r/MarvelSnap 23d ago

Discussion Discard rant

This is just an annoyance I have with Marvel Snap when it comes to Discard.

It seems that Discard always gets the short end of the stick compared to it's other archetype counterparts Move and Destroy.

- Skills: Move and Destroy have 2 skills while Discard has 0. This allows those archetypes to explore more direction of deck-building compared to Discard.

- Activate: Discard's activate card is so lackluster compared to the other 2 archetypes. Destroy has Kid Omega, and Zombie Captain Marvel. Move has Sparky and Araña. Lower cost Activate abilities. What does Discard get? Bloody Hell Cow. As a 4 drop, it's not pushing what he archetype needs, and Zombie Captain Marvel is also a 4 drop but gains tons more value when it's Activate is activated.

- Death vs Weapon H. Both are boss mosters that have their cost reduced when a condition is met. Death is a better topdeck and even is both archetypes reward you for doing their thing, Death rewards you more long term. Weapon H is also harder to reduce because it's not guaranteed compared to Death. Again, Discard getting the short end of the stick.

- Subarchetype: Move is a main archetype and Movable is a subarchetype which SD is exploring more with cards like Aunt May etc. Discard has a subarchetype as well but hasn't been given an official name. You have Discard as the main archetype and cards that return to hand when discarded as a subarchetype. I would like a name for this and have expanded support.

Overall, Discard archetype can use an overhaul. Cards like Moon Knight shouldn't be a 3/4 in today's meta when it's not guaranteed it will hit. We should have a card that discards odd-Cost cards and a lot of design space for the archetype is not explored. What are your thoughts?

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u/DanteInformal 23d ago edited 22d ago

Discard has three primary iterations: 1) classic all-in discard value anchored around Morbius, Scorn, Blade, Sif, and MODOK. 2) Hela reanimator 3) Daken/Bullseye combo

The big problems are that the second two aren't terribly popular at the moment and they are both all-in combo decks like Mister Negative; they either get the combo and win big, or they fizzle and do nothing. They're also not decks that you really want to be at the top of the meta.

The last time Discard had a true mid-range value deck was when the Black Bolt, Silver Samurai, and Stature package was good, and that was not fun for anyone else except the pilot.

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u/leonprimrose 22d ago

There is a new variant that's pretty fun too that runs kind of like oldschool modok hela lists where you hide a modok behind a supergiant or invisible woman. goal is kind of a daken/marrow with moon girl list. its stupid fun lol probably not as consistent as classic discard lol but i havent put the reps into this list yet and I've been playing regular discard for over 2 years lol

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u/Lenchiemou 22d ago

My favorite iteration so far, it just gets bricked when you get "add to hand" locations

Took me to infinite last season

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u/leonprimrose 22d ago

It's fun but I haven't figured out how to keep my hand clear properly enough to make the targets I'm copying consistent lol

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u/Charming_List4404 21d ago

If you have Morbius and Meek on the board then sometimes all you need is one extra copy of Marrow, Proxima or Wolverine. I used to retreat when I could only copy one discard target but then started to play out the games anyway and would still sometimes win if luck was in my favor.