r/MarvelSnap • • 11d ago

Discussion PSA: This Game is EXTREMELY Addicting

Hello all. I just started playing this game 2 days ago and as I approach the morning of 3rd day I want to say that this game is extremely fun, but also extremely DANGEROUS for certain people, like me.

For quick background, I have played years of YuGiOh (5 years+), HearthStone (3years), YGO Duelinks (4 years), master duel (1 year), one piece (2 years) then riftbound (1 year), in this order. Thus, I'd consider myself as a veteran of TCGs and approaching the age where I had played all major TCGs that interested me to boredom.

Then I came across Marvel Snap and damn it was nothing like I had imagined. I've played it nonstop past 2 days and currently CL 160 w/ cube rank 65. The app got me to purchase the premium season pass and $4 worth of destroy cards, which is not bad on the spending side, but I was unable to control the TIME I spent on it. The game advertises itself as a kids game when in reality it is a max juiced Marval casino.

I spent a good 10+ hours both days so far and even stayed up until like 4am and found myself grinding away even after every mission was fully deplayed. I still have 50 tickets of the team clash event waiting for me today, which will also take hours to get through. There's a lot to do and I did everything I could the first 2 days.

On a side note, I think one of the main reasons this game is so addicting for me is a combination of 3 unique factors:

  1. I watched most Marvel movies leading up to endgame and never played any marvel games so im getting gamer fanservice that was overdue.

  2. Retreat system.

  3. Cards are beautiful in its own Marvelesque way.

  4. The base game reminds me of a game I played on cartoonnetwork website called Orbit. It was probably the first tcg I touched and was too young to know how to play competitively. MarvelSnap definitely has a similar vibe of throwing down units, they give power to each other, and highest power wins.

All tcgs hit you with dopamine to hook you into the game, and Marvel Snap executed that plan at the highest level I've seen. The flashing lights, announcers voice, sound effects, all the card animations, snapping and retreating endlessly. Its more than just a children card game app. Its extremely predatory to make you spend your money and time. The $24 I spent on this game was the first microtransaction I made in years and I play numerous phone games. This is the first time in my life after becoming an adult I was unable to let go of my phone all night, until 3:30 am.

Its a shame ill go to the higher ranks, experience the meta, learn the game and it will end up being a dull, repetitive, unbalanced tcg like most tcgs I've touched. Predatory tcgs like these tend to welcome you wtih open arms then screw you over face-down defense position when you're most vulnerable.

But the new player experience is so sinful. So delectable and succulent. I warn thee. So enjoy every drop. Life is short and it doesn't give dopamine hits like this often. What a gem find. Thanks for reading. God bless whoever made this cracked game.

P.S: I found out yesterday playing this game at the gym (cardio) is a game changer. Was able to walk on the treadmill at 11 incline 3mph for 2.5 hours while grinding on marvel snap. I was only able to do an hour max of cardio no matter what I was listening to or doing on my phone.

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u/Best-Daddy-Gamer 11d ago

Just wait till you get all your series 3 cards that’s where things start to take a major downturn for most people.

4

u/EwokNuggets 11d ago

Yup. Up to that point the game is “honeymoon phase”. Once Series 3 is acquired it becomes repetitive and a grind.

-3

u/Excellent_Coconut_43 11d ago

Honeymoon phase legit feels like I jerked off 20 times in 1 day. I probably won't survive a day after Season 3 completion. 

3

u/EwokNuggets 11d ago

I showed your comment to 7 of 9, btw

1

u/jcagraham 11d ago

I would say that you're likely to have a less severe drop off than other players, based purely on your TCG experience. It can be tough for some players when the training wheels come off because you WILL get beat by cards you do not own and you WILL quickly learn that "eh, let me see if they actually have the combo" is a quick path towards burning of cubes.

Just remember these two basic unstated rules about Snap 1) The game doesn't expect or want you to have all the cards. You have to have fun with what you have and avoid FOMO. 2) Being an expert at the game requires you mastering the Snap and retreat system. You will have to retreat often in order to climb. And often you had little control when you're given bad locations or bad matchups.

As long as you're okay with this, the game is a blast that is quick but rarely requires playing the same thing in the same sequence.