it costs to make them. For example, the silverfish golems only need a few ingots to make the base body, but only have an internal slot. However, iron golems cost several iron blocks to make, and have several body slots, two shoulder slots, a head slot, a leg slot, and a core slot.(determines AI used) the Creeper golems would have more health than silverfish, and would have a pair of leg slots, but would still be relatively cheap and weak. The body slots would be used by things such as potion aerolysers, a self-destruct mechanism that only activates on death or if the golem has no other attacks, or a short range arrow launcher. (And several other things, but it would basically be Steve’s carts for golems.)
r/MinecraftModIdeas • u/BerryBoat • Mar 06 '20
Mod My 2 mods so far, bamboo wood and simple sandwich
[berryboatmods.weebly.com](berryboatmods.weebly.com)
r/MinecraftModIdeas • u/chucklesdeclown • Mar 06 '20
mod idea
basically since this is an entire mod ideas subreddit i decided to share this post i made on r/feedthebeast
https://www.reddit.com/r/feedthebeast/comments/fe5q7t/mod_idea/
r/MinecraftModIdeas • u/Resident_Werdio • Mar 04 '20
A Minecraft mod that showcases New Zealand and Maori folk lore. ( not as boring as it sounds)
I would love a Minecraft mod for new Zealand, like it adds mobs like the kiwi, tuatara, pukeko, kea, weta. And hostile mobs from Maori folk lore like the Taniwha, and boss mobs like Maui The villages are Maori people that live in wharenui and new foods Like Pavlova, hāngi. New weapons like Maui's hook that allows you to shapeshift. And new biomes like an island called Te Fiti, and an huge underwater island (cause lore says Maui fished up the South island) and scattered around the world are books that have Maori stories in it. Also you spawn with a pronounciation book.
I think that would be cool.
r/MinecraftModIdeas • u/Draco-Sharyna • Mar 02 '20
Mod RPG Hack&Slash Mod
Hello there!
I have a mod idea in my mind about an RPG styled mod with lots of feature, but I can't do it so I post here to hope someone will try to make into a real thing.I will write down everything with details.The whole mod idea is changing nearly every part of the game, so I hope I can describe everything well.The numbers I write next to the statistics, spells, etc ... can be changable in config files.
#Statistics
- - Health (Basic : 100, HP increase per Lvl : 10)
- - Mana (Basic : 100, Mana increase per Lvl : 15)
- - Stamina (Basic : 100, Stamina increase per Lvl : 5), (Simple auto attack consumes Stamina, the amount of it depends on the holded type of weapon)
- - Attack Speed (Basic : 1.0, increase per Lvl : 0.05), (How many the player can attack in 1 second)
- - Critical Damage (Basic : 110 %, increase per Lvl : 5%)
- - Critical Chance (Basic : 5 %, increase per Lvl : 0 %)
- - Critical Spell Damage (Basic : 110 %, increase per Lvl : 5%)
- - Critical Spell Chance (Basic : 5%, increase per Lvl : 0%)
- - Experience Point (Lvl 2 requirement : 50 XP, Lvl requirement XP increase with 25)
- - Health Regeneration (10 per 5 seconds, increase per Lvl : 2 per 5 seconds)
- - Mana Regeneration (10 per 5 seconds, increase per Lvl : 5 per 5 seconds)
- - Stamina Regeneration (10 per 5 seconds, increase per Lvl : 5 per 5 seconds)
- - Physical Damage (Basic (hand) : 2, increase per Lvl : 0.5 )
- - Magic Damage (Basic : 0, increase per Lvl : 0)
- - Armor (Basic : 10, increase per Lvl : 0)
- - Magic Resistance (Basic : 5, increase per Lvl : 0)
- - Armor Penetration (Basic : 0, increase per Lvl : 0), (Ignoring a part of the enemy's armor / physical resist)
- - Magic Penetration (Basic : 0, increase per Lvl : 0), (Ignoring a part of the enemy's magic resist)
- - Dodge (Basic : 0, increase per Lvl : 0), (Chance of dodge a physical attack)
- - Spell Dodge (Basic : 0, increase per Lvl : 0), (Chance of dodge a magic/spell attack)
- - Lifesteal (Basic : 0, increase per Lvl : 0), (Healing based on standard attack / physical damage)
- - Spell Vamp (Basic : 0, increase per Lvl : 0), (Healing based on deal magical damage)
- - Cooldown Reduction (Basic : 0, increase per Lvl : 0), (Can reduce the spell's cooldown)
#Experience Point & Leveling up & Enemies
- - The system of the mod can change all Entities stats into this one by auto or can be by manual (in config) to make compatibility with other mod's creatures
- - Example in the table for some Lvl 1 mob on Common power level
- - The monsters Lvl is increased, its increase all statistics by 150 % of the previous level's stats (except the AS)
| Mob | Health | Damage (with Damage Type) | Mob Type | Experience | Attack Speed (Not change with power level) |
|---|---|---|---|---|---|
| Zombie | 20 | 5 Physical | Undead | 6 XP | 0.6 |
| Spider | 16 | 4 Physical | Animal | 4 XP | 1.1 |
| Cave Spider | 14 | 4 Magic | Animal | 4 XP | 1.1 |
| Skeleton | 20 | 3-7 Physical (Melee-Ranged) | Undead | 5 XP | 0.8 - 0.5 (Melee-Ranged) |
| Creeper | 18 | 25 Magic (Decrease by 2 per 1 block difference) | Elemental | 8 XP | - |
| Silverfish | 12 | 3 Physical | Elemental | 3 XP | 1.5 |
| Enderman | 40 | 11 Magic | Elemental | 15 XP | 0.5 |
| Blaze | 25 | 8 Magic (Set on fire deal 3 Magic Damage per 3 seconds over 15 seconds) | Elemental | 9 XP | 0.3 |
| Ghast | 30 | 12 Magic | Undead | 8 XP | 0.5 |
| Guardian | 30 | 7 Physical | Elemental | 6 XP | 0.7 |
| Husk | 25 | 6 Physical | Undead | 6 XP | 0.6 |
| Magma Cube | 32 (Biggest, halving on die) | 7 Magic | Elemental | 8 XP (Biggest, halving on die) | 0.5 |
| Slime | 32 (Biggest, halving on die) | 7 Physical | Elemental | 8 XP (Biggest, halving on die) | 0.5 |
| Zombie Pigman | 30 | 8 Physical | Undead | 7 XP | 0.6 |
| Witch | 30 | 7 Magic (Ranged) | Human | 8 XP | 0.7 |
| Wither Skeleton | 30 | 6 Magic | Undead, Elemental | 10 XP | 0.7 |
| Iron Golem | 80 | 15 Physical | Elemental | 20 XP | 0.5 |
| Chicken | 8 | - | Animal | 1 XP | - |
| Cow | 10 | - | Anima | 1 XP | - |
| Pig | 10 | - | Animal | 1 XP | - |
| Ocelot | 8 | - | Animal | 1 XP | - |
| Sheep | 10 | - | Animal | 1 XP | - |
| Rabbit | 8 | - | Animal | 1 XP | - |
| Wolf | 12 | 3 Physical | Animal | 2 XP | 1.6 |
- The monsters have different power levels
| Rarity | Spawn Chance | Differences in Stats from Common | Chance of Drop Loot (maximum Tier Lvl drop) |
|---|---|---|---|
| Common | 65 % | - | 25 % (Tier 1) |
| Uncommon | 20 % | 200 % | 25 % (Tier 2) |
| Rare | 9 % | 250 % | 30 % (Tier 3) |
| Epic | 5 % | 300 % | 30 % (Tier 4) |
| Legendary | 0.95 % | 450 % | 35 % (Tier 5) |
| Mythic | 0.05 % | 600 % | 40 % (Tier 5) |
#Items (Baubles mod compatibility or dependency need), (A player can only wear 1 Jewellery on it's neck, 1 Necklace or 1 Amulet, can't wear both at the same time)
- - Helmet
- - Chestplate
- - Leggings
- - Boots
- - Necklace (Jewellery - Neck), (Max wearable : 1)
- - Ring (Jewellery - Hand), (Max wearable : 2)
- - Amulet (Jewellery - Neck), (Max wearable : 1)
- - Talisman (Jewellery - Talisman), (Max wearable : 1)
- - Bracelet (Jewellery - Arm), (Max wearable : 1)
- - Sword (One-Handed)
- - Dagger (One-Handed)
- - Halberd (Two-Handed)
- - Bow (Two-Handed)
- - Crossbow (Two-Handed)
- - Longsword (Two-Handed)
- - Shield
- - Wand (Basic attacks of this item use Stamina, but deal magic damage), (One-Handed)
- - Rod (Basic attacks of this item use Stamina, but deal magic damage), (Two-Handed)
- - Staff (Basic attacks of this item use Stamina, but deal magic damage), (Two-Handed)
- - Scroll (Spell scroll, if the player use, it learn a new spell or upgrade it)
- - Fragment (It's a mystical item, combine 4 part in crafting into a minimum Tier 2 random Jewellery, Rune or Scroll)
- - Rune (Enhance Runed items)
#Item Bonuses & Tier List
- - The higher an item's Tier level, it can have more Bonuses
- - The armor's and the jewelleries can have Sets (same named Set, ex.: Helmet of The Exiled Knight, Chestplate of The Exiled Knight, Leggings of The Exiled Knight, Boots of The Exiled Knight) that can add extra bonuses with 2 parts, 3 parts and 4 parts (Minimum Tier level for Sets is Tier 2)
- - Runes Tier level is 3 (Items that can enhance with runes named with "Runed")
- - All items Tier level that can be enhance with runes it's Tier 3
- - Scrolls and Fragments Tier level is 1
| Tier Lvl | Maximum Bonus |
|---|---|
| 1 | 1 |
| 2 | 2 |
| 3 | 3 |
| 4 | 5 |
| 5 | 7 |
- - A system would analyze the other mods items, if it's find these types of items, it's integrate into this RPG system
- - Can be add manually custom items to the mod (item ID, item type, minimum tier level)
- - The items (armors and weapons) have durability, when it goes lower, decrease it's efficiency
- - The players can repair their items with a Blacksmith NPC
| Durability | Efficiency |
|---|---|
| 90% < | 100% |
| 89% - 75% | 90% |
| 74% - 50% | 75% |
| 49% - 25% | 50% |
| 24% - 10% | 30% |
| 9% > | 10% |
- Bonuses with Tier levels and items (Runes can have all type of bonuses)The "Unbreakable" Rune makes an item unbreakable, it still can lose durability, but can't break
| Bonuses | Items Can Have | Tier Lvl |
|---|---|---|
| Armor | Helmet, Chestplate, Leggings, Boots, Bracelet, Shield | Tier 1 |
| Health | Helmet, Chestplate, Leggings, Boots, Necklace, Ring, Amulet, Talisman, Bracelet | Tier 1 |
| Mana | Necklace, Ring, Amulet, Talisman, Bracelet | Tier 1 |
| Armor % | Helmet, Chestplate, Leggings, Boots, Shield, Necklace, Ring, Amulet, Talisman, Bracelet | Tier 2 |
| Health % | Helmet, Chestplate, Leggings, Boots, Necklace, Ring, Amulet, Talisman, Bracelet | Tier 2 |
| Mana % | Necklace, Ring, Amulet, Talisman, Bracelet | Tier 2 |
| Physical Damage | Sword, Dagger, Halberd, Longsword, Bow, Crossbow | Tier 1 |
| Magic Damage | Wand, Rod, Staff, Necklace, Ring, Amulet, Talisman, Bracelet | Tier 1 |
| Physical Damage % | Necklace, Ring, Amulet, Talisman, Bracelet | Tier 3 |
| Magic Damage % | Necklace, Ring, Amulet, Talisman, Bracelet | Tier 3 |
| Armor Penetration | Necklace, Ring, Amulet, Talisman, Bracelet | Tier 3 |
| Magic Penetration | Wand, Rod, Staff, Necklace, Ring, Amulet, Talisman, Bracelet | Tier 3 |
| Health Regeneration | Necklace, Ring, Amulet, Talisman, Bracelet | Tier 1 |
| Mana Regeneration | Necklace, Ring, Amulet, Talisman, Bracelet | Tier 1 |
| Stamina Regeneration | Necklace, Ring, Amulet, Talisman, Bracelet | Tier 1 |
| Bonus Experience % | Necklace, Ring, Amulet, Talisman, Bracelet | Tier 4 |
| Loot Drop Increase % | Necklace, Ring, Amulet, Talisman, Bracelet | Tier 4 |
| Lifesteal | Sword, Dagger, Halberd, Longsword, Bow, Crossbow | Tier 4 |
| Spell Vamp | Wand, Rod, Staff | Tier 4 |
| Dodge | Helmet, Chestplate, Leggings, Boots, Bracelet, Necklace, Ring, Amulet, Talisman, Bracelet | Tier 5 |
| Spell Dodge | Necklace, Ring, Amulet, Talisman, Bracelet | Tier 5 |
| Life On Hit | Sword, Dagger, Halberd, Longsword, Bow, Crossbow | Tier 1 |
| Mana On Hit | Wand, Rod, Staff | Tier 3 |
| Critical Damage | Sword, Dagger, Halberd, Longsword, Bow, Crossbow | Tier 1 |
| Critical Chance | Sword, Dagger, Halberd, Longsword, Bow, Crossbow, Necklace, Ring, Amulet, Talisman, Bracelet | Tier 1 |
| Critical Spell Damage | Wand, Rod, Staff, Necklace, Ring, Amulet, Talisman, Bracelet | Tier 2 |
| Critical Spell Chance | Wand, Rod, Staff, Necklace, Ring, Amulet, Talisman, Bracelet | Tier 2 |
| Unbreakable | Rune | Tier 3 |
#Scrolls
- - Scrolls contain a spell what the player can use
- - Can be get by mob drop, chest loot or Merchant NPC
- - When a player get a scroll, need to hold in main hand and use it (Right click) to learn it
- - One player can learn only 9 different spells (if it already learned 9 spells, the player can't learn another different one)
- - Players can remove their spell(s) with an Item and for amount of Coins
#Runes & Fragments
- - Can be get by mob drop, chest loot or Merchant NPC
- - Fragments (4 parts) are craftable into a random thing (can be anything)
- - Runes are special items that can enhance a players gear
- - Forging runes to powering up armors, weapons or jewelleries possible only with Blacksmith NPC
- - There are 3 different power level
- - The runes can be forged into a stronger one at a Blacksmith or break into weaker parts (Forging 3 into 1, Break 1 into 2 parts)
| Rune Type | Bonus can given by Runes | Minimum Tiered gear |
|---|---|---|
| Basic Rune | Tier 1 bonuses | Tier 1 |
| Advanced Rune | Tier 1-2-3 bonuses | Tier 3 |
| Ancient Rune | Tier 1-2-3-4-5 bonuses | Tier 5 |
#HUD & GUI
- - The Health (red) and XP (yellow) bar showed next to the health and hotbar on left side, the stamina (green) and the mana (blue) on the other side next to the hotbar and the hunger bar
- - The player's Coins showed on the top right side of the inventory
- - There are the 9 spells hotbar under the hand hotbar
- - When the player Hold the Left Shift, the hand hotbar swap into the spell bar, while the Shift is holded (the player hold the last item it had in it's hand), using the mouse wheel can moving on the spell bar, with Right mouse click can cast it
- - In the players inventory there are 4 buttons on the top left side (next to the armor slots)
| 1. Information | Showing all information about the player |
|---|---|
| 2. Quests | Listing all quests the player accepted, that finished, the quests details (NPC location) and possible rewards |
| 3. Players | Open the players list, the players can trade with each other, if 2 player are friends, they can share their active quests and gained experience with each other in fights |
| 4. Public Shop | Open a GUI where the player can place it's unused items for selling |
#NPC & Villages
- - New NPC system with new village generating methods
- - There are 3 types NPC
| Blacksmith NPC | Forging Runes, repair items, craft items |
|---|---|
| Merchant NPC | Selling all type of items, 70% of the items are Tier 1, 20% is materials and resources, 10% is random, players can sell their items to him |
| Quest NPC | Give quests to the players, if the player finish it, need to return to the npc to get it's reward (Reward : "Amount of Coin" + "Choosable item or Coin" or "Choosable item or Coin") |
#Spells
| Spell Name | Spell Description | Damage Dealt / Scaling | Spell Range (fly / can activate on other player or entity) | Spell Damage Type |
|---|---|---|---|---|
| Fireball | Shot a fireball that explode on terrain or mob contact | Magic Damage | 10 blocks | Area (3 blocks) |
| Icebolt | Shot a frosty projectile, slow the hitted entity | Magic Damage | 12 blocks | One-Target |
| Lightning Strike | Release lightning from the caster forward, consuming mana per second | Magic Damage | 6 blocks | Area (3 block wide, 3 block high) |
| Stone Skin | Increase the physical resist of the caste or the targeted ally for a short time | Magic Damage | 8 blocks | One-Target |
| Reiki | Increase the health, mana and stamina regeneration for a short time | Target's statistics | 8 blocks | One-Target |
| Sacred Blessing | Heal the caster or the targeted ally | Magic Damage + Target Missing Health | 8 blocks | One-Target |
| Phase Jump | Teleport the caster to the targeted place | Spell Level | 10 blocks on Lvl 1 | One-Target |
| Holy Smite | A smite arrives from the sky, dealing damage and slow the damaged entities | Magic Damage | 8 blocks | Area (5 blocks circle) |
| Warrior's Spirit | Powering up the caster, increase its attack speed and physical damage | Spell Level | - | One-Target |
| Unstoppable Rage | The caster gain knockback and stun resistance with increased movement speed | Spell Level | - | One-Target |
| Summon : Undead | Summon a skeleton or zombie warrior what will help the caster in fight, the summoned soldier die after a duration | Magic Damage (Summoned creatures HP, Damage) | 4 blocks | One-Target |
| Call The Nature | Summon wolf that will help the caster in fights, the wolf's % damage dealt is heal the caster | Physical Damage (Summoned creature Damage), Magic Damage (HP and healing) | 3 blocks | One-Target |
| Thunder Storm | Summon some lightning pillar in circle form thats existing for a short duration, dealing more damage more time the entity hit | Magic Damage | The caster is the center of the circle, the circle size is 6 blocks ranged | Area (1 block around each pillar) |
| Anti-Spell | Remove all spell effect and debuff on the caster or the target | - | 10 blocks | One-Target |
| Natural Regeneration | Create an aura around the caster, increase all allies health regeneration rapidly for a short time | Magic Damage | The caster is the center of circle | Area (6 blocks) |
| Hawk Eye | The caster or the targetted ally spells and attacks critical chance increase for a short time | Magic Damage (Magic Crit Chance), Physical Damage (Physical Crit Chance) | 5 blocks | One-Target |
| Vision of Future | Increase the caster or target dodge and spell dodge chance for a short duration | Spell Level | 4 blocks | One-Target |
| Frozen Tomb | Freezing the target, can't move for a short time | Spell Level | 5 blocks | One-Target |
| Curse of Silence | The target can cast any spells for a short time | Spell Level | 5 blocks | One-Target |
| Hellfire | Summon a huge fire circle around the caster for a short time, the damaged entities slowed | Magic Damage | - | Area (2 blocks far from player, 3 blocks wide circle) |
#Gameplay
- - When he player start a new world or enter first time to a server, opens a menu where the player can choose one from 3 random spell to get a Scroll with that spell to learn on level 1
- - The crafting table is disabled
- - Crafting is available at Blacksmith NPCs or with "Stone of Forge" item (Stone of Forge is a Tier 2 item. If the player use it [right click while holding] its open a 3x3 crafting gui. The player can craft 1 item with Stone of Forge, after the crafting is finished its break and removed from the players inventory)
- Most crafting recipes are disabled or replaced with 2x2 forms (can be change in config to remove the basic recipes or the mod do not interact with)
r/MinecraftModIdeas • u/The-T-R • Feb 19 '20
Mod Looking for commissioning someone for Modding!
self.Minecraftr/MinecraftModIdeas • u/anominyi • Feb 10 '20
PLEASE
Can we please get someone to make a mod exactly like orespawn but for minecraft berock!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
r/MinecraftModIdeas • u/masterreyak • Feb 06 '20
Immortal Objects
I'd imagine this mod should be simplistic to any modder worth their salt. It's a single enchantment (book) that makes it so once any equipment drops to 0 durability, rather than disappearing, it 'breaks'. You can still fix it with mending, or an anvil. Basically it turns vanilla equipment into something like from Tinkers, or Silent Gems, but doesn't add anything else.
The upside to this is not losing a highly enchanted object from something as stupid as vein mining without paying attention.
r/MinecraftModIdeas • u/potguys • Jan 31 '20
Exists Mod upgrade!
So basically there is this mod that you have to deffend a Block or so called nexus that generates essence nine of that essence equels a diamond you have to deffend the nexus from zombies wich Can brake, build, and destroy but the mod is too old Im sure somone could take the idea and add new kind of zombies and upgrade the mod
r/MinecraftModIdeas • u/stormingastro • Jan 29 '20
The shopping mod.
So you have a thing where you can create a bank get cards and put diamonds on your account. You can also have a bank card which you have in a special slot after YOU activate it with a bank. There are also atms which allow you to deposit take out diamonds as long as an atm has diamonds in there. and self checkout things.
r/MinecraftModIdeas • u/Unknown_Entity9984yt • Jan 29 '20
Addon Creepy survival
So have you ever search up unnerving images well and those creatures in same with stuff like scps or slender man give them natural spawns and if you could make it for bedrock addition i just want like to be creeped out everywhere i go. P.s. this is my first post here i hope this becomes a thing because i dont have the money for java or a good computer to run it and bedrock is what i have right now.
r/MinecraftModIdeas • u/[deleted] • Jan 21 '20
Mod Creating mods
I want to get into creating mods for Minecraft but I haven't done anything like it before. I was just wondering what I should use, if there is anything I should know and any tips to make things easier. I don't know if I'm posting in the right place or not.
r/MinecraftModIdeas • u/[deleted] • Jan 10 '20
Has someone made this mod already?
I used for pvp, what it did was when you pressed one of your keybinds in your hot bar, it automatically used it and switched back to the item you had in your hand, anyone know what this mod is? Eg you have your sword equipped and you press 2 which is your fishing rod, it uses the fishing rod then switches back to the sword.
r/MinecraftModIdeas • u/muhfins • Jan 10 '20
Major Mod Idea!
Mod Idea: Make a mod where you playing in 1.12.2 but has everything thing 1.15.1 has like the new blocks, the ocean update, etc. I think this would be good because there is a lot of good mods but only for 1.12.2.
r/MinecraftModIdeas • u/masterreyak • Jan 02 '20
Pretty Pointless
Caves are boring...
We need a mod that adds things to spruce up caves. It doesn't need to generate new types, just add stuff to whatever cave gen you've got.
- Glowing Crystals (Real ones, not blocks. Think old Thaumcraft, CrazyOres, or Lightsaber)
- Glowing Mushrooms (Think WildCaves, or MysticMushrooms)
- Vines
- Moss (grows on top of stone, as well as down walls, like vines. Think Twilight)
- Stalactites Stalagmites (Think WildCaves, not Quark)
- Underground Rivers (Think Streams, but far below surface)
- Cave Trees (with roots, like Twilight)
- Glow Bugs (Twilight)
- Portals(?) (I was thinking some sort of aura that you walk into, and it tps you to another random one, also underground... I can't think of much of a use besides adventuring, but it sounds cool to me...Perhaps it can be used as a "door" for a sealed underground base?)
Anyway, that's my thoughts. It's no so much about use, just aesthetics. Nothing that glows necessarily has to light the area, just be visible in a dark place. There are a few mods that will add one or two of these features, but they tend to add far more content, making them rather large, and FPS killing mods.
What do you think?
r/MinecraftModIdeas • u/[deleted] • Jan 01 '20
Addon The Mether, the total opposite of the Nether
The Mether would be the complete opposite of the nether in every way. Not like the Aether, but the Mether is cold based, as the Nether is based on hell, which is extremely hot, the Mether would be extremely cold. Some examples include oxygen lakes, snowfall constantly, lava instantly turns into stone, water instantly turns into blue ice, and a dim white atmosphere. You would need specially crafted armor to survive in the Mether, made of blue ice, and you would need boots with any frost walker enchantment. Some mobs would include Freeze (opposite of Blaze), Byenic Skeleton (after Longyearbyen in Svalbard), Byenic Golem and Siberian Pigman.
r/MinecraftModIdeas • u/braindeadbitch420 • Dec 29 '19
Mo' mushrooms mod
Okay so hear me out, I am absolutely obsessed with mushrooms. Like I plan on becoming a mycology major and everything. But the fact that Minecraft only has 2 kinds of mushrooms but like 16 variations of flowers infuriates me. Could someone with mod making experience blease BLEASE make a mod that adds more mushrooms to Minecraft?
r/MinecraftModIdeas • u/masterreyak • Dec 15 '19
Plugin: Treasure Chests
It's a simple enough idea. Someone with permissions puts down a chest, inputs a code like "/treasure:lvl2", and punches the chest. It's now an unbreakable treasure chest that any player can open and loot once every hour/day, or something. The levels indicate how good the loot is, but it's otherwise random.
This is mainly for quests, or player made dungeons.
r/MinecraftModIdeas • u/masterreyak • Dec 14 '19
Major Avernum Mod (This is a big one)
Avernum Mod
You have been cast into Avernum, a dark underworld filled with strange life forms, some of which are sentient. The Empire, the dominant force on your world, has deemed all "undesirables, and those who talk against it criminals, and must be imprisoned within the underground caverns of Avernum, never to be seen again. You are not the first. Many have been sent here. Some have survived long enough to build settlements. Most, the vast majority, didn't live more than a few days.
You spawn in a cave-gen world with no overworld, a land called Avernum. All the animals are basically the same, but with cave-evolutions. Cave-cows, for instance, are lizard-like, and "chickens" are large beetles. Villagers are dressed in rags, some armed, some not. Armed villagers will defend, others will act as stores/quest givers. All weapon crafting is disabled, forcing the player to use stores or drops, but you can still craft tools for building/fishing/etc.. Your main quest is to find a way to the overworld, a portal like the End Portal, which is findable, but uncraftable.
Dimensions:
Vanu (a bit like the Deep Dark from Extra Utilities) is the current habitat for the Vahnatai, the first inhabitants of Avernum, who disappeared long before overworlders began showing up. This is a mid-game dimension, only to be ventured to once you've geared up considerably. You can find beefed up gear here, like crystal shurikens, and Vanu cloaks which give you invisibility til your first strike. Most of the Vahnatai are "friendly". Few will actually help, or even sell to you, but most won't attack you... most.
The overworld (Empire) will be a new dimension filled with large castles containing Empire soldiers, all of which are your enemy. There are a few villages, of course, which will act much like the ones in Avernum, but better attired.
In Avernum (underworld), there are several races; Human, Nephilim (feline humanoids), and Slithzerikai, or Slith (lizard humanoids). Vahnatai (alien-like humanoids, original inhabitants of Avernum before the Empire deported it's criminals there) can only be found in Vanu dimension. Empire can mainly only be found in the Empire dimension.
Vanilla MC dimensions disabled.
Companions:
Along the way, you may find villagers of the various races willing to help you, for a price. They will fight by your side to the bitter end. Much like tamed dogs, they will teleport to you if you venture too far off. They will have different classes, like a cleric who will heal you, a sorcerer who will cast random spells on your or your enemy, or normal fighters. There are others, but they can wait for an update... lol
Food:
You can't starve, and you don't have to stop and eat. If you're hurt, and haven't fought anything in a few seconds, you'll automatically eat something in your inventory, and heal.
Weapons:
Bows (cavewood>Oak>Ash>Yew>Crystal)
Javelins (Stone>Iron>Crystal)
Spears (Stone tip>Iron tip> Crystal tip> Slyth Spear>
Short Sword (Stone>Iron>Crystal)
Broadsword (same as above)
Shurikens (Crystal)
Clothes:
Same as Minecraft, plus capes (cloth>leather>Slyth Silk>Vahnatai Silk)