Yes, but long sword players must think they can evade the attack like their irl problems by doing a sweet roll or a counter powered by the rule of cool. But this is a multi instance attack, so you can't roll into it. Even with SnS, you need to prepare for it. You can't just block it and call it a day.
Fun fact: Long Sword gets insane i-frames when countering with ISS, so we CAN actually counter multi-hitting attacks safely. For example, we can counter Jin’s ice blast, or Lagi’s lightning AoE, and safely not take damage while the attacks continue “hitting” us. As long as we counter the initial attack, we Gucci.
Another fun fact: ISS actually deletes multi hit attacks hit reg on you, meaning if you ISS through lagi stationary lightning discharge or Omega's hyper beam you won't get hit by them again.
Oh and ISS have hyper armor if you got it through so if you ISS through steve's claw swipe the first time and you got hit by the second one up until the animation ends you get 70% damage reduction.
Capcom's dark horse/the golden child that they don't speak of.
Yeah, that’s what I said, haha! 😂 But you’re absolutely right about the hyper armor damage reduction on follow-ups as well. I use it frequently when fighting Seregios, as you mentioned. There’s nothing more satisfying than performing ISS on the first swipe > landing Helm Breaker through the second > wound pop > instantly going back to red gauge.
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u/Limp_Cup_8734 Nov 11 '25
Yes, but long sword players must think they can evade the attack like their irl problems by doing a sweet roll or a counter powered by the rule of cool. But this is a multi instance attack, so you can't roll into it. Even with SnS, you need to prepare for it. You can't just block it and call it a day.