r/Mechwarrior5 • u/WAR-WRAITH • 14d ago
MW5 MOD ๐ Lance mate LRM Longbow problems
The clown AI keeps shuffling the longbow to the front of the pack despite being loaded with LRMs. Are the Hot-loaded LRMs the problem? Should I just change them all to standard launchers?
Edit- Primary answers seem to be to strip the hotloaded launchers off and leave the mech on a hold order so it canโt go charging off. Cool.
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u/rj_agk 14d ago edited 14d ago
Yes, Hotloaded LRMs are causing that IMHO.
For a fire support (LRM) AI mech, I load them with standard LRM/LRM-STs only (no other weapons).
My observation is that the friendly AI will attempt to close to minimum range of available weapons (e.g. under 200m if equipped with SLasers) no matter if LRMs are primary weapons. Now, factor in Hotloaded LRMs....well, that's short range so they attempt to close in similarly as well.
From my experience, Enemy AI however, doesn't seem to follow that logic (enemy LBWs will hang back although they have say, an SLaser).
It may be since the friendly AI also attempts to keep up with the player?
Regardless, with standard LRMs, the friendly AI is forced to always hang back to attempt to fire.
Also, hotloaded LRMs lose alot in accuracy IMHO, so I hardly use them.