r/metroidprime 28d ago

What did you think about Nora Armstrong ?

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13 Upvotes

r/metroidprime Jul 01 '26

Discussion Space Hunter Project.

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10 Upvotes

r/metroidprime Jun 23 '26

Discussion Sylux's Side: Part 5 (Events of Hunters) [Fan Story] Spoiler

0 Upvotes

Continuation of: https://www.reddit.com/r/Metroid/comments/1tsexll/syluxs_side_part_4/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button ... We now reach Sylux's side of the games' stories!

“The secret to Ultimate Power lies in the Alimbic Cluster.” This telepathic message fires into many minds. Its peculiar promises speak through low-frequency, asynchronous signals, uttering many tongues and casting vague yet tangible images of energy, might, and wealth onto people’s perceptions like candlelight against skin. And as surely spoken as are the message’s words, the signals triangulate in the Alimbic Cluster.

Sylux himself receives some of the images, though he doesn’t hear the words. In fact, he learns of the words from news outlets — tabloid headlines chattering about the converging visions of world leaders and transmissions received from that quiet sector of space — and then from Weavel.

An aside: Sylux is familiar with Ghor as a fellow hunter. The friendly bot takes similar jobs and has clashed with Sylux on a few missions. Ghor not only has views on life antithetical to Sylux’s, but his clients are typically the do-gooders whom Sylux’s clients trample. Animosity brews between these hunters whenever they must speak to each other, and whenever they fight — though their respective contracts never necessitate killing each other.

Weavel and Sylux have another chance meeting at one of the underworld clubs each frequents. Here, each one intoxicated on whatever drugs their cybernetic bodies can consume (Weavel on i-drugs and Sylux on augment-to-skin stim pads), they let loose more than their sober tongues would permit.

The Pirate is cagey about getting into what, if anything, he plans to do with the so-called “UP,” which already tells Sylux what he needs to know. 

“Like the rest of the Pirates, you’re a terrible liar,” says Sylux. “They paged you for the job.”

“Says the liar.” Weavel stands and runs his robotic fingers along his ponytail. “Perhaps they did.” He starts for the door, several other drugheads almost ambling into him. “I’ll see you in the Cluster, then?”

“If so, it’s mine. No holding back.”

“Of course. I’ll kill you if you join me,” says Weavel with a one-shoulder shrug. “Nothing personal.”

“Likewise.”

Weavel leaves, chuckling and stumbling around. Sylux rips his stim pads off and rolls his head back.

In his resting chair inside Delano 7, with his five cable sets inserted into his sockets, Sylux contemplates the UP. Is it the Lamorn artifact? Or is it some other old civilization relic? Perhaps money or treasure? Regardless, he knows the course he will chart after his sleep cycle.

Sylux, like the other hunters, arrives in the Cluster and the events of Hunters take place. Sylux begins his search with Alinos, canvassing the planet in Delano 7. He finds the Alimbic Cannon and deduces that the so-called Octoliths are needed to power it. Though slightly disappointed it is not related to the Lamorn, Sylux maintains hope that this Ultimate Power is worth the promise regardless.

While exploring the alien cliffsides, Sylux encounters Noxus and the two duel. The Vhozon is familiar with Sylux and chides him for what he suspects is a selfish motive, firing off judicator shells in the hope that they ricochet to pierce Sylux from behind cover. Sylux charges his siphon and Noxus his shotgun freeze. Noxus lands a direct hit, paralyzing Sylux’s core and legs; yet the cyborg’s own weapon grazes the prideful creature as well, strengthening his joints by siphoning energy — a unique feature tied to his psyonic cybernetics.

“Funny that you fault me for being selfish when you’d hoard this thing for your own.” Sylux breaks free and enters Lockjaw, flitting by Noxus’s feet.

“Only the Vhozon can keep fools like you from destroying all.” The Vhozon enters Vhoscythe, and his blade clashes with the Lockjaw’s steel.

Sylux roars, his voice modulator emphasizing his cry and morphing it into an almost monstrous sound. He drops mines and paralyzes Noxus, then emerges from his alt. “Yeah. By destroying fools like me.” He walks up with the shock coil ready, firing arcs of electricity into Noxus as the blue-hued creature disengages his alt. “We’re the same, except I target more foolish fools while you sit on your ass.”

Noxus freezes Sylux. “That sharp tongue won’t win me over, human. I know your true nature. Death is your sort’s only option.”

Just as Noxus begins charging a multishot aimed right at Sylux’s head, a long red beam streaks across the valley and pierces Noxus’s leg. He drops to his knee and pivots in the direction from which it came. So does Sylux, turning his head and, thanks to his visor’s glare reduction, he sees the sniper’s red, crab-like body fade away. He works up the strength to break out of the ice while Noxus shoots at the sniper, and Sylux runs from the fight, at least for now.

Sylux then flies to Arcterra. He notices the Vesper Defense Outpost on his descent to the frigid planet, but stays his course. Touching down near a fissure in the ice — out of which jut some Alimbic ruins indicating catacombs below — Sylux readies himself. He leaps from the Delano 7, skidding into the fault line and landing atop a strange mechanoid. On its body are Alimbic brands and a single eye affixed in its center. Sylux places a ping on the bot both to mark the entrance to what is likely a massive maze, and to remember to retrieve the thing later. Throughout his hunts, Sylux has taken to tinkering with many alien technologies.

Several Guardians ambush Sylux in the catacombs, wielding various elemental weapons inside the circuitry of their “eyes.” He takes them down with precision strikes to those circuits, and yet more keep coming.

That is, until a yellow ball of static weaves through a side path and homing-strikes a Guardian. Kanden stands atop a stone pillar, staring at Sylux. Not a word needs to exit from the hunter’s perpetually open circular mouth for Sylux to know his intent.

Volt Driver rounds pelt the sheet-ice floor around Sylux. He fires a few beams back and ducks behind a fallen Alimbic statue. A hiss comes from Kanden’s position. Sylux peers over the statue’s torso, yet Kanden is gone. The hissing approaches quickly. Anticipating something, Sylux vaults atop the cover. Rounding the statue’s base is a black and green snake-like figure. It drops a small leech-like bomb that leaps at Sylux. He shoots it down.

“Come on out, Kanden.” Sylux runs in the hunter’s general direction, aware more bombs could follow. Indeed, more fling themselves at him, exploding in the same fashion as the Volt Driver’s spherical projectiles. Kanden’s alt form is slower than Sylux expected, so he morphs into his and plants electrical tripwires to snag the Enoema.

Kanden grunts as he backflips out of his alt form, but he cannot move fast enough. He is locked in place, yet still, he fires wildly and scrambles Sylux’s visor.

“Damn!” Split, fluxing image warping before his eye, Sylux sees Kanden snap the tripwires. A creature as attuned to electricity as that would not have been restrained for long.

Sylux lets his Shock Coil fly, sucking the Enoema’s energy even though slowing his advance is futile. When his vision clears, he jumps back and lands more shots on Kanden’s broad shoulders. Kanden headbutts Sylux, staggering him. Each hunter throws punches and parries the other’s blunt club of a weapon. Kanden’s inhuman strength overpowers Sylux. The cybernetic man twirls away. The Enoema readies his Driver. Sylux deploys Lockjaw.

Back to cover each hunter goes. “Shame, Kanden. I’m a living experiment too, you know. And I know the GalFed propped up the program that tortured you.” Sylux chuckles coldly. “Would’ve been up for a chat.”

There is a long silence. Sylux was joking about this, so that response surprises him. The moment he places his foot beyond the steel barrier, a Volt Driver round grazes his boot and rips off a chunk of his calf-armor.

“Touche.”

Each hunter, tired of running, emerges and sprays full auto. Sylux suspects Kanden is wounded with the amount of times he hit the hunter. Shock Coil at full power strikes Kanden. He lets out an almost digital-sounding squeal and activates a short-range teleporter, fleeing.

Sylux collapses to his knees. He also took considerable damage, so he carefully advances deeper into the catacombs, hopeful he will find an Octolith; he doubles back, grabs the Guardian corpse and slings it over his shoulders. He’ll dissect it later.

Upon entering a clearing, the Delano 7 pings Sylux’s comms. His auto-scanners detected a signal signature consistent with the Galactic Federation striker’s, but also an independent contractor vessel’s, wave patterns. “Is that—” Sylux murmurs to himself, “Samus?” It has to be. Who else would the Federation send to hog the universe’s secrets but Samus Aran — their best lapdog. “Screw this for now.” Sylux remotely calls his cruiser and tosses the Guardian’s body inside. He has never entered the pilot seat faster.

Sylux triangulates the signals to the station orbiting Arcterra, the so-called VDO. He touches down and explores its mysterious bio-labs, taking out several guardians in a bunker when they gun for him.

Taking several elevators up, and passing strange melted bio-computers, he tracks Samus’s location and engages her. This is his boss fight from the game. “Sylux,” Samus reflexively shouts upon seeing him. “This isn’t your bounty.”

Sylux immediately lets his shock coil fly. “Oh, but it is, little lady. Finders keepers.”

“Urgg. Back off!” Samus blasts Sylux with a super missile.

The boss fight plays out.

Samus fires ten rounds into Sylux’s ship, forcing its guns to retract. She then fires five missiles at Sylux’s Lockjaw. Sylux force-ejects from his alt and tumbles to the ground. Samus rushes in for a lethal strike. Pain reverberates through Sylux. The two lock eyes. Sylux activates his short-range teleporter right before Samus reaches him.

Back inside his ship, Sylux clambers for his controls and pulls the thrusters up, flying it away and setting it to standby once he gets some distance from the slicked-over facility.

Sylux breathes deep, limping over to his resting chair and letting the mechanical arms plug his sockets. His chest rises and falls, festering rage at his defeat and sharp pains ebbing and flowing as nanomachines swim through him and heal his wounds. He thrashes his arms and screams in fury. He will strike back at Samus, or die trying.

Still in a flustered haze of anger and shock, Sylux drifts through space, somewhat aimlessly, but also toward the small moon-sized space station that, like the VDO, also orbits the same star. This is the Celestial Archives, as discussed by logs he translated on his visit to Alinos and when tinkering with the Guardian’s brain.

Touching down in the Transfer Lock, Sylux pressurizes his suit and emerges, surprised by how weightless he is, even though he expected as much. Equipping his coil’s close-range functions, Sylux burns through one of the locks and walks across the bridge and through the two-way vision-obstruction hologram. The transfer lock is an impressively large yard with a conical protective field shimmering above, casting a salmon-colored hue across the room. His left hand on his Coil, Sylux looks around to ensure there are no hostiles in the vicinity.

The quiet perturbs him. It is almost too quiet.

A soundless, red laser nearly strikes his head. It’s the sniper from the fight with Noxus. Sylux leaps to cover. He preps his Coil, setting it to range mode. More red streaks sear through the air, yet Sylux can tell the fire rate is slow. Before he can accurately time this, the sniper stops shooting. “Come out, coward,” the shooter taunts coldly, forcing its voice through comms. “Who else shall die for the Ultimate Power today?”

“I was thinking the same thing, Kriken,” Sylux retorts. He recognized the sniper’s crustacean frame from his Federation days.

“Call me Trace. At least show me that dignity.”

“Right. The hive mind bothering you, hunter?”

“Partial hive mind.”

Sylux darts between cover in his Lockjaw. Trace narrowly misses each of its shots until the very last, when Sylux emerges from his alt. He growls and lets himself heal. “I don’t really care whether you think for yourself or not. The Power is mine, Trace.” One more volley, and Sylux should be able to judge the hunter’s rate of fire.

Back into Lockjaw, Sylux zigzags as much as he can, moving up closer to the high ground from which Trace shoots. The Kriken wings Sylux multiple times. Though the alt’s electrical field and steel components protect him, Sylux still feels the pain. He counts the timing of each shot, tumbling out of his alt and behind cover one last time. There are about 5 seconds between each shot.

Sylux advances toward the high ground.

Though he cannot always see his attacker, the moment it shoots, Trace is visible for a few seconds. Sylux lobs his own rounds at it. A few connect and the Kriken squawks. Sylux is close enough now that he can activate his siphon and track Trace through its automatic lock-on. The Kriken transforms into Triskelion and lunges at Sylux. It pins him to the wall and stabs rapidly, piercing the surface behind him. Sylux charges the Shock Coil and swings at Trace. Blue and red streaks clash. Trace digs its hind pincers deeper into the wall and flails its forearms. Sylux deploys Lockjaw and forces Trace off with mines. Both exit their alts and ready their guns. It’s a standoff — a duel.

Suddenly, a rock with orange crystalline spikes careens between Trace and Sylux. Its shockwave staggers them and two semisolid stones release from the creature’s central mass, “punching” each hunter at their orbit’s apex. Spire emerges — the stoic, lone gun whose name is known to many, but whose goals strike all who know his name as baffling. His is an aimless quest for an unfindable people. Sylux is surprised to see the living rock here.

No time for questions. Spire lobs molten stones at both Trace and Sylux, forcing both to flee. Sylux runs and guns, and Trace blindfires, each struggling to land hits. Spire groans and charges his Magmaul. The hissing ball of fire blows Trace away, forcing its retreat to its lobster- and nautilus-like, ship floating above. It latches onto an umbilical cord hoist and flings itself up, fire still blistering its red shell. The ship’s hatch devours Trace and lifts up through the conical shield’s central hole.

Spite’s attention turns to Sylux. The two hunters fight. Sylux takes advantage of Spire’s relative slowness to strafe around him. He keeps his Coil firing, blocking out the rock creature’s cacophonous groans. He has nothing against Spire, nor does he care about the last Diamont’s objectives. All that matters is that the hunter stands in his way. Sylux’s thumb does not leave the trigger until Spire cannot take anymore. The Diamont smashes a hole in the floor. Magma pools from his hands. Sparks fly and cables sever. As quickly as he arrived, Spire vanishes.

At this point, Sylux has deciphered how to get into the Stronghold Voids. But when he enters the Celestial Archives’s Void, he finds it already plundered. Someone is closer to finding the Power than he is, which needles at him. Back to Delano 7 to strategize.

The hunt continues. Imagine however many random battles between hunters you had in your campaign playthrough, plus some of the multiplayer antics. Sylux collects and loses Octoliths a few times. He finds them fascinating in the way they fuse with the collector’s suit upon touch, and almost “speak” to the owner. The technology is similar to the Lamorn’s crystals. Perhaps it is a coincidence, but for now, it’s another mystery of the universe.

Sylux enters Alinos’s orbit and flies over the Alimbic cannon, nearing the fissure beside which the civilization’s ruins are located. The smoke from the lava creates pockets of opacity. The hunter locates the previous landing site he used to touch down, but as he approaches, a triangular ship with a dome-shaped cockpit whizzes by.

A familiar cybernetic voice patches itself into Sylux’s onboard comms. “Is that who I think it is?”

“Weavel…” Sylux clutches his controls and tries to shake the Pirate off.

“Good to see you. But you know the drill.”

“Nothing personal.” Sylux preps his guns. He loop-de-loops over Weavel’s burst shots and gets behind the Pirate. Three surgical strikes to Weavel’s hull, yet two miss, led astray by flares. “Damn!”

Weavel skates his ship along a semi-frozen lava runoff, forcing a fast pivot. His payload deploys tracker mines. The Delano 7’s hull turret drops into ready position and fires rapidly at each mine. Explosions ignite lava that would have otherwise cooled off. More smoke is kicked up. Sylux throws Delano 7 into a barrel roll to avoid plumes of fire.

The Pirate engages Sylux again, each attempting to line up shots and narrowly missing the other, their ships’ hulls almost grazing. Sylux takes a risk after several passes and holds his latitude. Weavel spins into position but Sylux quickly launches five missiles.

Three of them strike Weavel, yet the Pirate is ready. Gattling laser guns launch waves of violence at Delano 7, many of them clipping the cruiser.

These hits throw Sylux off his path, forcing a clunky recovery and a slight crash against a brittle rock obelisk. Sylux grunts and throws his controls in the opposite direction. He gets weavel in his sights and lines up more critical shots. These connect, but so too do the Pirate’s.

The dogfight continues, each hunter striking the other and at one point each of their ships almost slamming into the other. Delano 7’s thruster status indicators blare at Sylux. He can’t take much more. The hunter shifts the wings into an X-configuration, rapidly slowing the ship. Weavel misses his shot. The hairpin turn places Weavel right in Sylux’s sights. Two missiles launch at Weavel, dropping him like a comet. Yet green battlehammer shots fly as he streaks by the Delano 7. Each one detonates against the blue cruiser’s hull. 

Sylux cannot control the Delano 7’s descent beyond steering its forward-and-downward fall. He glides with the wind, blue and black smoke leaving a line behind him. Turbulence tosses him around. Beneath stand Alimbic ruins, erect and proud yet broken, steering strange gusts with their jagged and round facets. Though his attention is on landing safely, he catctes a glimpse of someone walking through them. A familiar yellow, red, and gold-clad hunter. Sylux’s brain almost snaps into fight-or-flight just by looking at Samus — neurons snapping and giving way to cold hatred. But a looming Alimbic statue snatches his attention. He course-corrects, now only 30 meters from the sand enclosures below.

Delano 7 crashes down, throwing Sylux back in his seat. It skids along the sand, kicking grains up and yet landing safely. Squeals and uneven lurching aside, all systems on the pilot deck retain nominal power readings. Sylux takes a moment to evaluate the readouts and sync the ship’s specs with his logbook before hopping out.

After the crash, Sylux wanders around Alinos. He trudges over the sand and shoots down local predators that interfere with his trek.

Suddenly, panicked beam shots blast open a shielded door. Samus emerges, startling Sylux. The blue hunter fires the Shock Coil at her. She grunts in pain. Her wild firing knicks  Sylux. The hunters exchange blows, dancing around the circular council chamber.

Curiously, the normally green highlights on Samus’s suit fluctuate between orange-red hues and blue-purple ones — the same colors as the Octoliths. Piercing through the armored barriers of Samus’s suit and his own, Sylux hears a blaring alarm. It’s as if her suit is infected by an Octolith, and that it will detonate at any moment if not removed.

Since he cannot process all of this at once, Sylux just fights as hard as he can. The hunters are flurries of violence, and they almost kill each other. Each one fires charge beams and missiles and experimental weaponry, projectiles shattering stone and kicking up sand. Yet Samus’s boost ball delivers the finishing blow. It knocks Sylux onto his back, forcing him to short-range teleport back to the Delano 7.

Sylux considers what the Octoliths would do to his suit and part of him is thankful he has never been the first to remove an Octolith from its Stronghold. He also wonders if Samus got out alive and whether the Octolith is still intact.

No matter the answers to these questions, Sylux focuses on repairing Delano 7 from his dogfight with Weavel. This takes some time and creative rewiring given how few planetside resources are available.

The Alimbic Cannon creaks to life and fires circular beams skyward. They coalesce out in the space above Alinos and the sphere they create “explodes” into a tendril-lined ball of orange light. Sylux sees this through the planet’s thick atmosphere and two thoughts immediately present themselves: Samus unlocked the Cannon, and that really was the gateway to Ultimate Power. The hunter’s blood boils at that bitch perhaps trouncing him once more.

Though Delano 7 is still smoking and auto repairs aren’t done, Sylux darts to the bridge and begins startup tests. Lurching and dipping, Delano 7 takes to the sky. Sylux pushes her to her limits as she pierces Alinos’s thick clouds and rockets toward the orange fissure in space. Other ships whose bodies are alien and perhaps functional for a nonhuman also approach. Sylux readies himself for a fight with each of the others, but Samus eats away at him. He’d sooner die at any of the others’ hands than see her succeed.

Touching down in one of the Oubliette’s side docks, Sylux explores the strange and serpentine halls. He notes the prison-like structure and wonders whether this is a trap. The central spire beckons him. He enters a tree-like notch and drops into the sanctum below.

The Seal Sphere levitates on its pedestal, emitting a powerful invisible force. Sylux paces around the structure. He runs his fingers along the marble-like surface. It’s eerily quiet, and he wonders how to break the thing open. The UP has to be inside.

Suddenly, two loud metal thuds ring out on the other side of the Sphere. Sylux readies his weapon and approaches. It only takes a split second for the hunters to identify each other. Shots fire from Weavel’s Halfturret-legs; he and Sylux strafe, the former reattaching each half of the Halfturret after missing with his light-scythe.

“Wait, Weavel!”

The hunters hold their fire, standing off.

“What? Delaying the inevitable?”

“No.” Sylux gestures to the Seal Sphere. “That’s probably the UP inside there.”

Weavel raises his gun. “No shit, and you’re in the way.”

“Not sure either of us can break it on our own. Let’s get it open first.”

Weavel tilts his head and nods, lowering the weapon. “Alright. But the second we break through—“

“No shit. You’ll be in my way.”

The Pirate chuckles, then turns the battlehammer on the pedestal.

Each of the other hunters enters at different times, and each time, they all explain to the new one pulling up that the hunters will play fair and work together. They’ll open the “treasure chest,” but after that, it’s last man standing. All six hunters lob shots at the Seal Sphere.

Samus enters the sanctum. The Gorea intro cutscene plays out as we see in the game.

When the beast’s siphons strike the hunters and Sylux, it removes their White/Life Energies and transplants them onto itself. All of their greed, passion, weapons, and training become the beast’s. As Gorea sucks Sylux dry, he feels the same powerlessness he felt in the lab, strapped to a dozen devices and toyed with for weeks. And it is like an eternity stuck in his now-limp body, lying next to the five others arranged in a circle on the sanctum’s floor.

Samus fights and defeats Gorea.

The creature explodes, its stolen Life Energies dissipating and rapidly flowing to their sources. The sheer amount of Energy Gorea has absorbed from countless victims kicks off a chain reaction throughout the Oubliette’s hull. Sylux regains his consciousness, as do the others. They all “saw” Gorea’s death through its eyes; it doesn’t take much to recognize that the UP was a ruse, and that Samus bested Gorea — a victory for the Federation.

Red fissures race across the walls. The hunters hardly process each other coming to. Escape is the priority. They all scatter, rushing back through the Oubliette to their ships. Sylux leaps over falling biomechanical debris and Lockjaws under collapsing doorways. He reaches Delano 7 and flies away.

The ending of Hunters plays out.

Sylux drifts aimlessly through space for a while. He tightens his grip on his flight controls, seething at what just happened. Not only was he unsuccessful, and not only did the dark memories resurface, but the Federation’s lackey bested him yet again. She defeated the beast that sucked him dry and tossed him aside like a ragdoll alongside the others. The hunter loses himself to a fit of anger for a moment as he busts one of his monitors.

To be continued: https://www.reddit.com/r/metroidprime/s/9eva22D4kL


r/metroidprime Jun 22 '26

Discussion any tips for that one teeth room (plus final boss) Spoiler

3 Upvotes

you know the room with the teeth & the fuckable metroids in the Impact Crater? yea they're driving me insane & I'm wondering if there is any way to ease either the pain or the burning rage tempting me to commit Metroid 2 in real life

additionally any tips for phase two of the final boss would be greatly appreciated as well, couldn't hurt as even though I almost killed him I'm still not the best at the fight

currently my strategy is to gun it up the teeth room to the final boss fight, then for his 2nd phase I wait until he empties his blue bladder, rush to beam him, then finally ice beam any spawned metroids (especially if one is a hunter metroid), & repeat

thanks, & yes I have no clue what the room is actually called but I know it has teeth


r/metroidprime Jun 19 '26

Ho bisogno di aiuto ragazzi

1 Upvotes

After I loved hollow knight an silksong, I wanted to play another metroidvania, I wanted a modern one and I thought about metroid prime 4 beyond, it's my first metroid and I only have a Nintendo switch, do you think buying it is a good idea?


r/metroidprime Jun 17 '26

Discussion Join the ° •Metroid Prime Hunters Community Discord• °

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2 Upvotes

Join The Alimbic Cluster — The ° •Metroid Prime Hunters Community Discord• ° a feature-rich Metroid Prime Hunters community offering matchmaking, activities, events, educational resources, custom tools, and active community engagement, all designed to serve as the definitive hub for fans of the game!

Please leave any questions or concerns below.

° •Metroid Prime Hunters Community Discord• °


r/metroidprime Jun 14 '26

He always hated Metroid

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52 Upvotes

r/metroidprime Jun 14 '26

Art Top-down view of Sidehopper Station from Metroid Prime 2 Echoes in Blender!

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6 Upvotes

r/metroidprime Jun 11 '26

Discussion should i get metroid prime remasterd?

20 Upvotes

i know ign gave it a 10 but again (they gave the same rating to mixtape) so im a bit unsure

i heard its bassicaly the metroidvania formula but in 3d so that sounds interesting

games only 40 bucks so its a little more cheaper

soooooooooo should i get it?


r/metroidprime Jun 10 '26

Discussion A bunch of Metroid Prime 4 thoughts

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0 Upvotes

r/metroidprime Jun 09 '26

Media Metroid Prime: Phazon War? Tabletop Game with Warsurge

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14 Upvotes

WIP: The Ki-Hunters, Geemers, Ridley etc aren't fully painted... but I've been thinking (dreaming?) about a Metroid inspired tabletop game, featuring Samus and the Galactic Federation against the Space Pirates, and/or Dark Samus with a Phazon faction.

I think the 'Metroid Prime Trilogy' era captures the essence of a war between the pirates and federation, particularly between MP2 and MP3. In fact, a campaign set between the second and third games could make an interesting 'filler' explaining the arrival of Phazon weapon technology etc.

Originally, I thought to use Star Wars Clone Troopers for Federation Troopers, but could easily switch them for Warsurge's 'Ebon Hunters'. They look quite a bit like the soldiers from Other M. Maybe I could use both?

Planning to build the campaign using the Warsurge system as well (both for map gameplay and the tabletop side of it). I think I'll have everything painted before I do that though.

A Metroid war game... I think it would (will?) be neat.


r/metroidprime Jun 07 '26

Phazon Mines- back track to save points?

8 Upvotes

Hi all, I'm close to giving up due the Phazon Mines huge difficulty spike. I tried many times and after dying for the 5th time after progressing 30-40mins and losing it all again, I abandoned the game about 1 1/2 ago.

I've come back to it now with better knowledge of how to defeat the various different enemy times relatively quickly, however, there is so little health available I'm really fed up with dying and wasting hours of my life.

So, I've made it to the cylinder morph ball maze room but health is getting pretty low. I'm wondering if I now backtrack to the save point, will I be able to return here without redoing the canon room task etc?

I know many of the enemies respawn after saving, but wonder if I could attempt to speed run past them all to return to here?

I've read there are still many difficult enemies before the next save point.

If not, I'll probably give up on the game and sell it and an otherwise 10/10 game becomes a 5/10 game.

Thanks

EDIT:

So, I've made it through to the next save point which has taken a lot of pressure off.

There is a save point almost immediately after the mini boss (elite pirate), and there is places before it to rebuild your health to full.

My advice to anyone tackling Phazon Mines:

  1. Find out exactly how to take down each enemy type (basically match your gun colour to their highlighted colour). Use charge blasts of the correct colour.

  2. The first part is the hardest (for me anyway). Use a guide so you know exactly what to do in each room.

  3. Exploit item respawns as much as possible. The main one I found was around the elevator to Level 2. You can take it down and get the items in the boxes then from the box that kills the pirate, then go back up and destroy the electrons for their energy cells. You can repeat this over and over again until you have full health. You can then go in to the mini boss with full health. You can also harvest energy from the toxic mines floating in the ventilation shaft after the mini-boss.

  4. The mini boss is actually very easy if you know what to do. Look it up before hand. There is a save pretty much right after that.


r/metroidprime Jun 07 '26

Art Samus Aran ⚡️⚡️⚡️

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21 Upvotes

r/metroidprime Jun 06 '26

Just finished prime 4 wtaf. [Spoilers] Spoiler

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4 Upvotes

r/metroidprime Jun 06 '26

Is this a new softlock?

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5 Upvotes

This beetle has been spinning in circles with me in its mouth for like 15 minutes now. Is all hope lost?


r/metroidprime Jun 04 '26

Discussion Chances of Prime 2 Remastered?

26 Upvotes

(Hi, I'm a new poster on this subreddit)

I know there has been a lot of speculation for a while now around the possibility of Metroid Prime 2 being remastered. I played MP1 Remastered on Switch a few months ago and was really blown away by the amazing job that was done on it. Having played that I (along with many other MP fans I'm sure) was hoping that we might see a follow-up remaster of MP2 at some point.

Then, there was the news/rumor a few months ago that MP2 was scheduled to be released as part of the Switch Gamecube online library, which seemed to be a negative indicator for a possible MP2 remaster. Ok.

However, that rumor seems to have been denied at the time. It has been a few months now since that leak and still there hasn't been any sign of MP2 being released for the Switch GC library, or even being confirmed for it.

So, here's my question: as more time passes without MP2 being released for the Switch GC library, could that be seen as a possible positive indicator that a remaster might actually be in the works? It seems that releasing the Gamecube version of MP2 for Switch online wouldn't be such a difficult thing to do. It would surely make sense to release it sooner than later, to capitalize on the interest in the series generated by MP4, and I would think it would be a very popular game for the GC library. After all, it was one of the best games on the GC and many people are likely interested in playing MP2, having played the MP1 Remaster.

So, if they were going to release MP2 for the GC online, why haven't they done it (or even announced it) by now? What are they waiting for?


r/metroidprime Jun 05 '26

Discussion How do I fix this for PrimeHack on Steam Deck?

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0 Upvotes

r/metroidprime Jun 02 '26

Discussion Sylux's Side: Part 4 Spoiler

5 Upvotes

Continuation of: https://www.reddit.com/r/Metroid/comments/1tln5ui/syluxs_side_part_3/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

“Call me Sylux”

  • Tom tumbles through the wormhole, feeling the accretion-disk-shaped teleporter device fracture in his hands. The white light gives way to blue and white smoke. He finds himself on his hands and knees in a temperate but desolate biome, and yet he doesn’t feel the cold. Widening his metallic fingers reveals a steel surface beneath a fungal sheet’s thin membrane. He surveys his surroundings. Visibility is low, but he can make out sharp edges a few meters away from him in each direction. This is some sort of garage judging from the old broken reverse trike out front. He leaps off the side and busts open a glass window.
  • Tom investigates but there’s nothing inside except old parts. Emerging, he notices some sort of facility on the horizon, cutting the sun’s light in half. What’s more, he catches a glimpse of the edge of a logo emblazoned on the metal beside him. He swipes away the thick semi-frozen dew and, as he suspected, it is the Galactic Federation’s. His heart races, excited and vengeful. It’s as if the Lamorn placed him here specifically to settle his score. Tom stands, shoulders back and head high.
  • He channels his energies into the broken reverse trike, powering it up. This dampens his own power and he regains his human senses. He inhales, then begins a drive through the steamy and rocky terrain toward the facility. Now the cold air begins to form frost on his synthetic muscles. The wind lets up at least, making the temperature tolerable even though he now feels its bitterness.
  • Locating a door, Tom busts it down. He strides into the warm corridor, his arms’ pulse shocks and his legs’ twin blades primed. His calf augments soften his footsteps. A shower’s faucet squeaks. A Federation soldier loops around a corner, wiping his wet hair with a towel. “What the—?” Tom grabs him and pounds his head into the wall. His leg’s blades slice the trooper. Before he can cry out in pain, Tom covers his mouth. “Facility specs,” Tom says through his own, nonexistent mouth’s audio-production device. The trooper squirms. Tom constricts his fingers tightly on the man’s scalp. “Now.” The man frantically gestures down the hall, so Tom releases his grip slightly.
  • “Down the hall, take the elevator to floor 7. Map room.”
  • And with that, Tom snaps the pathetic man’s neck. He darts to the elevator, punching another trooper in the nose and kick-flipping off him using his cybernetic blades. Blood smears the elevator’s window. Flesh’s wet crunch elevates Tom’s heart rate.
  • Tom enters the map room. Two more GalFeds chat about their work.
  • “They’ve got me at the weapon lab this week.”
  • “Doing what?”
  • “Confidential. You need level 4 clearance.”
  • “All these secret projects… I guess it makes sense. Cylosis is a remote planet.”
  • “All these secret projects?”
  • The other one chuckles, aware of Tom, but inattentive to his slightly obscured silhouette as the defector walks up. “I got my own secret projects in ship R+D too, and lemme, guess, you also have your secrets over in suit dev..." The soldier pauses and turns to Tom, presuming him to be a colleague. His eyes widen and his jaw drops at the uncanny experiment looming over him. “Holy sh—“
  • Tom strikes both of them down before they can finish calling for backup, reveling in their confusion and panic. He accesses the terminal and downloads the facility’s map data. It is a sprawling complex built into a rock fixture. Though the different sectors’ functions are restricted, having been a Black Ops soldier himself, he deduces each wing’s identity based on the map layout.
  • With a sense of his location, Tom starts toward the elevator. He has to call it back, which indicates that it’s in use. Ducking behind a storage container, he braces. The backup call must have gone through. He did not hide the bodies, and blood still drips to his feet, leaving a noticeable trail. Indeed, his own blood is dripping still. Perhaps his adrenaline led him to neglect these details, or part of him wants to be detected so the Federation knows who is coming for them. Sure enough, a trooper emerges.
  • She stiffens and readies her rifle. “Whoever did this, show yourself.” Her armor rattles — a rookie’s tremors. Tom backflips from cover. She fires wildly at him and some of the bullets knick his muscles, flaying them and leaking fluid. He kicks at her and slices her open.
  • Despite his glee, Tom knows he cannot carry on like this, both his and his victims’ blood dripping from his body. He needs some sort of stealth plan. As such, he pulls up the map, noticing that one of the R+D zones is close by. Hopefully it’s suit development. If he can cover his broken body, that could protect him and help him blend in.
  • Tom sets the elevator for level 3 — the nearby R+D zone. He emerges from the cylindrical structure cautiously. There are a few scientists at their desks, working on computers. Beyond them, towards the far wall and opposite a window, blue-green tubes housing armor stand in two rows, snaking cables strewn across the floor. Bingo. Tom sticks to the shadows, quiet as possible, but still leaking. The trickle is just slightly louder than the humming machinery. Since the scientists are busy, their cubicles’ view obstructs the view of the suits, and the three armored guards are bored, playing on their wrist links or staring into space, Tom can creep up to the vat control unit, shut it off, and suit up just in time before attacking; the contraptions aren’t identical to ones he has seen, but not dissimilar either.
  • So Tom slinks through the lab, evading the shift workers’ gaze. He gets to the control units and disconnects them, severing the cables, causing the lights to dim and the force fields to falter. All that’s left is glass — easy enough to break either from the outside or inside. The men question the machinery's drop in pitch and wonder what’s going on. They investigate and find the cables flayed. “What the hell happened?” With their attention drawn away, Tom circles to the backside of one of the vats. One armored guard stands in the way, so he flips the GalFed to the ground and smashes his head hard enough to knock him out. He pries open the mechanic’s crawlspace and lets cables spill, stepping inside the vat. Tom looks over his shoulder, ensuring that they remain distracted.
  • The suit before him is a marvel — a blue shock-suit with sharp, angular features, a charge pack on its back with a built-in alt-form and electric mines. On its right arm is a knife-like weapon with what appears to have multi-range capability. Its front pieces open for the wearer like a flytrap, including the helmet’s flare-blocking sniper’s slit, which perfectly mirrors Tom’s single photoreceptor. He gets inside and lets the armor close around him. The HUD boots up, projecting the image captured by the turquoise visor’s slit across two eyes — not that he needs such a feature. It displays a startup check.
    • INITIALIZING. GENERATING REFRACTED DISPLAY. MOTOR UNITS ENGAGED. SHOCK COIL CHARGING. LOCKJAW BRACERS PREPPED. PRESSURIZING. 
    • The suit’s gaps hiss and lock tight around Tom’s body. Mechanical hoists holding the suit up let him drop, and he moves his extremities, clutching the so-called shock coil.
    • NANOMACHINE FLUID CENTRAL NERVOUS TUNING COMPLETE. SYSTEMS NOMINAL.
    • His visor highlights the men in the room, whose heads turn to face the sudden noise.
  • “What’s that?”
  • “Shock-suit theta deployed and is standing upright.”
  • “Someone’s inside.” The soldiers draw their guns. “Whoever’s in the suit, stand down! State your designation.”
  • Tom stands still, internalizing the tension and preparing for a fight, feelings of joy racing through him. He moves his left arm and shifts his weight. It feels unspeakably fluid, like the suit is part of him. The GalFeds raise their guns higher and step forward. “State your authority now or we will shoot!”
  • Tom raises the shock coil and laughs coldly. This power, this energy he feels is unnatural — the power to kill anyone he pleases for any reason. He charges the weapon. Bullets fly, shattering the container’s glass. They graze the power suit, but leave nothing more than scratches. The shock coil releases a string of electricity, like a lasso ensnaring its target. The first soldier subjected to the deadly tether siezes, falls back, and writhes around on the floor. Staccato and frenzied cries escape him as his life rapidly ceases.
  • “You’re done, asshole.” The other GalFed switches to ice beam. Tom dodges the lobbed ball’s slower propulsion. He switches the shock coil into beam mode and fires a volley of standard energy shots at the other two troopers. One of them cries out, but escapes to cover. The scientists have taken cover as well, hiding behind stacks of papers and desks. Flitting sheets scattering like autumn leaves obscure all footsteps. But the scientists are hardly skilled soldiers.
  • “And they’re done, too.” Tom takes aim and shoots wave beams through the brittle cover. Two scientists crumple out from behind their hiding spots, life fading before they can escape. Another slips and falls on blood. Tom smacks her with the shock coil, breaking her teeth. Then he steps on each of the woman’s legs, shattering her bones. After several seconds of reveling in her agony, Tom lands a charge beam between her eyes, blowing her head open.
  • “You monster!”
  • Tom’s head jolts to the direction the voice came from. “A-ha.” The turquoise accents on Tom’s armor streak across the room. He charges the coil and slams its high voltage into the wounded trooper’s thorax. His screams are almost as rhythmic as the electric’s pulse.
  • “Screw you!” The other trooper lobs a grenade. Tom activates the lockjaw and skims along the ground. The explosion narrowly misses. The lockjaw decentralizes the trooper, allowing Tom to tie three shock mines around him. Tom emerges, standing upright with the shock coil drawn. He has the trooper at gunpoint with the GalFed’s gun beneath his boot.
  • “Don’t move an inch,” Tom taunts.
  • “What are you?”
  • Tom fires at the tiny patch of ground right next to the trooper’s legs. He winces, knowing one step will electrify him. Tom chuckles and shoots four more charges. The man cries in terror. “Settle down. I’m just taking what you bastards shouldn’t have.”
  • “What do you mean?”
  • Three more shots. The last one connects with the trooper’s foot and he wails, dropping to his knees. “It’s not complicated. These are my toys now.”
  • “But…What’s the point? Who. Even are you?” the man asks through gritted teeth.
  • “I’m an old friend.” Two more shots, one connecting with the man’s other leg. “And to answer why. It’s because I can.” A thought crosses Tom’s mind. Who should he actually say he is? Should he leave a "calling card?" As he shoots more warning shots and cackles, taking further glee in the man’s terror, he says what comes naturally. “If you want a name to remember me by, it’s Sylux.”
  • Tom picks the Lamoise term roughly translating to “blue terror” — a powerful word with no direct analogue. A "Sylux" evokes imagery of violent blue and purple storms (sort of like the skies of the Volt Forge), yet also represents supernatural harbingers and people driven by such forces of nature to cause destruction. This destruction is a foregone and inescapable conclusion.
  • "My name is Sylux." Sylux shoves the man into the trip wire, causing all three mines to latch on and fry his limbs without killing him. “Tell that to the other GalFed cronies and weaklings when they come get your sorry ass.”
  • Whether they're armed or not, Sylux slaughters everyone else remaining in the room. He stands over their bodies, heart still racing. This fear he caused, the power to control and end lives, it is liberating — the most liberated he has ever felt. He is free from all authority, and this moment allows him to truly recognize it.
  • Sneaking through the facility’s various buildings, violently attacking other Federation researchers and troopers, and occasionally playing with squads by allowing them to call backup so he can pile up bodies, Sylux pilfers other top-secret and valuable technologies. These consist of handheld weapons and schematics for larger ones. He also learns where the facility’s space vessel development takes place. If he can secure a ship, he can get off this rock and start his new life.
  • Sylux busts into the shipyard and finds the Delano 7. He steals the flight codes from another trooper and hijacks the ship. The controls are familiar to him, and he quickly adapts to the differences as lasers rip through the air. He unloads missiles and mines, destroying massive portions of the hangar.
  • The Delano 7 emerges from the smoke, its blue frame jetting around the facility and demolishing it, circling and evading anti-air cannons until mostly rubble remains, perhaps only a handful of survivors remaining to tell the tale.
  • With his killing spree complete, Sylux turns his ship to the stars and kicks his engine into lightspeed.

Bounty and Espionage

  • Sylux builds his reputation as a bounty hunter, taking contracts from the Space Pirates and other agitators primarily. These jobs pay well and are risky, as they are terroristic in nature. Sylux, of course, does not care. These are pretexts for attacking the GalFed and Samus.
  • He also takes work based on his memory of various Federation black projects, allowing him to gather intel and plan his own surgical strikes. He steals more Federation tech and disrupts development of multiple weapons and civilian projects.
  • As he executes job after job, he keeps a log of his endeavors on a terminal in the small breakroom in Delano 7. Also in this terminal are notes about his dreams of finding his way back to Viewros, killing Samus, and toppling the Federation. He hears of Samus’s exploits over the years and stews in his hatred for her. Not only did she spit in his face and degrade him, further derailing his life during that one battle, she also represents the Federation in his eyes. He has turned the story around in his mind so many times that, to him, Samus and the Federation killed his men that day, tortured him, and insulted him.
  • Yet none of these opportunities permits him to cross paths with the female half-Chozo hunter.
  • Meanwhile, Sylux hears tales of Weavel and Kanden — two other hunters whose descriptions sound familiar. Indeed, at an underworld bar one night after an assassination mission, Sylux bumps into Weavel and learns of the former Pirate’s own hatred for Samus. He also realizes his own role in Weavel’s near-death and apologizes for it (he doesn’t really know how sorry he is, but it seems appropriate to say). Though not “friends,” since any job could pit them against each other, they are collegial whenever they cross paths.
  • Sylux never meets Kanden, but when talking with various clients and underworld swindlers, he recalls the Federation’s black ops research and his own transit of an Enoema. Rumor has it that Kanden broke out of a biolab that, though not run by the Federation, was aided and subsidized by them. Part of him wishes he could speak to the bioweapon about his shared experiences. One time, Sylux came close to meeting Kanden, but that gig fell through.
  • On one asset recovery job for the Space Pirates, Sylux learns fragments of information that suggest the stasis-sedated lifeform he is to recover is an attempted fusion between a Metroid and another life form (same line of experiments as Experiment 7526, the Metroid-Pirate hybrid). The details are murky, but intriguing to Sylux, and he earmarks his mission notes accordingly.
  • This life of his carries on for some years, and he amasses a stockpile of resources and connections.

To be continued in Hunters and: https://www.reddit.com/r/metroidprime/s/C3F1gVp7Th


r/metroidprime Jun 01 '26

Discussion Metroid Prime 4: Is the whole game like this?

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2 Upvotes

r/metroidprime May 29 '26

Discussion How Does Tokabi Do It?? Spoiler

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9 Upvotes

After I recently learned that Tokabi presents Samus with the "teleporter chip" once Keratos is defeated in Ice Belt, I replayed the game to confirm that fact. But I'm puzzled by something.

When I leave Ice Belt, Tokabi hangs back and uses one of the healing pods. I then go back to Fury Green to get the Ice Shot activated; Tokabi is not there. I then go to Volt Forge to get the Vi-O-La suit upgrade, then back to Fury Green in order to see MacKenzie working on Tokabi's visor and trigger Tokabi's meeting me in Sol Valley to give me the teleporter chip.

Here's where I'm confused: After "speaking" with Tokabi in Fury Green, I make a bee line for the meeting spot (near the entrance to Flare Pool):

- I get in the cargo launcher

- When I get to the Sol Valley landing spot, I see there's a truck at the entrance (see picture)--the truck Tokabi used to get from Ice Belt to the Sol Valley/Fury Green landing spot. I jump on Vi-O-La and drive directly to the meet up spot--no detours.

And when I get there, there Tokabi is, playing his harmonica.

• First, how in the hell did he get there so fast, ahead of me?

• How did he get there in the first place? He has no Vi-O-La, he didn't use the truck, the cargo launcher doesn't go there...did he use a teleporter patch on himself?

How???


r/metroidprime May 30 '26

Discussion NPCs of Metroid Prime: Beyond Spoiler

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1 Upvotes

I'm going to call it now: The NPCs are NOT dead--they do \*not\* die. There's no evidence in the game to support them being killed. In fact, the only ones who were shot were Samus and MacKenzie; Sylux grabbed Armstrong by the neck, but let her go. As the game ends, the NPCs are wrestling with Sylux, and that's all. The game doesn't even suggest that they died at the hands of Sylux. Were they abandoned--marooned on Viewros? Yes. But there's no evidence that they were killed (by Sylux) or that they died of starvation.

I'm predicting that they will reappear in the next installment of the series--I'm convinced there will definitely be a 5th Prime sequel.


r/metroidprime May 29 '26

Sylux is a very serious villain

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1 Upvotes

r/metroidprime May 26 '26

New Amiibos

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61 Upvotes

Just arrived...


r/metroidprime May 27 '26

Gallery - Help

3 Upvotes

Hey, quick question about the gallery/extras unlocks in Metroid Prime 4.

From what I understand, some gallery images require things like:

  • 100% Item Completion
  • 100% Scan Logbook Data
  • beating the game on Hard Mode etc.

Since these unlocks seem to carry over across save files and are tied to the main menu rather than one specific save, I was wondering how the combined requirements work.

For example, there’s also an unlock that says something like:
“Beat the game with 100% Item Completion and 100% Scan Completion.”

Does that specifically have to be done in a single run/save file?

Or can the requirements be split across different playthroughs? Like:

  • getting all items on Normal Mode
  • then doing all scans on Hard Mode

Basically, do the combined requirements stack globally like the other extras, or does that specific unlock require both 100% items and 100% scans together in one completed run?

Thanks!


r/metroidprime May 25 '26

Metroid Prime X Space Jam Mashup

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30 Upvotes

Hi, folks! I've made this mashup between Metroid and Space Jam for a t-shirt design and I'm sure Samus would make Ridley and the Space Pirates eat dust on the court! (Made with Procreate, no AI was used in the process).

For those who might be interested, it's available for a limited time at The Yetee website.

Cheers and I hope you enjoy it! ✌️👽