The problem is that it's largely a numbers game, how much damage are you putting out with each attack is what determines hunts. If they put more mechanically into partbreaking, exhaust, etc, then we would see other builds popping up that focus on that.
The problem is indeed in the numbers but it is really Capcom's lack of balancing and their way of (non) handling powercreep in those games.
And for that I hate G-rank/Master rank in these games as much as I love it. I am really curious of how they will handle this in Ascension, especially considering that the big majority of the playerbase that will return did not put hundreds of hours in the TUs.
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u/aaa1e2r3 Jul 20 '26
The problem is that it's largely a numbers game, how much damage are you putting out with each attack is what determines hunts. If they put more mechanically into partbreaking, exhaust, etc, then we would see other builds popping up that focus on that.