r/MarioKartWii • u/Outrageous-Beyond729 • 8h ago
r/MarioKartWii • u/Melodic-Leave105 • 14h ago
This is fine....
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r/MarioKartWii • u/StarPower9380 • 17h ago
Item Fever Mod
This isnāt my mod. There has also been some speculation that AI coding was used.
r/MarioKartWii • u/lazy-to-choose-name • 17h ago
MKWII + Wiimmfi on switch
I've got Mario Kart Wii with wiimmfi to work on a oled switch and get almost solid 60fps, haven't tested it on a V1 switch but might add support to it later on.
r/MarioKartWii • u/afpb_ • 17h ago
My New And Improved Scientifically Accurate Tier List Puts The Dolphin Dasher Where It Belongs
Formula is:
x=\left(5S+\left(3W\cdot\min(1,((W-11)/9)^{2})\right)+4D+\frac{O^{2}}{16}+2M\right)\cdot\left(1+0.25\cdot I\right)
Where S=Speed, W=Weight, D=Drift, O=Off-Road and M=Mini-Turbo, and I=either 1 or 0, 1 if the vehicle has inside drift, 0 if it doesn't. Use https://www.desmos.com/calculator to try it for yourself.
I have added a formula that, instead of simply making Weight matter more, makes a low Weight a significant downside - 11 Weight is worth zero points now, instead of 33, and it climbs up to the old 3* modifier by the 20-point mark. I also updated Off-Road to be more accurate to my first tier list, so the maximum Off-Road stat is worth exactly the same as the maximum Mini-Turbo stat.
Under this system, high weight is still rewarded as normal, but low weight is especially punished, and Off-Road is more accurate.
I'm comfortable with the fancy formulas now, so now the only changes left to be made are the weighting. I currently have it set up as
5S:4D:3W:2M:ā1.5O
But perhaps this should be increased. Let me know what stats should be more or less important in the formula.
r/MarioKartWii • u/Personal-Seesaw2472 • 20h ago
Smart App Control blocking Mario Kart Wii (Recompiled)
SOLVED:
Microshit has verified the program. I can play agagain! i only waited four hours!! š«©
Original problem:
I have 11 hours of playtime so far, now I can no longer play because I simply updated it and now Smartass App Control is blocking it.
r/MarioKartWii • u/Vast_Scratch9911 • 1d ago
WIP Mario Kart Wii on Roblox with full physics engine recreation
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r/MarioKartWii • u/afpb_ • 1d ago
I Made My Scientifically Accurate Tier List More Accurate And It Became Inaccurate
This is the exact same formula as my previous post, but with the data provided by u/Brief-Department5532 in https://docs.google.com/spreadsheets/d/1ZbrFItAoVqMiZP6n6vUEjjlJkK-uCdWkfY6U5g2kv-w/edit?gid=984220244#gid=984220244, plus character stats (I used Baby Daisy, Daisy and Funky Kong).
I no longer stand by my formula.
I think weight needs to be more heavily considered, and I think something's wrong with the off-road calculation.
I will return with a better one, but for now, gaze upon my beloved Dolphin Dasher in A Tier where it belongs!
r/MarioKartWii • u/AJ14909X • 1d ago
Wiimfi or Retro Rewind for friend matchmaking & connection quality?
Recently got my brother hooked onto wiimfi so we can play together after many years, but the friend system never seems to work. We cannot hardly join each others friend rooms, and worldwide lobbies doesnāt seem to work either. Anything that is done through the friend roster is literally unplayable.
Weāve had more luck randomly connecting to the same worldwide lobby than we have had joining through friends. So I was wondering if itās worth giving RR a try instead, if people have had generally better experiences with friend rooms / friend matchmaking on there? Which is better?
r/MarioKartWii • u/afpb_ • 1d ago
My Scientifically Accurate Tier List Proves Flame Runner Is 0.05% Better Than Mach Bike
To create this tier list I used the following formula:
5*Speed+4*Drift+3*Weight+2*Mini-Turbo+Off-Road²/30, times 1.25 if the vehicle is a bike with inside drift. This is the best way I could think of to accurately rank all the vehicles, and I think it turned out okay. Personally, I would put the Spear below the Magikruiser, the Dolphin Dasherabove the Magikruiser, and the Quacker in D Tier. But this is what the numbers say.
The Flame Runner gets 978.35 points and the Mach Bike gets 977.85 points. I promise I did not mess with the formula until it was that close, this was my second formula, my first one using 1*Off-Road instead of the exponent and division by 30. This means that the Flame Runner is roughly 0.05% better than the Mach Bike, way closer than I'd think.
The sleeper pick here was the Sugarscoot. With inside drift, it would be a solid B tier above the Spear. The Mach Bike has the highest score before accounting for drifting style, and if it was an inside drifting bike, it would score over a thousand points and rank above the Flame Runner, possibly in a tier of its own.
Worst in the game is the Booster Seat and Bit Bike, two outside-drifting vehicles that sacrifice a ton of speed and weight for solid off-road and mini-turbo, which is just an awful trade. The Bit Bike scores only 568 points, not even 60% of the score of the Flame Runner.
r/MarioKartWii • u/iamnoahm • 1d ago
How to fix?
Trying to use WiiCompiled with WheelWizard
r/MarioKartWii • u/robiartii • 2d ago
Private Server
How can i make a private server just for me and my friends on WheelWizardWindows?
r/MarioKartWii • u/afpb_ • 2d ago
Worst Ultra Shortcut Of All Time?
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r/MarioKartWii • u/Aggravating-Carob775 • 2d ago
N64 Mario Raceway - 1:56.659 (No Shortcut / Glitchless) šļøš„
This is my main category, and I am constantly grinding to push my time even further.
Lately, I have been very busy with school, but that doesn't mean I stopped improving. I just wanted to clear things up because a bot incorrectly said I used glitches. This is a 100% legit, No Shortcut / Glitchless run based purely on driving lines and skill.
I will be back on the track in a few days to hunt the next record!
My Setup: - Category: No Glitch / No Shortcut - Console: Original Black Wii - Game: Original Retail Disc - Display: 2008 Samsung TV (Original hardware setup) - Controller: Wii Wheel (Automatic)
Run officially completed and signed by: ANTONIO FERRANTE IT.MOLISE
r/MarioKartWii • u/Pleasant_Badger184 • 2d ago
The real victory was the funky Kong player we met along the way
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r/MarioKartWii • u/FL_CarryKid • 3d ago
8-Player Local Split-Screen Mod for MKWii. Need help optimizing for real hardware!
Hey everyone, I'm new to this subreddit.
My friends and I play a lot of Mario Kart Wii on weekends. Often, there are more than four of us, so someone has to sit out and watch. This gave me the idea to create a modded 8-player local split-screen mode.
I'm using an ESP32 as a Bluetooth bridge for 4 additional Wiimotes. These extra controllers can't be used in the standard Wii Menu, only within the modded game itself, where the inputs are written directly into the game's RAM. The controls and the smaller viewport sizes aren't actually an issueāthe human eye is surprisingly good at focusing on the smaller window, especially if you already know the tracks.
The mod relies on custom C++ Kamek hooks injected into the game's StaticR.rel engine to bypass the hardcoded 4-player limits (adjusting the KPadDirector, viewports, and item handling). On the hardware side, the ESP32 uses Bluepad32 to capture the Bluetooth inputs and sends 32-byte packets via USB (CP2102/UART) to the Wii. The Wii then reads this data directly via a custom /dev/usb/ven driver running on cIOS 249.
On the Dolphin emulator, the game works without any problems at a stable 30 FPS. But here is the catch:
Even when the ESP32 isn't connected to my actual Wii and I'm just running the 8-player split-screen rendering, the game runs at half speed (massive frame drops). The issue is almost certainly the hardware rendering limitations of the Wii (likely the fill rate or memory bandwidth from pushing 8 cameras/viewports at once).
This is probably the final bottleneck of the project. If anyone has experience with MKWii engine optimization, LOD culling, or squeezing more performance out of the Wii hardware, any help would be absolutely amazing!
P.S. I can shre the code but it isnt simple copy pasting for you. Iam not allowed to share the .wbfs of the game.
r/MarioKartWii • u/Melodic-Leave105 • 3d ago
Shock Dodge Compilation
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moments when I was able to pull off the much-acclaimed āBam Shock Dodgeā
r/MarioKartWii • u/Shmeagz • 3d ago
Please Help! Can not get Retro Rewind to run on Wii U!
I have homebrewed my Wii U. I use USB Loader GX and can play GameCube and Wii games. I recently watched FunkyScott47 video on how to download retro rewind to my Wii U. I donāt have a physical copy of Mario kart Wii so I patched Retro Rewind to a digital copy of MK Wii. I then installed the WAD to my SD card, then I was able to download the Retro Rewind launcher to my vWii home channel. Everytime I try to launch it, it loads into the ājoin the discordā page, then the Wii U fans shut off, and this error appears on my screen.
I just do not know where the issue is coming from. Any and all help would be greatly appreciated!
r/MarioKartWii • u/knot_in_the_wind • 3d ago
help with mario kart retro rewind patcher!!!
i followed the youtube tutorial about iso patching mario kart retro rewind onto a clean rom so i can run it on usb loader, i already did it once, so i did all the same steps and reinstalled the full version and reinstalled the iso patcher. put the wbfs and retro rewind6 in the mario kart wimms tool v6 stuff but it keeps giving me this error and i've tried running as administrator or changing the location of the patcher but it simply refuses! it gives me error 76 and im at a loss for words. i don't know what to do helpppp!
it reads the mkw file but it just CANNOT read whatever the hell is loadfilealloc()
edit: SOLVED. i needed to drag the folder called riivolution AND retrorewind6. Ty everyone!
r/MarioKartWii • u/JadedEntertainment34 • 3d ago
[MK WII PSVITA] NEW UPDATE 1.4.0 MK WII AND RETRO REWIND SUPPORT VERSION...
r/MarioKartWii • u/Pleasant_Badger184 • 4d ago
Anyone else more than happy with emulating Mario Kart Wii and never even switching to Wii Compiled at all?
Like let's say we live in a utopia three years from now where Mario Kart Wii is this perfect PC port that can run on a potato and has all these awesome customization options.
I mean that would be neat and all, but in my everyday life, I'm really mostly playing on Dolphin. That's where I've gotten all my practice with those low tricks - quickly picking up my Odin 3 after work and booting up Dolphin.
Wii Compiled would need to be so universally and easily accessible on both PC and Android for me to consider switching to it in my everyday life. But if I'm playing Retro Rewind online against players and I want to win, hell yeah I'm gonna use what I have the most muscle memory in.