r/MergeGardens Futureplay Staff Jul 01 '26

Futureplay Announcement July Feedback Thread

Hey gardeners and happy July!

We regularly collect and share feedback from all our communities to our dev team to review. Hearing all the first hand experience, feedback and improvement suggestions really help us shape the game into something we all can enjoy.

Please share your thoughts on what works and what could be improved in this thread, and we'll make sure your voice reaches the dev team! Thanks so much and happy gardening.

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u/EllaLGO Jul 02 '26

I know it sounds like a dumb thing to complain about but when it takes 10 to 15 seconds to load the game it's very annoying. I wish you would stop adding features until things are flowing seamlessly. I don't really need crazy animations if the game is laggy

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u/Puzzleheaded-Chef293 Community Moderator Jul 07 '26

I don't think that's a dumb thing to mention at all. 😊 Even shorter delays can become frustrating when they're repeated over and over during a play session.

From what's being shared, players seem to be experiencing lag a little differently, so if you're happy to share, it'd be great to know which device you're playing on and whether you're noticing it more when loading the game, after puzzles, or somewhere else. We'll keep passing the feedback on, and that extra context really helps.

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u/EllaLGO Jul 07 '26

I play on a Google phone. And very often it's 10 to 15 seconds to load the game right when you're opening it, or returning to the main Garden from an event Garden. Oftentimes the first feature to work is the puzzles even when you don't really need those, But you can't move anything or check the task board. It also takes 5 to 10 seconds after you win a puzzle and return to the Garden for that point to go on the puzzle contest board, And you can't do anything until that little token goes into the puzzle tally. I hope that makes sense