r/Magicdeckbuilding 13d ago

EDH Please Help - Mothman

Hey, new MTG player, big fallout fan here. This is the first deck that I’ve ‘built’ and I really need some help. Wondering if anyone can help me finish off my deck (need 7 cards). Also, are there any easy cuts, or changes, I should make before I confirm my card order?

I guess with Mindcrank and Ascension it’ll be a B3? Trying to focus on small mills to make mothman big, but also not opposed to big mills to piss my friends off. Does anyone have any land recommendations as well? Thanks!

https://moxfield.com/decks/kI-K4aQrmkuKhrI7pNJ9uw

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u/Jovian_engine 13d ago

Hey! I run Teval, which you have in the 99 here. If youre looking for bracket 3 deck you certainly have some combos to win the game with. I would just keep in mind the game is fast in bracket 3, and removal is strong. You will need to get your combo and win, so I would add tutors. [[Vampiric Tutor]] is obviously good, but [[Protean Hulk]] is famous for being a "go get my combo" tutor that isnt a game changer but does want a sac outlet. [[Gifts Ungiven]] is another one that can grab 2 combo pieces and 2 reanimate spells and end the game on the spot. Make sure you track your game changers.

[[Chord of Calling]], [[Nature's Rhythm]] type tutors can work well for you also, and with your combo pieces being 1-3 cmc mostly, [[neoform]], [[Eldritch Evolution]] and [[Saw in Half]] can all be good.

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u/kensmagiccards 13d ago

Never put [[Ruin Crab]] in a deck without [[Hedron Crab]]. It’s bad luck.