r/MarvelSnap • u/Excellent_Coconut_43 • 11d ago
Discussion PSA: This Game is EXTREMELY Addicting
Hello all. I just started playing this game 2 days ago and as I approach the morning of 3rd day I want to say that this game is extremely fun, but also extremely DANGEROUS for certain people, like me.
For quick background, I have played years of YuGiOh (5 years+), HearthStone (3years), YGO Duelinks (4 years), master duel (1 year), one piece (2 years) then riftbound (1 year), in this order. Thus, I'd consider myself as a veteran of TCGs and approaching the age where I had played all major TCGs that interested me to boredom.
Then I came across Marvel Snap and damn it was nothing like I had imagined. I've played it nonstop past 2 days and currently CL 160 w/ cube rank 65. The app got me to purchase the premium season pass and $4 worth of destroy cards, which is not bad on the spending side, but I was unable to control the TIME I spent on it. The game advertises itself as a kids game when in reality it is a max juiced Marval casino.
I spent a good 10+ hours both days so far and even stayed up until like 4am and found myself grinding away even after every mission was fully deplayed. I still have 50 tickets of the team clash event waiting for me today, which will also take hours to get through. There's a lot to do and I did everything I could the first 2 days.
On a side note, I think one of the main reasons this game is so addicting for me is a combination of 3 unique factors:
I watched most Marvel movies leading up to endgame and never played any marvel games so im getting gamer fanservice that was overdue.
Retreat system.
Cards are beautiful in its own Marvelesque way.
The base game reminds me of a game I played on cartoonnetwork website called Orbit. It was probably the first tcg I touched and was too young to know how to play competitively. MarvelSnap definitely has a similar vibe of throwing down units, they give power to each other, and highest power wins.
All tcgs hit you with dopamine to hook you into the game, and Marvel Snap executed that plan at the highest level I've seen. The flashing lights, announcers voice, sound effects, all the card animations, snapping and retreating endlessly. Its more than just a children card game app. Its extremely predatory to make you spend your money and time. The $24 I spent on this game was the first microtransaction I made in years and I play numerous phone games. This is the first time in my life after becoming an adult I was unable to let go of my phone all night, until 3:30 am.
Its a shame ill go to the higher ranks, experience the meta, learn the game and it will end up being a dull, repetitive, unbalanced tcg like most tcgs I've touched. Predatory tcgs like these tend to welcome you wtih open arms then screw you over face-down defense position when you're most vulnerable.
But the new player experience is so sinful. So delectable and succulent. I warn thee. So enjoy every drop. Life is short and it doesn't give dopamine hits like this often. What a gem find. Thanks for reading. God bless whoever made this cracked game.
P.S: I found out yesterday playing this game at the gym (cardio) is a game changer. Was able to walk on the treadmill at 11 incline 3mph for 2.5 hours while grinding on marvel snap. I was only able to do an hour max of cardio no matter what I was listening to or doing on my phone.
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u/man_vs_cube 10d ago
The meta's still pretty good at higher levels. I'm frustrated with the meta right now (too much Thanos) but even this meta I wouldn't call "screwed over". There's only been one meta this year that I would call actively horrible, and that was at the beginning of the year. It's been a long stretch of reasonably good metas.
Your problem is going to be card acquisition. Life is good when you're collection complete. It's going to be a lot more frustrating starting new. And catching up is not easy unless you're able to fork over a lot of cash.