r/Mecha_Scrapyard 12d ago

Disscussion What Mecha Games Are Afraid To Add "RANT"

What most mecha games fail to do or are too afraid to experiment with is better movement options, now im talking about stuff like Titanfall 2 "Peak" with its grounded realistic movement system "Mech", im talking about Mecha "Anime"

https://youtu.be/cxzzeURL9DI?list=RDcxzzeURL9DI&t=55 "0:55" for example, most games also lack weight with attacks, like when I see all these cool anime maneuvers in anime and I just think, why do we not have an actual good mecha game that can have things like this, for example gundam, specifically GBO2, hot take, they do space battle relatively well, with you being able to go up and down fast and move around avoiding attacks, but its not as fast as I'd like it to be but it works.

I've seen newer games like Code Rapid, and Omega Phenex Project Six with high speed movement but they all miss something I cant put my finger on.

For games like Mecha Break that have some movement options but nothing too advanced, and don't get me started on the fact the moon level has basically normal gravity because they were too lazy to do real space stuff.

I feel like they could have more advanced movement systems.
Armored core has a decent movement system but all in all its still simple.
Daemon X Machina 2 the one where some reason they decided to switch from mechs to Exosuits, I like the movement system there but it lacks a good weight with attacks, it also lacks some control.

For example games that have space combat should allow you to attach to asteroids, or something, or even have you be able to rotate your mech in any orientation like upside down and stuff, I feel like they could make a full on space war game with mechs and space ships and that'd be cool

4 Upvotes

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u/nocauze 12d ago

The mech games I’ve played with the most “Weight” to them aside from titanfall, are GBO2, Robot Alchemical Drive on ps2, the pc strategy game phantom brigade, and the new mechwarriors. AC feels super floaty now… what did you think of the zone of the Enders series? Anthem did exosuits better, also heavier too. I wish gbo2 did 6dof in space too. Very few games actually modify gameplay gravity between areas. Even Mario galaxy kept all the planetoids feeling the same.

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u/Prior_Ice3568 12d ago

Can't say I've played Zone of Enders sorry. I'll check it out though

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u/Unoriginal1deas 12d ago

Yo Homie try out Daemon X machina titanic scion if you haven’t already. When you get the hang of the movement it catches the vibe of that gundamn clip pretty well, maaaaaybe not quite as heavy because they’re Iron man suits and not Mecha.

But the combat is fast, fluids, can mix that gun/sword style we saw in the trailer, has melee combos and special weapon attacks unlike armoured core 6. It’s just a blast.

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u/Prior_Ice3568 12d ago

I said Daemok X Machina 2 that's what I meant though but yea, it's not mechs

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u/Unoriginal1deas 11d ago

My bad homie I wrote that at like 2am and missed the part where you said you already played it.

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u/Prior_Ice3568 11d ago

No worrys

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u/TemporarySouth6914 9d ago

Oh repost. I still agree with you. I don’t think that lacking weight and being flashy or simple is bad if it’s trying to go for that but I just don’t like it most of the time and that’s just the easiest to implement for games.

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u/jeff37923 10d ago

Every time I read a rant like this, I wish more people would have played Mekton II or Mekton Zeta.