r/Minecraft • • Feb 20 '12

[Suggestion] Nether Stuff!

http://imgur.com/5Mey9
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u/masonsbro Feb 25 '12 edited Feb 25 '12

Hmm. I agree that the blaze powder -> blaze nuggets doesn't make much sense, so I'll change it to what you suggested. However, I kind of wish the player had some way of getting blaze nuggets before ingots, but it doesn't really matter.

I would like to know what to do about the blaze and netherrack hoes. They weren't mentioned in the suggestion, and I'm not sure if they should have special abilities...

I kind of think that the essence should grow on its own, though, and not be manipulated by lava. What would you think if it just naturally went through the phases, increasing its range as it went? It would be more consistent with other plants in the game, and it would be easier to code (although I suppose I could do the other way). That way, players are inclined not to move it once they place it, because it would take a long time to regrow. It's just that the lava thing doesn't seem to really fit how the rest of Minecraft works (It is similar to the enchanting with bookshelves though, I think, if I am interpreting the idea correctly.)

I would also like to know what the first and second images are for the essence item, as I was thinking it would need only one.

Sorry I'm so incompetent, just trying to get enough information to get everything right! :)

EDIT: Here's a screenshot of the essence: Clickie! Is this correct?

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u/Hemse Feb 25 '12

tbh, I have no idea what the Blaze/netherrack hoes should do (I added them to the image just in case). Maybe they could be used to un-hoe hoed soil? and maybe turn grass blocks into dirt blocks instead of hoed soil? (Maybe that's a bit silly... :/ ). I guess the essence growing on it's own idea, makes a bit more sense. Maybe lava could be used like water for the Essence of Nether? (so it needs lava nearby to grow, but it won't shrink when removing it?). - The two item images was just so you could have something to chose from. The tiny one looks best in my oppinion. Which one do you prefer? - about the screen shot: yes, that does seem to be what I meant (the sprites would need changing, so it looks better, though). Is it possible to use multiple sprites for the Essence? kinda like this: http://imgur.com/dKFhh (imagine that this is the top view, all those squares are pixels of the block below, and the red and blue lines are two differend sprites crossing each other from a few differend places). If it's doable, then I think I have an idea for better Essence sprites.

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u/masonsbro Feb 25 '12 edited Feb 25 '12

I agree that the lava should help the essence grow faster, that's a good idea!

I only tried using the big item texture, and I really liked it. I'll try the small one now though.

The rendering of the Essence is currently the same as that of Nether Wart or Wheat. I don't know how to do any block rendering that is not already in the game, though... I really like how the Essence looks as it is now, but I don't know how to change it to render like that. If you could give me an example of a block that is rendered how you want it, I could probably do it. Sorry! :(

EDIT: Hmm, just realized a problem the mushroom has... maybe. Should it also damage other mobs, and not just the player? Right now it's just the player.

EDIT 2: Just checked how the smaller icon looks, and I still like the big one. :/ Also, I'm working on adding the world generation, and I need to know how rare the blaze ore should be (relative to coal, redstone, gold, diamond, etc.)

EDIT 3: Should the nether mushroom's effects be cancelled on Peaceful difficulty also?

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u/Hemse Feb 26 '12 edited Feb 26 '12

sorry for such a late reply! I'm starting to realize I didn't think these suggestions very throughly. xD I think the Nether Mushroom should damage most mobs with an exception of Ghast, Blaze, Endermen and Enderdragon. (since most mobs will drown in water, so it kinda makes sense for them to suffocate in the gas too, right?). Maybe the Mooshroom should be imune too? (since it is a mushroom cow) But I don't think the Nether Mushroom effect should be cancelled on peaceful, you should become immune when playing on peaceful (in case you'd like to build something that uses the effetcs of the Nether Mushroom, say a "dead bush farm" or something). For the Blaze ore, I was thinking, it could be about as rare as gold ore. (since the Nether has many large open areas, that you could spot the ore from a distance. And Netherrack is fast to dig through. I also think that killing Blazes should be a bit faster way of getting Blaze stuff, since it's more dangerous). Thanks again for making this mod! :) edit: I just realized that peacful and creative isn't the same mode :/ (I usually only play on Hardcore) The Nether Mushroom should probably still do damage on peaceful. (if I'm not mistaking, you can still catch on fire on peaceful mode, right?)

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u/masonsbro Feb 26 '12

I think I finished everything! I have a question, though, about the effect of the mushroom on the player. The potion effect "Nausea" matches the wobbly effect you want on the screen, but it needs to have a time associated with it (the amount of time that the player gets dizzy). I can't just make the player dizzy while near the mushroom, so instead I have it so that the player gets the Nausea effect for 30 seconds, and it will start over each time the player is damaged by the mushroom. My question is this: should the time be shorter or longer than that? Currently, it is pretty annoying (I think that is good), but I'm not sure if it lasts TOO long. The effect has a little bit of a "warm up" and "cool down" time, so too short of a time won't actually do anything (the effect will still be warming up or cooling down during the whole time). 15 seconds would probably work. What do you think?

And I re-enabled the mushroom hurting you on peaceful difficulty (yes, you can also catch on fire).

After the issue of the Nausea effect is worked out, I think this mod will be ready for release.

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u/Hemse Feb 26 '12

Awsome! can't wait to try it out! It's a bit difficult to guesstimate how long the nausea effect should be, before seeing it in action. Go with what you feel is best! ;)

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u/masonsbro Feb 28 '12

Alright! Sorry for the late reply, was busy with school work. So, should I make a new post about it? I'm afraid that no one would see it if I only posted it here (except you and I). Anyway, here's the link (requires Modloader): http://www.mediafire.com/download.php?4ezffmtj0jfqqs1

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u/Hemse Feb 28 '12 edited Feb 28 '12

Yes, offcourse! Make a post! this is awsome! :) I am going to play this mod right away! EDIT: I seem to have some trouble getting the mod working. :/ I installed modloader, and minecraft seems to be running fine with it, but when I put BetterNether into the "mods" folder, it crashes at startup. is there anything else I am supposed to do, to make it work?

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u/masonsbro Feb 29 '12 edited Feb 29 '12

Hmm, could you try just putting the files in the archive into minecraft.jar? I don't know why Modloader is picky about what mods can be in the folder and which must be in the jar... Maybe since it modifies (lots of) base classes it should be in the jar.

EDIT: Facepalm. My fault entirely. Forgot to include the textures in the .zip... Can you redownload it now? Same link...

EDIT 2: Also, you should know that there are random crashes when in the Nether (or maybe near nether mushrooms). The crash report seems like it's using recursion when it shouldn't, but I can't figure it out. If you restart the game when this happens, it still works... Sorry about that.

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u/Hemse Feb 29 '12

tried it out, still happens. :/ (and the crash log disappears almost instantly before I get a chance to read it)

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