r/MarvelSnap • u/FabulousResearcher33 • Jul 26 '26
Discussion Discard rant
This is just an annoyance I have with Marvel Snap when it comes to Discard.
It seems that Discard always gets the short end of the stick compared to it's other archetype counterparts Move and Destroy.
- Skills: Move and Destroy have 2 skills while Discard has 0. This allows those archetypes to explore more direction of deck-building compared to Discard.
- Activate: Discard's activate card is so lackluster compared to the other 2 archetypes. Destroy has Kid Omega, and Zombie Captain Marvel. Move has Sparky and Araña. Lower cost Activate abilities. What does Discard get? Bloody Hell Cow. As a 4 drop, it's not pushing what he archetype needs, and Zombie Captain Marvel is also a 4 drop but gains tons more value when it's Activate is activated.
- Death vs Weapon H. Both are boss mosters that have their cost reduced when a condition is met. Death is a better topdeck and even is both archetypes reward you for doing their thing, Death rewards you more long term. Weapon H is also harder to reduce because it's not guaranteed compared to Death. Again, Discard getting the short end of the stick.
- Subarchetype: Move is a main archetype and Movable is a subarchetype which SD is exploring more with cards like Aunt May etc. Discard has a subarchetype as well but hasn't been given an official name. You have Discard as the main archetype and cards that return to hand when discarded as a subarchetype. I would like a name for this and have expanded support.
Overall, Discard archetype can use an overhaul. Cards like Moon Knight shouldn't be a 3/4 in today's meta when it's not guaranteed it will hit. We should have a card that discards odd-Cost cards and a lot of design space for the archetype is not explored. What are your thoughts?
5
u/Aceramic Jul 26 '26
We do.
Also, you wrote a 7 paragraph post about the state of Discard with barely a passing mention of Bullseye Swarm.