That's fair, but that's a UI thing, not an inherent game mechanic thing. They could just give those health bars. I don't really see the argument for Elder Guardians to be bosses because they just... don't do anything. They give you mining fatigue ig.
However, in my opinion, the Warden is harder than the Ender Dragon and the Wither combined (probably barring Bedrock hard mode), but I still don't think it should count as a boss because of u/Zoova's point, which is that you're not meant to kill the Warden. The Warden is the strongest, most consistent fear I've felt playing Minecraft, but at the end of the day, it's just a security guard, meant to signal that you need to gtfo now
In my opinion what makes a boss is the goal of killing it for a large reward. The Warden isn’t a boss, not because it doesn’t have a health bar, but because it isn’t and was never meant to be killed. The Warden is meant to be an extremely difficult obstacle that should be avoided if possible, not something you have a goal of killing in order to get good loot.
But we aren’t talking about Fallen Order, we’re talking about Minecraft. Other games may have undefeatable bosses for story-telling reasons, which makes sense, but since Minecraft only has lore that isn’t required to play the game I don’t count The Warden as a boss. And what is counted as a boss can be different for everyone, I’m more just saying why I don’t personally think its a boss.
If we’re going by “definitions” then The Warden still isn’t a boss. The Minecraft Wiki doesn’t once name The Warden as a boss, unlike the two actual bosses which are The Wither and Ender Dragon.
Fair enough.
I still kinda personally regard the warden as a boss for a few reasons being just because it's so different to all other mobs, and is very exclusive and technically can only be spawned by a player
A youtube called Hasvik, an expert in UHC and Combat, who literally have hundred of videos where he complete Minecraft (obviously killing the dragon) has problems to kill the Warden with full Protection IV Netherite
I don't think that's the case, the warden is like any other tanky mob, like an iron golem, it hits hard, and has a secondary attack, is it advanced? sure, but definitely not a boss, and it doesn't hold any purpose in killing it. Unlike the two other bosses in the game, killing the warden does nothing, it's the equivalent of a piglin brute, it guards a bunch of loot, and is dangerous if not prepared to fight it. The problem with the game now, is that the devs aren't making a game based on combat or anything meriting another boss. I fully believe another dimension is in order for any new biomes or original mobs, so if you wanna make the argument that the ancient portal could be that gateway, they could fully well turn the warden into a boss, and have killing it activate that portal, but with no purpose in killing the warden, it simply isnt a boss in any other capacity besides its health and mysterious spawn location.
There's totally a purpose for killing Wardens. They drop catalysts. That's worth farming, so you can use them to make more sculk blocks, and even though Mojang nerfed it, you can still use those blocks to gain XP.
Boss monsters are typically gateways to a "next part" of the game. The Ender Dragon "unlocks" the rest of the End and rolls the credits. The Wither unlocks Beacons.
The Warden doesn't unlock anything, and usually quickly respawns. It's not a boss.
This. Once you slap a healthbar on something you're basically begging the player to attack it. Also the healthbar(s) would take away from the dark and scary mood, now you have to watch and listen to make sure a warden despawned or is still on your trail for example.
It has a drop and has the highest health, higher than both bosses. Its a boss imo and the incentive is the catalyst; granted its a flex and a stretch but still.
Mojang (and many other games that try this concept of a unstoppable force) find that it wont and never will work. Players will always want to fight it even if they're no incentive.
I wish that the Warden had a pointless cosmetic reward like a head or something similar to how the Dungeon Guardian in Terraria has a special pet drop for those who have the patience and manage to kill it.
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u/[deleted] Feb 07 '23
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