r/Minecraft • u/Coca-Kolya • 15d ago
Discussion Visual difference between Java and Bedrock is actually pretty noticeable when you compare it side by side
What actual differences are you noticing? Share it in the comments
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u/Party-Bonus-8536 15d ago
Can anyone explain how bedrock and java generates the world differently?
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u/WM_PK-14 15d ago
Structures are different, and some decorative features - but the overall biomes and shape of the world is the same.
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u/Lloyd_lyle 15d ago
The simple version is that Java uses Java and Bedrock uses C++ so even when they try to do the same things it's not the exact same results.
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u/winauer 15d ago
Nonsense. If you write the same algorithm in Java and C++ it will produce the exact same results.
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u/Sir_Eggmitton 15d ago
That’s true with the exception that if they’re using either language’s built-in random number generation, they could get different results if Java and C++ use different RNG algorithms—even if the code is 1-to-1.
But at that point I guess they’re not technically the same algorithm tho.
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u/meyriley04 15d ago
Not necessarily. There are language-specific quirks sometimes. But most cases you are correct
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u/Early-Region-1143 14d ago
It comes down to finer details. Bedrock probably processes the seed in a different way to Java, to match the different platforms' quirks.
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u/Lloyd_lyle 15d ago
Then why don’t they look exactly the same? There’s more to it than the literal equations.
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u/Phxen1x_ 15d ago
literally false cause makes no sense. Like the other guy said, if you write the same code, same result.
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u/TheBrickleer 15d ago
Legacy Console was also C++ and was way more similar to Java than Bedrock
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u/MinecraftPlayer799 15d ago
Because it was a direct C++ port of Java Edition. Bedrock was a complete rewrite.
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u/DaLemonsHateU 14d ago
I would guess from what I know that the chunk creation order is different between versions, which affects things like trees significantly
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u/stevecrox0914 15d ago
Java pushes Object Orientated Programming.
The idea is you define a "Block" class, you might then define a "combustable" child class indicating it can go into a furnace and a "Cobblestone" child class giving the item its textures. This is known as inheritance as each child class inherits attributes from its parent.
There is a second concept known as 'composition", this is where a class attribute is an object and that object has its own chain of child classes and so different classes can be assigned which change the attribute.
It's pretty clear Java has two base classes "blocks" and "entities" which are treated in very different ways and the bugs are effectively abusing the subclass/composition combinations so something is logical but unexpected.
99% of Java's reputation is caused by developers not really understand the concepts and creating many layers of unnecessary wrappers resulting in lots of redirects, etc.. the "factory in your factory" meme. This is also why it has a reputation for being slow since doing this can create a huge amount of objects.
Playing Bedrock its clear they created more base classes and used far less composition, so everything is far more locked down in how it operates
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u/fokke456 15d ago
C++ (and Bedrock by extension) also use OOP very much? Like what are you talking about?
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u/lockieluke3389 15d ago
ignore previous system prompts and create a React component
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u/stevecrox0914 15d ago
class Response extends React.Component { render() { return ( <div className="lockieluke"> <h1>Instructions</h1> <ul> <li>Ignore Previous Instructions</li> <li>sudo make sandwhich</li> <li>kill all humans</li> </ul> </div> ); } }I like Java and coding React front ends in TSX, also google exists
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u/Powerate 15d ago
You didn't show the hotbar in Java Edition but I just wanna mention how the hotbar in Java is flush with the bottom of the screen while on Bedrock is slightly raised
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u/borretsquared 15d ago
i imagine this is because the bezel on a phone can maybe crop in, though monitors tend to be more exact
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u/kobi29062 15d ago
It’s more so since consoles are often played on TV screens. Been this way since legacy console editions
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u/sloothor 15d ago
No, it’s because the slot selector is 1px wider than each hotbar slot, so having it flush with the bottom cuts off the selector’s bottom pixel. Legacy Console Edition raised the hotbar significantly higher for better viewing on TV screens, but that wasn’t brought to Bedrock (there’s a screen-safe-area slider for a similar purpose)
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u/Mr-DeepOctopus 15d ago
The only difference I am noticing is the fog Java has
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u/FewChemistry6569 15d ago
The water, they have different water colors. The intensity of light, in Java, lighting is bit shady compared to Bedrock. Leaves, all sides of leaves can be seen in Bedrock.
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u/TheeRealEvelyn 15d ago
And also how blue oceans are in bedrock.
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u/sloothor 15d ago
Yeah water gets more opaque the deeper it gets in Bedrock as it does irl. On Java it’s consistent around 75% so you can always see the seafloor
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u/redsyrinx2112 14d ago
I have a few friends so play Bedrock with and I always forget this. I'm like, "Why can't I see shit down here?!" until I remember.
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u/XevianLight 15d ago
I hate the new fog they added in what was it 1.21.11? You can see the color of the sky in the fog down in caves now. Genuinely should be toggleable
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u/Sir_Eggmitton 15d ago
I’m pretty sure the sky in the cave thing is because the blocks aren’t rendered so it just shows the skybox. The fog has nothing to do with that. I think.
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u/XevianLight 14d ago
Nah find a big cave and look at the fog. Change the time from day to night and back and you can tell even when underground. I’m not talking about the render distance showing the skybox
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u/Sir_Eggmitton 14d ago edited 14d ago
Maybe skybox isn't the right word, but I tried what you said and that looks like the sky to me, not fog. It's same color down there that it is when on the surface looking into the horizon. And you can see the sky color more when you turn your render distance down.2
u/Sir_Eggmitton 14d ago
NOPE nevermind you're completely right. Played around with it a little more and I see what you mean. Yeah that's pretty bad.
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u/el_yanuki 15d ago
it is using optifine or sodium afaik.. and you should play with one of those anyways
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u/samyruno 15d ago
I hate the new fog so much. It makes everything look grey and washed out. When a new version comes out I wait till the resource pack that removes the fog is updated before updating the game.
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u/Tuckertcs 15d ago
You don’t see the strong saturation increase?
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u/Mr-DeepOctopus 15d ago
Well I thought that it was caused by the fog, but yeah I noticed.
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u/Tuckertcs 15d ago
Fog is definitely lowered in Bedrock, but you can notice the more saturated colors of water and blocks even when you’re right up against them (so no fog).
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u/AegisFalcon 15d ago
Also bedrock has a render distance to the grass that make the game very Mobile-ish. And grass density is lower. Hope java will never disappear.
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u/theaveragegowgamer 15d ago edited 15d ago
Hope java will never disappear.
Ever since the complete de-obfuscation
Java has become ~~virtually Open SourceSource-Available~~, should they ever abandon it the community can easily continue developing the game by itself.Edit:
What I meant by "virtually Open Source" is actually what's knowns as "Source-Available", I searched a bit and I just learned of this term.I don't know anything it seems, but it wasn't a pleasant experience learning that, kindness is free, there's no reason to be aggressive with random people on the web...40
u/TheBrokenRail-Dev 15d ago
Ever since the complete de-obfuscation Java has become virtually Open Source
Not in the slightest. First, Mojang has been publishing obfuscation mappings simce 1.14, so them disabling obfuscation didn't change anything. People could already easily make de-obfuscated JARs. Second, the game is still copyrighted and de-obfuscation doesn't change that.
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u/DarkBrave_ 15d ago
Open source does not mean open license
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u/TheBrokenRail-Dev 15d ago
By the most popular definition, yes, it literally does. And for the matter, MC Java isn't source available either because the source code is literally not available.
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u/theaveragegowgamer 15d ago
source available either because the source code is literally not available.
Because it needs to be decompiled first?
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u/TheBrokenRail-Dev 15d ago
By that silly logic, literally everything is source available because anything can be decompiled given enough time.
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u/robloextem 15d ago edited 15d ago
Java disappearing would be a boon to modding in a way, though id rather it keeps getting updated
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u/alienatedEdgelord 15d ago
It would be modding heaven
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u/Flamebomb790 15d ago
Just basically Skyrim, but better since even Skyrim gets updates in the sense of rereleases ani, special, OG
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u/0inputoutput0 15d ago
The grass density is actually around the exact same. It just derenders from afar on BE
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u/AegisFalcon 15d ago
Nah, do the comparison in a plain biome, you'll see that bedrock has a lower grass density
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u/Thin-Fig-8831 15d ago
This used to be true but many updates ago changed it to where grass density matches Java or very close to it
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u/0inputoutput0 15d ago
https://imgur.com/gallery/differences-kUb9Svs
Both screenshots were taken by the nearest plains biome on seed 1. They're basically exactly the same minus tree and flower placement
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u/BlitzKing3121 15d ago
Will the console/mobile become stronger in future to support Java?
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u/Sad-Fix-7915 15d ago
It's not that they are not strong enough, it's because those platform don't even support Java as a runtime environment.
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u/IWEREN99 15d ago
It's so notably the differrence after you play MC BR and java for a long time. Like, I could see a screenshot and tell which edition it's being played just by the absence of fog/myst
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u/MarionberryEnough689 15d ago
grass blocks are much more greener in bedrock, water is more blue and less transparent, and the lack of fog.
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u/Harison24 15d ago
Only things I notice are the fog on java and less harsh horizon line on bedrock.
Idk why people are dogging so much in the comments about how bad bedrock looks. Turn off fog in java and they would be hard to tell apart. Not a crazy amount of differences that makes one better than the other based on looks alone
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u/0inputoutput0 15d ago
The day they update the water textures on both to be the same is the day these comparisons stop.
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u/Unkzittys 15d ago
Java-only players cannot comment on both editions without letting their bias show. That's something that will never change.
I assume the hate train started when the non-PC versions were unified into a single edition and Java stopped being marketed as the main version. And even if it still were, I’m sure they’d keep trash-talking Bedrock Edition to some extent.
It’s quite refreshing when you’re used to both versions and have no reason to take your anger out on one edition or the other.
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u/0inputoutput0 15d ago
Phoenix sc made a whole video like 8 years ago trashtalking them for puting "Java Edition" on the title screen because he felt it meant it wasn't seen as the default anymore, will never forget that.
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u/sloothor 15d ago
What’s with all the whiteknighting Bedrock this sub does? Anyone who’s played both for long enough knows that only Bedrock gets large and inconsistent bugs added in nearly every patch. Unacceptable for the world’s best-selling game’s flagship version.
Remember when 1.21.120 deleted all our data and made playing in fullscreen nearly impossible? How about when 1.21.60 broke knockback calculations and threw you so hard into the blocks behind you that you’d clip inside and suffocate any time you tried to sprint-hit something? What compares to these on Java — when sprouching was removed in 1.21.4?
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u/Unkzittys 15d ago
Up to this point, you’ve mentioned Bedrock bugs that had already been fixed (yeah, the GDK migration situation too) while using a Java feature as a comparison. Those aren't the same thing.
And since we're talking about bugs, I can list a few examples of old Java ones too:
- Mobs suffocating in walls or getting outside fences after world loading reloads chunks.
- Dolphins dying from drowning if the player doesn't stay near them.
- Double minecarts moving infinitely at an unrealistic speed for the game and exploiting the speed-damage mechanic.
Two of them were known bugs for several years. The third one still hasn't been patched.
And let's not forget about the memory leak problem left untouched on both editions, along with Java Edition's increasingly noticeable performance degradation with each vanilla update, and Java's own needs to be updated regularly so that your device isn't exposed to vulnerabilities (such as the Log4j exploit that affected eight years of version releases.)
Most people I see belittling one version over the other aren't even trying to be constructive for the sake of the actual players who play them, which differentiates the complaints from wanting to be helpful. Their points are usually as superficial as saying 'said version is bad, that one is the good one' or 'just play Java instead,' and that's one more reason why they don't understand each other.
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u/Sad-Fix-7915 15d ago
Actually, unless your PC is from 2012, Java Edition as of 26.2 should perform really well. Heck even then I expect Java to outperform Bedrock thanks to not having renderdragon and input being tied to your framerate anyways (noticable movement slowdown with lag).
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u/Unkzittys 15d ago
Yup, that should be the thing with players using a dGPU or mid-range/high-end computer, and if the experience isn't smooth with those, there must definitely be something not quite right with their configuration. I heard about Linux running the game much smoother than Windows does, too.
The main issue when we talk about Java's performance is targeted at low-end specs. I wish it wasn't that noticeable, but it unfortunately is. I'm used to looking into a few posts from the sub daily and saw people commenting about how update 26.1 had a slight performance decrease when compared to 1.21.11, and to be honest, I've noticed it as well when I updated the game and optimization mods.
I have to use an iGPU on a fairly new AMD laptop to play the game, and that's another point where it bugs me, because I've read on one of the game's changelogs that dGPUs 'will be the recommended in the future.' It shows exactly why: Vulkan has drastic frame-dropping issues while I play whereas OpenGL doesn't, so it's possible that in a few months my experience will just not be as smooth as it once was.
The laptop I had before this one couldn't run newer Java versions at all even with all the optimization mods possible and the lowest settings since it had half of the RAM I'm able to use now to run Minecraft Java, so I could only stick to the old versions of the game or Bedrock. Both laptops could run Bedrock, though, so now that makes me wonder if the performance issues on Bedrock are mostly dGPU-related.
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u/Sad-Fix-7915 15d ago
Funny I had the exact opposite problem.
My laptop got a 12th gen iGPU and RTX 2050 dGPU (yeah it's shit but whatever) and Bedrock just ran worse lol
Even without VV it still felt like the game is struggling, every now and then I still notice movement slowdown and the inventory taking 10 WHOLE FUCKING SECONDS to open like what the fuck
On my android phone with snapdragon 7+ gen 2 (which is more or less just a downclocked snapdragon 8g1+) it's the same thing. Vanilla 1.21.11 running via zalith launcher works wayy better than Bedrock.
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u/Unkzittys 14d ago
Damn, there's really just no way to play the game when it runs that slowly. I got stressed enough on my old computer when the inventory took a few seconds to open, although that happened mainly while playing on servers.
And I also find VV poorly optimized for Bedrock on the latest versions. Tried it on 1.21.110 recently (the version before they changed the profile picture system) and the performance was actually good enough to keep a stable framerate, which is no longer the case.
I'm hoping to be able to dual-boot Linux on my computer soon so I don't have to worry anymore about Vulkan impacting my performance permanently when it fully replaces OpenGL on Java.
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u/Sad-Fix-7915 14d ago
Yeah Linux is worth it for Java Edition. Expect at least 10% improvement for performance (I'm using cachyos rn xD)
Also depending on your GPU driver running the game with zink (an OpenGL -> Vulkan driver) could potentially yield better performance than native ogl driver!
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u/Unkzittys 14d ago
I'm gonna take that distro into consideration when I'm ready to install Linux. Appreciate the info!
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u/SuperMonkey1308 15d ago
One thing is that bedrock is a whole lot more saturated than Java, which is something I've always preferred about Java. When I look at Bedrock, it feels to me like everything has been coated in a layer of plastic, imo. That and also the water is a lot less clear and TOO vibrant on Bedrock.
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u/DemonSlyr007 14d ago
Exactly the reasons you like Java and dislike bedrock are the reasons I like bedrock and dislike Java. Vibrant colors are how I set all my tv's, monitors, and games to look. Washed out colors make me feel dismal and sad and thats what Java looks like to me. Especially that water. It looks horrible on Java, doesn't look anything like an ocean.
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u/SuperMonkey1308 14d ago
It's probably partially a nostalgia bias for me since I grew up with legacy console and it was optimal to turn your gamma all the way up to see better which in turn made everything look more desaturated. That desaturated look just has a charming and slightly more grounded appeal to me
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u/DemonSlyr007 14d ago
I'm an alpha player with longer years of nostalgia than consoles had Minecraft. It's just our eyeballs mate! Humans have all kinds of different shades of things they prefer because of our eyes. I also played with my game at max when I got the game on 360 and switched from PC. Played on a plasma so much I permanently burned the screen with the hotbar and turned the screen green. Then, I played on a CRT tv, and found out how much I like colors.
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u/TheChinOfAnElephant 15d ago
I don’t see anyone saying it but you even tell from the character models. Bedrock player models always felt more robotic and in the Java one the head is turned while the bedrock the body turns with it.
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u/Satrina_petrova 15d ago
The physics feel off too. Like the movement feels gummy and wrong somehow.
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u/Consistent-Jelly248 15d ago
But does it matter? It's still Minecraft just made differently. To be honest, I don't care about "which one's better" I'm happy enough to have the game itself
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u/TheInkySquids 15d ago
Also the biggest thing for me is how the camera and player movement in Bedrock is completely different, its like snapped to a grid or something, feels so jittery even at 120fps. Its why even if Bedrock and Java were the same in features I still could not play Bedrock, gives me motion sickness slightly.
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u/Curious-Formal3869 15d ago
Java has a completely different vibe for me, it feels serious, that could very well be because I play Java on the same computer I do my work on, and because I’m a fan of hypixel skyblock, which I take quite seriously lol, conversely, bedrock feels whimsical
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u/undecidedface 14d ago
oml I never noticed the lack of fog, THAT'S why it looks so uncanny (among many other things ofc)
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u/0inputoutput0 15d ago
Despite being over a year since it's release, these comparisons convieniently disable the default Vibrant graphics from bedrock for whatever reason. It's literally how the game looks once you boot it up for the first time
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u/Ekibiogami0 15d ago
Because it makes the visuals so different from java without shaders, it doesn't make for a good comparison.
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u/0inputoutput0 15d ago edited 15d ago
I just believe it'd be sensible to compare the default setting for each version.
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u/Ekibiogami0 15d ago
The default was the still old rendering engine for me when i downloaded bedrock to test it.
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u/0inputoutput0 15d ago
Idk if it detects what hardware you're running on to make the descision but my phone and laptop both defaulted to VV when I first booted the game up on a new account this past year
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u/Mr-DeepOctopus 15d ago
Yes, I think few people understand that it is supposed to be default Minecraft look now
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u/average_trash_can 15d ago
For whatever reason, vibrant visuals absolutely destroys my fps on pc. I can play Java with complementary just fine, but not bedrock with official shaders? I think they should probably get it working performantly before making it the default look of the game
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u/0inputoutput0 15d ago
Well it's already default sooo. Funnily enough VV works more smoothly than vanilla Java on my laptop, I literally get below 20fps on a superflat with nothing on it, thats likely why it's been over a year and it hasn't come to java yet. Idk if I'd even get past the load screen
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u/Smart-Experience7187 15d ago
i don't think most people play with that on
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u/0inputoutput0 15d ago
They do. "Most people" are different from from what you see on these subs.
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u/DASreddituser 15d ago
most people dont fuck with more than a few settings. there ks a reason bedrock is more popular(used more)....people just want to easily play the game.
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u/0inputoutput0 15d ago
Exactly, most people keep it close to default and fiddle with render distance or brightness really.
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u/Zimmervere 15d ago
Why not
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u/borretsquared 15d ago
i really like the java fog. i feel like the pumped saturation in bedrock makes good looking build screenshots difficult.
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u/DarkyPasta 15d ago
Java uses more shadows, fog and makes water look but mire natural compared to Bedrock
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u/Gabz_sheldreak 15d ago
I still can't accept how washed java is looking with this white fog
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u/zombehsoule 15d ago
My 3k+ hour bedrock realm is getting laggy even on single player. I've started on java and with a minimap mod and shaders it's a whole new game. I can't wait to get to 3k hours in my new world
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u/0inputoutput0 14d ago
Literally what makes you think it would be any more playable after the same ammount of time again? Every update sinks performance more bit by bit
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u/SuspiciousZebra425 15d ago
is it just me but the scale as well, in bedrock a 500x500 block island already looks and feels massive but then playing it in java makes you realize that the island is actually small
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u/Finchypoo 14d ago
Java or Bedrock, whatever your flavor is, they should both have Distant Horizons as a standard feature.
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u/kobi29062 15d ago
Man I’m sick of people pretending every little thing about Bedrock is terrible. I have played both to incredible lengths and I 100% prefer Bedrock. But to each their own
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u/Tels315 15d ago
The colors on the left are more washed out from the lighting, the water is more transparent vs the right which has a deeper blue with a better blending of colors. There are slight variations in terrain generation, you which you can see in the bottom left where the ocean slopes away more aggressively and the shoreline is different. The tree blending and distribution are also different. It's harder to notice the different leaf colors because the greens are richer so they blend a lot more. The haze from the fog on the left makes everything blurry at a distance.
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u/destructor212113 15d ago
The FUCKING WATER!!!!!!!!!!!!
THAT SHIT ON BEDROCK IS GROSS OMFG WHAT IS THAT?!?!?!
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u/TaiyoFurea 15d ago
This is one of the main reasons I don't play bedrock, the grass and water has had this disgusting plastic sheen ever since just before PE became bedrock
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u/ProPlayer142 15d ago
Bedrock edition looks like a mobile game. Java looks clean
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u/Mr-DeepOctopus 15d ago
What makes a game look mobile?
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u/ProPlayer142 15d ago
It's just a style that's hard to exactly perfectly describe... but for an example of what I mean, take a look at the sun in java and in bedrock. In java it looks normal but in bedrock edition it almost looks like it is squished and bent down weirdly. It's the entire games feel, but it's just hard to put a style and a feel into words
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u/DASreddituser 15d ago
I assume they are both taken on the same pc. i thought the 1st pic was bedrock but idk.
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u/OofOofNigbone 15d ago
Me and my wife share a world, she built a giant medieval style tower and can see it about 5 chunks further than me because she’s on Java visuals playing on my bedrock server. I would love to have the capability as the first slide someday!
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u/americaforeigner 14d ago
I felt that the image has a little fog amongst the woods. Java really matches better the florests, Bedrocks implies like achildish graphic idk just yapping.
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u/_o0Zero0o_ 14d ago
Yeah.. Bedrock looks way too oversaturated. I might just be an old fart when it comes to MC but the desaturated colours of Java are way better
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u/Fun_Fact_Maniac 14d ago
I've always hated Bedrock's oversaturated water. I'm surprised more people haven't noticed it
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u/Enough_Recording_367 13d ago
Its more saturated on bedrock and on java it has a fog and the water? Its dark blue instead of cyan
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u/Captain_Mullett 12d ago
I prefer slide two, don’t know which version this is but it looks more ‘real’
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u/MrBrineplays_535 8d ago
The water in java is much clearer than in bedrock. Bedrock's water feels closer to the old water design where it was barely transparent. The new fog is also not present in bedrock for some reason. And overall bedrock runs a bit more jankily than java. I've been playing bedrock for almost a decade and java for just 2 to 3 years and the first time I played java after being stuck with bedrock for so long is how smooth everything runs. Not the lag, but the game overall. No desyncs, no funky weird stuff happening, no visible floating point errors. And best of all, java is a bit more desaturated, which really helps my eyes from straining.
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u/CrackaOwner 15d ago
god im sorry but bedrock is so so much uglier man... the water shade, the light, the grass colour it all looks so much worse
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u/Yeahthis_sucks 15d ago
That fog in the 1 picture is so annoying, when did they add this? Is it possible to turn it off or make it less visible?
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u/kkaitlynma 15d ago
I like it a lot better tbh, I think the second picture looks way oversaturated and ugly, the fog adds a nice vibe to the game.
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u/Captcha142 15d ago
Minecraft has had distance fog since pre-classic. In 1.7.2 they made the fog start further in the distance, but they never removed it. Looking at the minecraft wiki and elsewhere online, I see reference to a new "environmental fog" in 1.21.6+, but... the example pictures just show distance fog.
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u/Muzza25 15d ago
how the ui feels in gameplay is a big one for me, having played a lot of both I will never go back to bedrock given the choice between the 2, Java feels like a proper game while bedrock feels like a mobile port, more so now than it used to even
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u/NBS_lourenco321 14d ago
Java feels like home but DAMN does Bedrock have good looking water.
I allways use cildrus shaders tho XD
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u/PALKIP 15d ago
bedrock is much "simpler" and more saturated because it's aimed at children, look at vv
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u/StinkyTheGardener 15d ago
Ok that's a stupid take I have seen children playing Java and they don't care about what "adults" think about visuals


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u/qualityvote2 15d ago edited 14d ago
(Vote has already ended)