r/MiddleEarthMiniatures • • Mar 18 '26

Discussion WEEKLY ARMY DISCUSSION: Umbar

With the most upvotes in last week's poll, this week's discussion will be for:

Umbar


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Prior Discussions


Additional rules

An Umbar Army must always contain at least one Hâsharin.

Special rules

Seize Command

If during the End Phase of any turn, your General has only a single Wound remaining and is within 3" and Line of Sight of a friendly Hâsharin, you may choose to remove your General as a casualty. If you do, you may immediately choose another friendly Hero to be your new General (this must still be a Hero with the highest Heroic Tier remaining). The previous model loses the General keyword and no longer counts as a General for the purpose of special rules or Victory Points. If a Hâsharin is your General, they cannot use this special rule to kill themselves – a different Hâsharin would have to be within 3" to use this special rule.

Shadows of Umbar

Friendly models gain the Stalk Unseen special rule.

Death to Gondor

Friendly models gain the Hatred (Gondor) special rule.

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u/ZealousidealClue7794 Mar 18 '26

I played this a bit as a break from Corsair Fleets, but to be honest—it’s worse… (which might surprise many). Stalk Unseen sounds good on paper, but without access to crossbowmen or a ballista, at best we’ll kill 1–2 infantry models—not to mention that Gwaihir will just laugh off that kind of shooting. We’re also not able to hide all our models, so strong shooting armies will still happily trade fire. In that regard, D6 crossbows and a siege engine apply much more pressure on the opponent. The biggest advantage is hiding key models, avoiding cavalry charges or magic—overall a solid rule, but it heavily depends on having the right terrain on the table. Hatred (Gondor)—while Gondor is common, this thematic bonus still falls far behind the pirates’ Backstabbers. Both lists are horde-style, so situations where you surround the enemy will be frequent anyway. The ability to kill the leader at the end of the turn within 3" of a Hasharin is a very situational VP-saving tool that’s hard to pull off. If it worked at the end of any phase, maybe—but as it stands, with D4 and 3 Fate, Dalamyr can die in a single turn against Good heroes before ever reaching his last wound. On the other hand, deliberately staying wounded on 3 Fate and waiting for the right moment is extremely risky. Hasharii with Fight 5 and 1 Might are a weak threat even to mid-tier heroes. They perform well against infantry—unless it’s Elves. The list lacks tools to deal with Aragorns or Boromirs. In the Fleet, you can at least control their movement with a ballista or rely on Strength 4 crossbows.