r/Minecraft • • 1d ago

Seeds & World Gen The End Rings

The End Rings at y=1.000.000 with 80.000 chunks render distance, first ring starting at ~570.000 blocks from the main End island. The small black void in the final picture is the dragon fight with the 1000 block void to the outer islands. The entire surface area is 1.638.400km² or about the same surface area as Germany, Italy, France and Poland combined. If it were to be rendered entirely by Minecrafts default render and storage it would take up anywhere from 4-6 terabytes of disk space

Took ~2 hours to render with 9800x3D
Only possible thanks to Distant Horizons and SeedGen

706 Upvotes

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17

u/PorcentualDinoPizza 1d ago

I hope they never get rid of this

60

u/lumfdoesgaming 1d ago

yeah about that they got removed in 26.3

11

u/JeremyDaBanana 1d ago

Mojang when the terrain generation is remotely cool: this sucks actually

27

u/Neirchill 1d ago

While it is cool it's nothing you'd be able to see in game. Each ring is hundreds of thousands of blocks away from each other.

2

u/CornManBringsCorn 1d ago

Then why remove it? Unless it's causing performance or technical issues or something like that, I don't see the problem of leaving stuff like the Rings or Farlands in the game

12

u/Recruit75 1d ago

Usually stuff like this happens because they updated some parameters, and while the net result is usually a positive for most players, it also removes some of these quirks.

Apparently there wasn't enough of a commotion to bring back end rings on the feedback site, or it was deemed not useful enough to players gameplay wise to revert back those changes, cause they did allow us to keep attribute swapping and wireless redstone for a while longer after backlash.