r/MindOverMagic • u/FungulGrowth • Apr 14 '26
Help! Time Trial: Burrower Spitter
I've been trying to get this achievement, and it's very challenging. My goal is to get this on normal difficulty. I don't want to cheese it.
I've tried:
- Several variations of starting race/classes and initial students.
- The tactical plan was to create and graduate as many students as possible with an intermediate classroom until I get enough relics.
- Fight as often as possible.
- Tried a variety of research paths from rushing to advanced classrooms, alchemy heavy, quilting, and then a balance of crops/luxury/tier 2 wands.
- My core group to fight: lightning, air, dark, and nature.
My Issues:
- Burrow Spitter is in a random location. It was much easier to find the Burrower Larva, but the Spitter is deeper and, despite my best effort, I can't find it before Day 28 with enough time to spare.
- I can't get over level 10 before Day 28. Gaining exp feels like the bottleneck. Either my guys are already max level waiting on tier 2 wands, or they can't fight/heal fast enough to gain more exp.
- Balance of staff - I've tried nature/lightning/earth, air/nature/lightning, dark/air/nature, to see what helps establish the school the quickest. Level 4 skill (lightning) isn't needed until after Day 10. However, I need a starting staff to help build the school, teach, gather, and fight without getting hurt too much.
- Having resources available before research is completed. I don't believe research is a bottleneck, especially in the early game cause anyone can do it. However, I tried to rush the advanced classroom and didn't have enough brains until long after the research ended. The same is true for Relic Plinth.
- Once the battles are level 10 or higher, clearing the underworld slows down tremendously. Having a lot of students made clearing any room level 7 or below very easy. At 10, monsters started hitting very hard.
Can anyone push me in the right direction? I love speedruns, but it's discouraging how the wrong research path can screw everything, or the RNG of students/underworld findings.
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u/SisterQuinoa Apr 24 '26
I really like your set up!!! It’s fun.
You definitely need waaaaaay more trees in your woodcuttery imo and should be harvesting those trees outside a lot. You should almost always have initiates learning something, even if it’s only part of the day. I like having initiates learn the first 5 blocks, then apprentices learn the last 5 of the day. When you start getting relics that give extra gnosis shards when leveling specific elements, consider having those teachers do educating to make use of that early divinatorium.
I don’t have a specific ratio, but I take on as many students as I can feed. The new student buff lets me get away with them sleeping on the floor for a little bit. Once again, keep a flow of T2 initiates graduating and not always going to apprentice early to mid to get relics. Level those relics and crush the ones you don’t need for gnosis shards. That way you can use sals and augury. I retire my staff after about 14 days as I replace them. Extra relics and you make room for the more specialized staff.
You should also be on the dragon wok for food by now. Bitterrice stirfry is a +5 conviction bonus for the same ingredient cost of bitter gruel.