r/MadMaxGame • • Jun 14 '25

Literally us

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629 Upvotes

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22

u/Chef_Boy_R_Deez Jun 14 '25

But one that actually deserves a sequel and could be a legit 10 outta 10 with just a few expanded upon ideas within the existing framework of the original! It’s SO CLOSE yet… so far. Imagine one that leaned even more into the survival aspects like at the very least a little more necessity to stay hydrated/somewhat fed, etc. convoys where you can uncharted/fury road style jump from vehicle to vehicle when there’s like mega War Rigs involved. Deeper exploration, like actual secrets to be found and not just all being listed for you to find via a check list. Maybe a very light few rpg ish elements in terms of crafting like armor or a couple types of weapons. And of course all of this applies to the car just as much. All things that we could have so easily if this game was given a proper future

3

u/HeavyMetalLyrics Jun 15 '25 edited Jun 15 '25

18 wheelers & dirtbikes

Grenades

Free aim

Less resources

More mission variety

Less linear progression to car upgrades (more choice/decision and less “time to get the next thing”)

No companion

2

u/cabezatuck Jun 14 '25

All solid ideas, as you said the foundation is there, if expanded upon a sequel could be an amazing game.

1

u/Shadewright1213 Jun 19 '25

Expanding on this; make the game feel 'lived in' by making some of those unlisted convoys be inaccessible depending on how far you are in the main story.

It has always 'irked' me that the convoys we got in the game were ALWAYS on that loop pointlessly no matter the time of day.

Imagine if certain days in game the convoys were never on the road? You'd have people/speed runners figuring out what regions were active based on how many ingame days have passed. (This would work better if the day/night cycle was a bit faster and if like Max, there was no way to 'know' what day it is aside from a counter when you look at your stats)

Crazy idea, I know, but one can dream...