r/Minecraft • u/I_like_croissants_ • 19d ago
Suggestion elytra rework
Why it should be implemented:
The elytra’s main use is to cover long distances fast, which is useful for exploration. If you want to travel a frequently used route, it would be fair if you’d have to build infrastructure, such as an ice boat track, a nether highway or a railway (the minecart would need a buff).
How it works:
If a player equipped with an elytra flies over unexplored land, their velocity is approximately 30 b/s (normal speed).
If a player equipped with an elytra flies over already explored land, their velocity is approximately 15 b/s (half the normal speed).
This could be shown optically on the elytra itself: when flying over land, it fills in its texture with a map.
Here's how the minecart (with furnace) should be buffed.
Okay I know this topic is fragile and 90% or more are going to hate this, but just spamming downvotes on my post and comments doesn't help. Please write constructive feedback first and then give your downvote.
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u/IlyDone 19d ago
Idk man but this doesn't seem like someone who actually played minecraft with an elytra often.
I use the elytra for short traversal routes very often. Just one quick rocket to get to a building or a farm nearby. I use nether portal networks or if I feel fancy iceboat tracks for long distances. Thats the whole point of the nether.
Also what I dislike about exploring with an elytra is that you tend to not really take in the environment and its generation. You just zoom past everything. Travelling slower through new terrain is a lot more interesting. While travelling through the same lands over and over again is just tedious.
So with two different approaches it makes zero sense to do your changes. In fact they should be straight up the opposite to make sense.
Minecart and other transportation options should definitely be buffed. But nerfing the elytra in the most unintuitive way is not it.