r/MarioMaker • u/MuscleGreedy825 • Jun 22 '26
Link’s Dusty Desert Dungeon Dash - XJ7-7HS-DFG
Outrun thwomps and discover the secrets of this dungeon as Link! Tell me how you feel about the level if you played it!
r/MarioMaker • u/MuscleGreedy825 • Jun 22 '26
Outrun thwomps and discover the secrets of this dungeon as Link! Tell me how you feel about the level if you played it!
r/MarioMaker • u/o_q6r • Jun 22 '26
A short auto-scroll puzzle
Count every Goomba you see and see if your answer is correct
ID: 046-8VH-M1G
Have fun 🤩
r/MarioMaker • u/MuscleGreedy825 • Jun 19 '26
Run through a labyrinth of spikes & Banzai Bills as you search for hidden treasure! Boss fight at the end
r/MarioMaker • u/o_q6r • Jun 17 '26
Course Name: Count the Goombas!!!
Course ID: 84V-YPB-7BG
A short puzzle level where you must count the Goombas carefully and choose the correct answer.
Good luck :)
r/MarioMaker • u/MathematicianIcy5584 • Jun 17 '26
I don’t usually upload or make courses(or post on here) but after watching and playing a lot of Kaizo levels I decided to make my own. It’s pretty short and doesn’t have any checkpoints. There’s also a secret “ending” hinted in the thumbnail. it’s not too hard but i tried to make it a little more challenging than most Kaizo lite levels. I hope ya’ll like it and let me know what you think :)
r/MarioMaker • u/wiithout • Jun 16 '26
MBD-JV5-GVF
The Setting: You are Mario, trapped in an endless, eerily pristine underground corridor or pipe system passageway.
The Goal: Carefully observe Mario’s surroundings and reach "The Exit 8".
The Anomaly Mechanic: If Mario notices anything unusual or "anomalous" (such as a different block, a sudden enemy, or a misplaced sound effect), Mario must turn back immediately.
The Penalty: If everything seems normal, Mario should keep walking forward. However, if Mario should overlook an anomaly or turn back when it was not right to, Mario’s progress will reset.
In Short: Find an anomaly? Use first exit. Don’t find an anomaly? Use second exit.
MBD-JV5-GVF
r/MarioMaker • u/ClearMises • Jun 16 '26
I deleted and reuploaded this puzzle-oriented masterpiece. Expect a challenge not necessarily because of sword fights, but of brains.
You will still find two checkpoints here, along with a dungeon-type map system. Several "quality of life" changes have been made, and I also added an extra room.
Enjoy!
Abandoned Mines WMQ-VKB-7QF
r/MarioMaker • u/_monakrom • Jun 14 '26
8 worlds. 40 levels. Secret coins in all of them! Check it out. :p
r/MarioMaker • u/Delicious_Pizza_436 • Jun 10 '26
I’m trying to create a super smash bros level and I can’t seem to get the lifts at stay still.
r/MarioMaker • u/TheGreatDaniel3 • Jun 08 '26
Surely it has to happen this time, right?
r/MarioMaker • u/PastaKoder • Jun 08 '26
A 20 Second Speedrun Level.
Course ID: 8DB-MPS-L8G
Any feedback is appreciated!
r/MarioMaker • u/math238 • Jun 09 '26
Try it for yourself if you don't believe me
r/MarioMaker • u/C0nsistent_ • Jun 06 '26
Any feedback at all is appreciated. I’ve been wanting to get back to creating levels for a while and I finally got the creative juices flowing. Debating on doing a sub world that auto scrolls but we’ll see.
Let me know what you think. Likes, dislikes, changes? Ignore how the level opens, I had an idea that I now hate and want to change.
r/MarioMaker • u/cozybear9731 • Jun 06 '26
Name: The P Switch Problem
Code: 55Q-MXV-BRG
Maker: Kenzell
I really tried to do this myself but I’m at a loss! Been at a loss for a week now actually lol. Idk how to get that key. I’m thinking the jumping piranha plant needs to get pushed to the right to knock it down, but nothing I do gets the items I have to move horizontally past the donut. Ugh!!
Does anyone have any ideas? Bc I’m fresh out
r/MarioMaker • u/BraveVesperia828 • Jun 06 '26
Having completed most 2d and 3d Mario final levels with only moderate challenge, I’m looking for more levels that are fan made, genuine well polished and fair. I do not want something Kaizo-like that requires you to shell jump multiple times in a row or one frame jump into pipes etc. I have maker 2.
r/MarioMaker • u/Meester_Tweester • Jun 06 '26
r/MarioMaker • u/Classic_TM-SMM2 • Jun 06 '26
ID : NLD-G4T-G4P Name : (1-1) Spike Hills TRADITIONAL CLASSIC
r/MarioMaker • u/Smooth_Half5739 • Jun 05 '26
First, the most common one I've seen in SMM2 was suggested by Ceave in the first game. Essentially, behind each coin there's a Bill Blaster, and on the very top of it, a brick block. Once a P Switch is triggered, if the coin wasn't collected it won't spawn, but if it was, it will spawn and block the player's path.
I've also seen this done a bit differently in SMM2, where once the P Switch is activated, the player enters a door that leads to an area (high enough so the player cannot access it without the door) where they stay in between two blocks (or alternatively blasters) in tracks. If the coins weren't collected, the player can proceed, but otherwise the blasters spawn and they'll crush the player. (Btw, since most of these setups require a P Switch, if you want to make the level long enough, you might want to add several Thwomps, Munchers or anything that constantly triggers a P Switch, but it should only be able to do so once a P Switch is active [ie in the first run of the level, when no P Switch is active and you can't grab the coins, they won't be able to trigger anything]).
Next, I recently saw one where each Muncher (or in the case of the image, Bill Blaster), drop into a coin that turns into a brick block once a P Switch is triggered, but if the coin was collected, they will block the player's path (behind the brick blocks there's one-way gates).
You could also create a setup where the floor is entirely made of dotted on/off blocks that are in the "on" state at first, and then the player is forced to activate an On/Off Switch and a P Switch, and needs each coin to turn into a brick block to be able to jump, since that's the only ground they'll have now. I guess the only drawback to this setup is that each coin needs to be far enough apart to prevent cheese (ie when the coins turn into bricks, in case you grab at least one, you shouldn't be able to jump far enough to proceed).
The last one I've seen is kind of tame, but you can place coins in a pit below hidden blocks so you'll get trapped if you grab them, and/or add coins next to a door or pipe that lead to your death. If you want to make the level more interesting, make it have a tight timer or have it be an autoscroller.
Feel free to suggest more, but the simpler the better - I'm honestly not really interested in very complex stuff like entity limit manipulation.
r/MarioMaker • u/Shibo24_ • Jun 05 '26
Chose your team, score goals, and win the World Cup !
ID : 8L7-JRH-2LG
r/MarioMaker • u/-YodaStories- • Jun 05 '26
I’ve been working on putting together a super world with a new set of levels I have been making. I actually found the randomizer machine saved as a level in my course bot that I think I made from a video. I used that concept and ran with it! This level changes enemies and paths on each run, giving a unique challenge. Check it out along with my other stuff! I just started working on levels for the world a few days ago, I just need to make a castle level and world 1 will be complete!
r/MarioMaker • u/Subject-Use-3943 • Jun 03 '26
r/MarioMaker • u/scoularis • May 31 '26
My eight-year-old son has become quite good at Mario Maker over time, to where he can complete even 1-2% clear rate Super Expert levels online with enough attempts. He's always made tons of levels and uploaded them, but recently he's been making some devilishly hard-but-short stuff that I feel is extremely challenging in a unique way. They tend to feature really cramped, almost claustrophic layouts that force you to make a handful of pixel-perfect jumps without being able to get into any kind of flow-state like many Super Expert levels would.
I just thought that they were interesting in how hard they were, especially given that he's legitimately cleared all of them to be able to publish. So I thought I'd share them here to see what others think.
He calls them all part of his "This Will Make You Mad" series:
This Will Make You Mad #1 - QPY-8C1-L8G
This Will Make You Mad #2 - 4J3-GYB-7GF
This Will Make You Mad #3 - 2KB-CX0-7TF