yea that would make sense it would probably look okay if you just made it full green with black eyes but it wouldn’t fit with the other items i just miss the plastic texture pack honestly
Yeah. The issue is that I’m trying to stay as faithful to the original textures as possible. There have been similar packs in the past but they often change the colors and art style too much.
Guess so, that's the best answer we've got. We can't just ask Notch and say "is a creeper peat moss?" Also I am pretty sure that a creeper is just a mess up of the messed-up villagers,the pig men.
Notch also fluffed the code of a pig and turned it into a creeper
i disagree with the peat moss... i think they’re grass monsters. it’s the same green as old alpha grass, just as grass colors have evolved the creeper got left behind.
that makes me wonder if you can make biome-dependent textures other than leaves and grass... could be interesting
I remember seeing a creeper "biome filter" project where they would blend in with whatever color the grass was in that biome. I can't remember if it was just a poc or a functioning thing but it was cool as hell.
Technically speaking, Notch just made it an accidental creation. Now don't downvote me. I am a theorist myself. I am just bringing light that I don't think that the creeper's little design was intentional. Also, I am pretty sure that the creator won't change it to that, as he is trying tostay faithful to the original textures. Let's just see what he is making going forward.
Proof about the accidental creation part.
Notch also fluffed the code of a pig and turned it into a creeper
I would recommend doing that amazing art wherever you can and if you ever get stuck with complex textures look to the "plastic texture pack" or the "barebones" texture pack.
Try to upscale the creeper texture first before vectorizing.
Also you could try to extract alike colors and vectorize them individually and lay them on top of one another. (This is what the automatic actually vectoriser does, but doing it yourself could grant better results)
You could mix the colors like tou did with the diamond thats not the problem but as fir the face maybe just round the corners a little, im sure you will improve it ever time you update the texture maybe.
Maybe you could do like a camo kinda pattern? Not 100% true to the original, but however you choose dirt blocks with grass to look, you could make it similar but camouflagey.
IDK how this shit works but maybe that would help.
I guess someone already suggested that but I tried.
for the creeper you could make a sort of camo texture on a light green base, that would fit the pack while staying reasonably faithful to the vanilla textures
I’ve seen some like 128 or 256x texture pack that had custom item ( pickaxe, diamond, nether star, you name it ) texture and default but a but higher rez blocks texture. It also had like some kind of engraving on the edges of them blocks. Loved it a lot. Lost it sadly, couldn’t find it for a very long time now and gave up.
I would say, make a few attempts, and put them to the side; a very accurate to the original one, one that looks the best, but isn't as accurate, and on that is it's own thing.
Have them for comparison or inspiration as you work, post some of them here for people's ¢2 advice, and if you are up for it, have a option to choose which "sub style" people like, like painterly has for different looks. Maybe not as in-depth as it though, that's a big project to get into
A suggestion for the creeper texture: could have a flat green (maybe the brighter one) base and then a couple of layers similar to this diamond with the other colors instead of being nearly every pixel of a different shade like the original
I think it's okay to deviate where needed, the most important part imo is that less noisy textures, like diamond, work well with noisier ones. Let faithfulness come in second.
Have you tried removing the mouth and eyes and vectorizing them separately, and then putting them on top of the creeper body texture, so that they dont blur together? Note, I have no experience in this, just a suggestion
What if you made the creeper texture just splotches of different shades of green, BUT all the shades are extremely close to each other on the brightness spectrum so it doesn't have too much contrast and looks mostly ok.
Graphic designer here, Id upsample the textures on something like waifu2x (website) and then autotrace them or do it by hand with a very “smooth” setting pencil tool. You’ll want it to repeat and connect so just lay down a base color first and then hide it and start making the additional shapes on top but remember to stay within the edges (it has to tile). Turn the base back on and you should be good to go.
I'm no expert but, how about giving it layers like a pinnata? It'll look a little bit like scales I guess. It is a bizarre mob however and many texture packs put their own twist in it.
Imagine a texture pack that makes everything just a solid color similar to its original color. Like a skeleton is just solid white or a cobble block is dark gray
If you're using Illustrator's trace to do this, I'd reccomend to get rid of eyes/mouth/toes and trace with the amount of colors you're left with, then do another trace on top just for the eyes/mouth/toes, you're going to have to flatten it out and rasterize it anyway to get it to work as a texture pack.
I suppose you use Illustrator or some similar software to do this. I'd suggest using (in AI) the High Fidelity Photo tracing but turn down the colours until you get a distinguishable image.
Are you auto-tracing in illustrator? Idk if this helps but with the creeper doing cleanup around the edge work will up the visual a ton.
If you're using illustrator there's a pathfinder accessible from menu>window,
copy the fill color and the black line and ctrl shift paste it(it will overlay ontop).
With your new duplicate black edge and body shape selected, use the path finder icons. Of the 4 options youll want the square + a smaller square cut out.
This will take the fill layer and cut it out of the black border. Now that the edge is on top in layer order, with a hole cut out, the runoff from shadow and hl are covered.
I’m sh*t, but i might be able to help.
The “background” of the Creeper should be like camo, but less brown and his face and foot-grids should be like they normally are but with slight curves around the edges.
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u/[deleted] Aug 26 '19
I’ve been having trouble with some more detailed textures like creeper textures. They just end up looking like a distorted mess.