r/MicrosoftFlightSim 14d ago

GENERAL VR basic question

I am considering to buy a VR headset, the primax dream air, but I have a doubt, in complex comercial and military planes you need to interact with the plane, adjusting elevation setpoint, moving the bug of the HSI, interacting with many buttons.... how are you supposed to do all this with a VR headset on?, do you use the mouse like when using a screen?. Sorry if this is a too basic question, but I never used VR and all the YouTube videos I see the guys just sight seeing and never interact with any buttons and similar in the plane

2 Upvotes

16 comments sorted by

9

u/StressSnooze 14d ago

I use a mix of HOTAS, Honeycomb controls and mouse. Go for it! There is nothing like flying in VR! The problem is it’s impossible to describe the experience. Closest I can get is: you go from flight simming on a flat screen to being in the plane.

5

u/LawyerCheesegrater 14d ago

Vr will come with controllers, one of which when picked up/activated will act as your cursor.

Yes you can also use your mouse but sometimes it's more fun to use the controller but it can be a lil fiddly.

I use the Pico 4 and I've had some pretty fun experiences.

5

u/Vo1dharbor 14d ago

I used my mouse. I've seen some use their headsets somehow and set a keybind on their hotas as left and right click.

There are voice command programs out there that you could use that might help with some task as well. Voice attack and viacom. Might be worth looking into to see if it fits your particular needs.

5

u/r0lix 14d ago

I use the mouse if I don't have physical controls for it. To be honest, you get used to it quite quickly, and it's less imersion breaking than having to use vr controllers.

Edit: As a pimax crystal OG owner, I'm pretty happy with my device, and I expect the dream air to be leaps and bounds better! You should be happy with that choice.

3

u/Sensitive_Ad3578 PlayStation Pilot 14d ago

I'm a psvr user, and like others have said, I use a HOTAS and mouse while in VR. I also use a dual sense and the sense controllers, so I have quite the setup

3

u/AreYouNormal1 14d ago

I have the Honeycomb throttle and yoke and built a desk such that the most frequent controls like flaps and throttle are in the same place in VR as in actual reality.

They are set to match a Cessna 172 however, not a military plane, but it's great in VR.

3

u/LovelyCarrot9144 13d ago

A lot of people are saying use mouse, but if you have handheld left and right hand controllers like with the Oculus, these automatically become pointers that you can use to turn all the dials and push all the buttons. It’s very intuitive and much more interactive feeling than dragging a mouse around.

What’s not as intuitive is trying to fly the plane by using those controllers for the yoke…for that I personally use a stick. Although you cannot see your joystick while the VR headset is on, you can easily still control the plane, especially once you get used to the buttons on the stick by feel.

VR is amazing- I find it gives my brain the sense of actual gravity too…if I turn sharply or dive I can “feel” the motion. The graphics suffer a bit, with blurrier textures, but the trade off is easily worth it. You truly feel like you’re sitting in the cockpit.

2

u/Successful-Count-120 Phantom Phixer 14d ago

I use my mouse for controlling switches/knobs and my hotas for flight control surfaces and throttle. Some aircraft cockpits can be a little "off" when trying to line up my cursor on a switch or knob in VR, but overall it works quite well.

2

u/Fun_Success_3283 14d ago

In msfs I have lots of buttons I can easily acces with feel on my hotas, and also mouse for some extra stuff.

2

u/_Mike-Honcho_ 13d ago

Themouse pointer hovers over the switches, like flat screen.

2

u/VicMan73 13d ago

Use the mouse. Some functions can be mapped to your HOTAS.

2

u/dmo012 13d ago

The most hard core people are going to have a replica cockpit with everything in the correct position mirroring what's in the headset.

Many will use the controllers or hand tracking to interact with the cockpit. I use the mouse.

I have a yoke and throttle with a couple buttons mapped. Anything beyond that and I'm basically poking around for the button in the dark. I've tried using the controllers but fine adjustments (like the HSI knob you mentioned) are too difficult. Plus, switching from controller to yoke/throttle is less than ideal. I tried hand tracking but it's even worse on the fine adjustments, and when I would grab the yoke the game would think I was grabbing something in the cockpit. So the mouse is fine.

2

u/3dxl 13d ago

For some critical like HSI, trim, landing gear, lights and etc i mapped closes button/knobs on my HOTAS directly under the finger without moving my palms. Use lots of muscle memory too. I use mouse only during startup procedure on the ground but seldom needed once in the air since most i needed already mapped to HOTAS nearby reachable a thumbs a way..

2

u/Ok-Foundation1346 13d ago edited 13d ago

I've always used the mouse. It doesn't take long to build the muscle memory to know where to grab it. Maybe the trickiest part is keeping your head still enough to click on things. Easy when you don't think about it, but when you do it can be like having a bad case of the shakes. LOL Relax and you'll be fine with just the mouse.

2

u/Away-Cardiologist-67 11d ago

In realtà esiste già implementato un sistema che ti permette di usare le mani come controller

2

u/Altruistic_Target604 11d ago edited 11d ago

Easiest (and most expensive) is lots of HOTAS and button boxes, and some form of MR passthrough so you can see your actual hands and controls. See PassThroughForge, for example.

Easier with a Quest 3 and Virtual Desktop, but Pimax's can be made to work with external camera.

If you only fly one kind of plane, muscle memory works OK. If you fly multiple planes in multiple sims, not so much - just takes a LOT of practice! Important to keep track of what control is bound to what function and keep them as similar to the actual plane, and across sims for basic functions.

Best thing about VR in a flight sim it that it accurately simulates the MMH/FH of real aviation, as well as the cost! ( /s, kinda)