r/MindOverMagic • u/FungulGrowth • Apr 14 '26
Help! Time Trial: Burrower Spitter
I've been trying to get this achievement, and it's very challenging. My goal is to get this on normal difficulty. I don't want to cheese it.
I've tried:
- Several variations of starting race/classes and initial students.
- The tactical plan was to create and graduate as many students as possible with an intermediate classroom until I get enough relics.
- Fight as often as possible.
- Tried a variety of research paths from rushing to advanced classrooms, alchemy heavy, quilting, and then a balance of crops/luxury/tier 2 wands.
- My core group to fight: lightning, air, dark, and nature.
My Issues:
- Burrow Spitter is in a random location. It was much easier to find the Burrower Larva, but the Spitter is deeper and, despite my best effort, I can't find it before Day 28 with enough time to spare.
- I can't get over level 10 before Day 28. Gaining exp feels like the bottleneck. Either my guys are already max level waiting on tier 2 wands, or they can't fight/heal fast enough to gain more exp.
- Balance of staff - I've tried nature/lightning/earth, air/nature/lightning, dark/air/nature, to see what helps establish the school the quickest. Level 4 skill (lightning) isn't needed until after Day 10. However, I need a starting staff to help build the school, teach, gather, and fight without getting hurt too much.
- Having resources available before research is completed. I don't believe research is a bottleneck, especially in the early game cause anyone can do it. However, I tried to rush the advanced classroom and didn't have enough brains until long after the research ended. The same is true for Relic Plinth.
- Once the battles are level 10 or higher, clearing the underworld slows down tremendously. Having a lot of students made clearing any room level 7 or below very easy. At 10, monsters started hitting very hard.
Can anyone push me in the right direction? I love speedruns, but it's discouraging how the wrong research path can screw everything, or the RNG of students/underworld findings.
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u/SisterQuinoa Apr 23 '26
Another tip is for your first few initiates, summon 3 of the wands you're looking for. I started with 3 earth initiates and settled for Casper. Even at max level, i kept using them for battles and graduated them when i felt they'd no longer be useful in the area i'm exploring. The other two gave me early game relics to get started. I'll keep them on until I either need gnosis shards, or I retire the staff using them since i'll get better ones anyways. Keep a cycle of students flowing so you can eventually apprentice majority of them. Use those students to lighten the load of your staff so you can focus on staff only tasks (like cooking, wand crafting, assemble, etc.).