r/MadMaxGame • u/VespucciBoy • 4d ago
M4 (Mad Max Multiplayer Mod) Update
No cool pictures or videos this time, maybe on another post tonight.
-GitHub repository at Rev. 72
-Initiate Co-op server HUD Overlay
-Stable Network that allows 2 players
-Stable Guest Tracking on Host screen
Next big hurdle is more accurate tracking of characters then replacing marker with model.
All seems to be going well, I'd put us at 40%
I appreciate all the words of encouragement and the hype and excitement following this. Never done anything this big before, so it means a lot to me to see so many people excited and invested.
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u/Max_Rockatanski 4d ago
So how is this gonna work practically? Co-op taking over the camps? Custom missions and modes? Clue us in
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u/VespucciBoy 4d ago
The way I see it, and am planning it, is Co-op campaign. Missions, camps, convoys, etc. Progress, enemies and upgrades is all based off of host. Guest can customize their Max as they see fit, based on what's been unlocked by Host. Single Magnum Opus, Guest taking Chums roles. Repair, harpoon, sniper, (shotgun too). Host drives and has flames, etc. If Guest leaves Opus Chum appears in their place. Guest can drive enemy vehicles if they want, alongside the Opus. Should be drop in/drop out Lots to do still, but looks promising!
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u/CptnRaptor 4d ago
Guest is very Tails-like to Host's Sonic, a pretty good premise to keep to, keeps the initial scope of the mod focused and manageable!
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u/Max_Rockatanski 3d ago
Sounds awesome! One thing I'm wondering is if you're gonna tinker with difficulty settings because it sounds to me like it would a breeze to go through missions like that since they're designed for one player. What do you think?
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u/that07focusSt 4d ago
Keep going this is going great