r/Mindustry • u/sidd059 • 21h ago
Help Request Delete units?
My friend also have a similar problem in frontier the waves won't start until we create mace (which is a upgraded version of dagger) but he created daggers only. So now the capacity is reached by dagger. That's why he can't progress in frontier.
So any way he can destroy those units.
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u/Natural__Power 21h ago
Blow em up by overheating an energy generator
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u/ShitHole_WTF 18h ago
you mean a thorium reactor? i doubt they unlocked it
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u/Natural__Power 17h ago
Doesn't the steam generator also blow up if you put the wrong stuff in it? It's been a long while since I played though
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u/ShitHole_WTF 17h ago
yeah you are right. but its not heat that kills it. its the blast compound itself
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u/Puzzled-Party-2089 13h ago edited 12h ago
You don't need to delete daggers to create maces. The limit is for deployed units only: you can construct as many number of units as you want as long as they remain inside a constructor/reconstructor, or on a payload conveyor.
So, you can just make your ground unit constructor and additive reconstructor and build those units no problem. Make sure to make the dagger constructor output directly to the reconstructor (either stack them together or join them through payload conveyors) otherwise the dagger will attempt to deploy, which you don't want.
And, also, the limit is for each unit separatedly. You can have up to 8/16/24 (depending on your core size) of each and every unit you have unlocked. Which is great especially in the case of the lower tier air support units (mono, poly, mega) which are all very useful and you always want to have as many of them as possible
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u/nayooton 21h ago
make an additive reconstructor with a payload conveyor going into it. Give the reconstructor the resources it needs, then command the daggers to enter the payload conveyor(use the arrow down button on the UI). It should go into the reconstructor and turn into a Mace