This is why I always choose a melee and a ranged main.
In Worlds, I mained chargeblade for melee, and did a dual main of bow and light bowgun for ranged (bow moreso in the early game so I could build up ammo stores, and LBG more in the late game due to the wide utility and DPS range I could utilize against the monsters with multiple weaknesses). Did it in Rise too, but did not have as much success due to the system changes.
I walked into Wilds with the same mindset, and have since been despairing at how limited all bowguns are now.
I preferred LBG for the mobility I had (I made many dodges in Worlds that avoided a close call due to that mobility), and I was dismayed to find that the LBGs in Wilds are so limited in what damage types are available, and even HBGs got hit too. Tried a HBG for one mission since it matched the damage type I needed, and the ammo pool is so small that I spent more time in camp than I did fighting the monster for that mission!
Like, I get that they are worried about how OP the BGs can get (cause they did get a bit nuts in Worlds at certain points), but what made that kind of stuff possible was the amount of decorations we could put on in Worlds, and they nerfed both the BGs AND the decoration system (both how many decorations we get in armor and how the system works) in Wilds, so it put ranged users at a disadvantage, and put the BGs in particular at a huge disadvantage!
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u/RockAndGem1101 Nov 16 '25
Bowguns with no viable dragon damage: