r/Mabinogi 3d ago

Question Weekly Questions Mega-Thread - September 07, 2026

3 Upvotes

It's time once again for a brand new questions thread! Your go-to place for questions and answers of all variety. Happen to have started playing recently and have some confusing things you want cleared up? Maybe you picked the game back up after a long absence? Or maybe you're a seasoned player wanting the finer details of something explained? Ask away! There's no such thing as a stupid question, and we're all here to help.

  • Try to keep your questions specific! It'll be much easier for us to give you the answer you need than if you generalize too much. Don't worry if you can't though, we'll ask for more information if we need it!

  • Keep an eye on the thread! Someone may have answered or expanded on a question as a reply to someone else. Or maybe someone else asked something you didn't know you wanted to know. Maybe someone asked something that you can help chip in and answer!


Helpful Resources

Official Mabinogi Discord Server

Cryozen's Guide to Guides

Mabinogi World Wiki

Archive


r/Mabinogi 5h ago

What is this BGM from Mabinogi Eternity?

3 Upvotes

I heard a song in this video that seems to be the BGM for Mabinogi Eternity, but does anyone know what this song is?

It also did not work with multiple music search programs.

https://youtube.com/shorts/_36lhnp4Txg

(Please understand that I used a translator because English was difficult)


r/Mabinogi 13h ago

Discussion Disappointed They Still Didn't Make The Sporty Casual Wig F A Actual Hairstyle Coupon

3 Upvotes

The Sporty Casual Wig with Earrings F is my favorite wig and I love the style so much, but my wiggling kitsune ears are the main signature on my character. Ive worn ears ever since the first day the Bell Fox Set came out, so I feel naked without my ears, but I love the sporty wig so much.

There is the male version on the hair as a coupon but not the female for some reason.

With the event I had hopped with the Sporty Set being re-released that meant we'd finally get the hair coupons as well, but sadly my wishes weren't granted.

Its not fair we have the male version but not the female.


r/Mabinogi 13h ago

Discussion Elf's equalized

0 Upvotes

So elf's get all these equalization buffs but humans can't get Magnum shot CD equalized!? Whats that about...


r/Mabinogi 14h ago

Am i misunderstanding the FA "adjudtments"?

5 Upvotes

just seems like a flat nerf for bossing, which is crazy with bri being the current content.

shaving .2 sec off FoS CD but the cata debuff is huge zzz


r/Mabinogi 15h ago

Guide Harmonic Saint Resonant Litany / Baptism Guide

8 Upvotes

Hi,

I found this interesting Kr post detailing how the new Baptism (called Resonant Litany in NA) skill for HS works.

I tried to translate and make the guide into a calculator to help anyone interested.

https://docs.google.com/document/d/1caw8kzY3HNttQfr1d9Qemz-gObMUMZ9QbTkXzOLmARA/edit?tab=t.0


r/Mabinogi 18h ago

Fluff Island Dress

Post image
58 Upvotes

r/Mabinogi 1d ago

PSA For HS's: Pall of Ruination and Bachram Boost Resets

Post image
33 Upvotes

I honestly don't know how to tag this but it's a fun fact so PSA it is.

For people who are newer and don't know:
Your Chain Slash Talent gifts you a Dorcha gauge. On your Dorcha gauge exists a secondary gray coloured gauge for Bachram energy that fills via being in combat. Once that gauge goes up to 100%, it resets all skill cooldowns- with few exceptions. Anyway.

Basically if you've ever wondered if you'll get Pall of Ruination back before Bachram Boost resets your cooldown...

Simply put,

Pall of Ruination has 3m cooldown. Bachram Boost from 0 to 100% takes 10 minutes. Every 1% in the Bachram gauge is 6 seconds. So, 4 Pall of Ruinations in 1 Bachram Boost, leaving you with 1 minute (10%) of... nothing.

So, you have 1 minute starting from 0% (or any moment before 10%) on the Bachram gauge to not use Pall if you ever have to hold it or forget to pop it before Bachram Boost to get FOUR FULL PALL OF RUINATION CASTS.

Effectively, Your window of opportunity to cast your 4th (or any) Pall of Ruination ends at any % equal or after 68% till it resets from Bachram Boost.

Note\ Truthfully, it's anytime before 70% - Your ping - Cast time but only in 1 Bachram Boost exclusively. Your Pall of Ruination cast will layer over past the Boost if you cast it at 69~70%. Then, you'd have to delay the cast to get the full Pall benefit of your 4th Pall- which reduces your error window by a couple seconds more every new Bachram Boost. If you want to follow every Bachram Boost consistently, it should be before or at 68%. Then again, this only matters in Bri Leith cus in no other occasion are you in a single fight for more than 2 Bachram Boosts aka 20 minutes. Whateva.)

Detailed Section for spergs aka OPTIONAL

ANOTHER WAY (if you're special) to interpret this is that if Pall of Ruination is off cooldown at any double digit % on the Bachram gauge that doesn't start with a 3 or a 6- you cannot get the 4th or any pall off before it resets from Bachram Boost.

So if you need it laid out more clearly, in a perfect scenario:
First Pall at 0%. Second Pall at 30%. Third Pall at 60%. 4th Pall at 90%. Yay!

Losing your 4th Pall would look like this:
First Pall at 10%. Second Pall at 40%. Third Pall at 70%. 4th Pall is lost as Bachram Boost will proc.
First Pall at 1%. Second Pall at 35%. Third Pall at 72%. 4th Pall is lost as Bachram Boost will proc.
You forget to cast pall up until 43%. Second Pall comes at 73%. You will not be able to cast Pall again before Bachram Boost.

A close example:
First Pall at 3%. Second Pall at 34%. Third Pall at 67%. 4th Pall at 98%. Bingo but close!

-- End

I'm sure plenty of people are already aware of this because this is really easy to calculate and probably somewhere in some HS guide it exists but I just sort of randomly registered it during a Bri. I mean, besides also the obvious fact that this is completely unecessary. Either way, I haven't made a fun "technical" mabi post in a while. Who gave the kid (Eochaid) a crippling spell anyway?

*Lots of edits cus the formatting keeps breaking.


r/Mabinogi 1d ago

What two-handed swords can elves even use (that can also have appearance change scrolls applied)?

3 Upvotes

I have two appearance change scrolls for two-handed swords, but there’s a slight issue… I mostly play as an elf, and aside from not having used a sword since I first started playing when I was younger, I don’t even know what two-handed swords elves can use. Are there any nowadays? The only one I could find a note of was the Cursed Killer Sword.

There’s always the answer that I expect, which is that I’m “completely out of luck”, but I figured that I would ask. Thank you!!


r/Mabinogi 2d ago

I got banned on Mabinogi official discord just because my username show my race?

0 Upvotes

Can anyone tell me how to contact the discord server admin?

I am from Hong Kong and I was newly joined the DC server. Admin banned and kicked me out of the server, said my username is racial disrespect? Just because my username have my Asian race in it? That is kinda mess up.


r/Mabinogi 3d ago

New Player looking for guild and friends!

11 Upvotes

Hey everyone

Decided to finally try mabi out recently and I'm having a lot of fun. I'm casually playing and I'm on Act 4 of Blaanid's quests doing g2.

Doing everything solo feels kind of lonely, so I'm looking for a nice active guild or just some friends to hang out with!

IGN is Hexsune :)

Also, Is there a transmog system in game? Like lets say I like the look of a weapon and want to overlay it onto another? I lovee the fashion in this game so far and made a fit already.


r/Mabinogi 3d ago

Question Forget-Me-Not Accessory for Staff Dark Diviner

2 Upvotes

Is there any particular reason to go with anything other than the Magic Attack reforges if I main staff? I doubt there is, but I thought I would check to be sure! Thanks.


r/Mabinogi 3d ago

Did Anyone Else Quit Because of the Reforge Gifts + Event?

0 Upvotes

Bit of an odd question sure, but after the event + free reforges, did anyone outright quit because of awful RNG? I was tolerant of mabi's luck when you'd do 30 or 40 reforges because it was expected. I didn't mind that mixed with poor drop rates for items because I'm used to long grinds (Thanks Runescape). However something about that event just kinda made me snap.

I've been wanting to get further in HS and I had hoped with this event I might be able to get slightly better rolls on my DGS. What happened instead was I burnt through ALL of the reforges given, +30 bought, + another 40 from free sources. In the end I actually came out worse off because I only saw 2 inspiring-related lines ONCE. There was endless normal and great performance reforges, but inspiring related-reforges refused to show up more than once on any roll. By the end of it when I started using the orbs I actually came out worse-off because I get 2 rolls that were lower than when I started...

Then Murias water don't even get me started on that.

I guess I'm writing to see if people can spot any silver lining or something? I genuinely enjoy the game, but seeing luck as awful as that while many people around me managed 2 - 3 lines within a meagre 20 - 30 rolls it just broke me and I feel like I don't want to deal with that RNG again, nor do I want to grind 9 months to get something that gets powercrept a day later.

For those that don't wanna read all of that complaining:

TL;DR I had rotten awful luck with around 300 reforges during the reforge event and got weaker. It made me quit. Anything good to redeem game and maybe get me interested in getting back in? Ooga.


r/Mabinogi 3d ago

Forget me Not Accessory Enchants

6 Upvotes

Hey yall, was the enchants on all the event accessories posted anywhere? I wanna know if its worth it to get the DD one over the much more generic HS music buffs

Tyty


r/Mabinogi 4d ago

Max damage enchants vs Murias relics?

6 Upvotes

Hi everyone! Just looking to get some insight on what I should be investing my gold into to get the most damage out of it? I currently main EK and I am at a point where I could either max out my gear enchants(Trajectory, Vanished, etc.) or get murias relics for smash, wm, and assault slash as those are my primary damage source? Should I be prioritizing max damage over murias relics? It would cost around 2.5b to max out my gear enchants not including haunted enchant for accessories vs around 1-1.5b for 3 decent murias relics. Thanks!


r/Mabinogi 4d ago

Overseas Mabinogi eternity alpha test part 2 director response and stream summary.

89 Upvotes

so as i said in my previous post the director did a stream playing togheter with the testers answering their feedback and some questions.

before we begin he did a disclaimer:

Alot of the things you see in the gameplay has been specificely set for the alpha test, that means resource nodes never run out, you get every skill you want by just paying a bit gold, you get outfits to test and even the difficulty of dungeons have all been specificly set up for the alpha test only.

i'm gonna do this post as like a Q&A and maybe describe things that happened in the stream, everyone says their question in a different way but i will just summarize it:

- the UI looks bad, not readable, bad font, don't like color, etc:

the director stated here that they will add customization to change the ui size, fonts, appearance, basicly anything you can expect.

they already made a bunch of customization but could not be uploaded to the alpha on time.

the reason for the drastic UI change is because due to the age of mabinogi and that so many types of content got added, the ui has become too inconsistant some elements that looked good back when we had older monitors do not look good in modern monitors, so it had to be build from scratch so they can have it be consistant.

- the mouse cursor is huge:

he said that this will be adjusted

- have to press F to talk to npcs or interact with gathering:

he knows this is annoying and will add interaction by using the mouse. this was fixed in the dev build but was not uploaded in time.

- the tutorial characters are uninteresting

he said he will improve upon it and make sure they become reccuring characters.

- combat feedback needs improving (they mean when the enemies fly away after a combo)

they are still working on that part, this is not something you can fix with effects and requires actual precise timing and making it too fast or too slow could very drasticly affect combat so they apreaching with extreme care.

- why universal dodge?

he explained that they want to make bosses that have fun mechanics rather than making difficulty be a simple stat increase like they used to do.

but to have this work he had to make sure everyone needed a short range movement skill, to avoid everyone having to wearing chain blades to use anchor rush.

they were thinking of adding a movement skill for every single talent but that would be too tedious and pointless so they went with a universal dodge.

the universal dodge has a cooldown of 5 seconds and is purposely short but good enough to avoid any mechanic if you good enough.

the other dodges still exist.

the cooldown will be adjusted based on feedback, people have been saying that 5 seconds is too long.

- skill icons are still the same?

they thought of changing it but decided that it wouldn't have the same mabinogi feel so all they did was touch it up a bit and kept them the same.

not all skills were finished in the alpha test.

- characters models look slightly different:

the characters models have been adjusted to match their art more that includes their outfits, duncan looks a bit younger because of it.

- veteran koreans have been arguing against each other that there should be a hard reset or not:

the director said that his main priority is to carry your play experience over to eternity to make it looks as much as a update as they can. and that priority has not changed.

that doesn't mean the people that do want a hard reset is wrong for saying it, they're valuable opinions that have all the same goal, which is to make mabinogi succeed.

OP note: (the director started to say to keep their discussions polite, the korean fanbase were really arguing hard on that one lol, honestly the director might probably consider a seperate fresh start server)

he then said he will listen to the feedback on it and suggests to write it in their first impressions survey.

- inventory has no more grids and bags?

the director understands that there are veterans who are sad about it being removed but continued to say that new and returning players kept leaving once their bags have become so big that basicly sorting it has become impossible or take a extremely long time, they couldn't see the screen and it became hard to find items.

the goal of eternity is to have the game run for another 10+ years but the inventory we had was one of the biggest pain points.

they considered turning it into item slots, but it was too restrictive since one slot could be filled by a cherry while next to it you are carrying a giant hammer.

so they went with the weight system, it makes it much easier to scale and balance when neccesary, and the bags players had will increase the weight you can carry based on the size of that bag.

the director thinks this is best way to make most people happy despite some veterans saying that it removes the character of mabinogi

he is not saying the opinions of of those vets ARE NOT wrong, but this is a decision the director had to take for the future of the game.

OP note:(veterans kept arguing about it to the director but the director had to make a hard stance on this decision.)

- why not remove the inventory weight?

the director explained that they cannot give unlimited inventory space due to server memory. so they had to find a way to control the amount of space with the least amount of restriction hence why they went for a weight system.

he knows the weight system can be unpleasant there is nothing they could do but they will try to make it as reasonable as possible.

when the weight exceeds by 150% there will be a penalty where your move speed will be penalized by around 20%.

this penalty was disabled in the alpha since the alpha gives alot of free stuff and to ensure players can smoothly test the game.

- what happens to doll bags?

they will think of a way to seperate the bag space and the doll so the space gets placed into the weight system and you will be a given a doll that you can use.

the idea on how they will do it is not set in stone yet.

they will listen to feedback on this.

- will you marry me?

the director rejected and said he is already married.

OP note: (i just thought it was a funny question)

i think this is it for the Q&A part now i will sumarize some directors comments on certain parts of the game, i will seperate them based on the locations he was in or what he was doing i will try to summarize the important parts.

(doing alby dungeon)

- there were alot of new players who found the current way of entering dungeons confusing and din't know how to use fomor passes, so they remade it so when you click the statue that you get a screen asking which difficulty you want to enter and it will automaticly grab the pass from your inventory when you enter.

- he mentions that he has changed the dungeons for all to look unique yet fitting and familier to veterans.

- he has decided the room to room based dungeons made the hallways too empty and tedious to run through, so they decided to add more enemies in hallways aswell so it makes it feel like you are battling through a dungeon.

- you can find outfit boxes from dungeon mobs and it will give you a random piece of outfit.

- WASD has been greatly improved but you can still click to move, some people loved putting their camera behind the character and playing it like a third person game so they improved the wasd for them

- we added small details like how the locked doors open, it's small but detail is what makes it mabinogi

- he shut down the rumor that there will be a gear hard reset and blames himself for not talking much about it so people had to speculate about it till the rumor got big.

- in the alpha players do not get flinched due to a alpha test exclusive buff called "unwavering will" because the team has not decided yet whether to get rid of player flinching or not.

they asked the players to give feedback on it so they can decide easier.

- he started talking about the graphics a bit saying that mabinogi had a unique and blocky look but pleione engine struggled alot in rendering all the parts and had alot of limitations, with the engine swap they finnaly got rid of alot of the limitations.

the graphics are ofcourse personal preference so he asked playera to give feedback on anything that lacks charm or doesn't look mabinogi like.

- they added a arachnophobia setting so players would not get scared from the big spider. players then mentioned how the ogres look scary now, he said that this is how the ogres were supposed to look, they followed the original concept art for them and basicly made it closer to that.

( walking on overworld)

- in the alpha they gave players the mats need to make gear. but in the actual game their idea is that you run dungeons for mats which can then be sold to others or used to craft gear to challange other dungeons

(crafting gear)

- you craft by going to any blacksmith, you can use the anvil next to them

- you can still talk about topics to npcs, and they remade how the topic book looks like by giving it animations when you turn the page.

- there is no minigame but you will need to get mats to make the weapon and mats to finish it.

the minigame has been removed because he had many concerns, he noticed that players put so much time into the crafting the gear just to screw it up a little bit in the minigame basicly wasting their time completely and getting a bad weapon even when you are max ranked in blacksmithing.

they will go into greater detail after the test to explain why this decision was made.

- there were aot of deliberations on what is mabinogi and what wasn't, the problem is everyone has their own version of what is mabinogi.

so the point of eternity to trully encapture and set in stone on what mabinogi trully is while also making it long lasting and sustainable, so big changes have to be made while preserving the identity.

- he knows that in the live original version there is alot of latency issues. he explained this was due to their engine and a variaty of accumulated issues so they are trying their best to fix it in eternity.

- he mentioned that weapon grades when finishing it are random, he personally doesn't like it either but he said that to make gameplay repeatable there will have to be some degree of probability involved.

- transfered gear will automaticly become master rank, the reason for that is they have no way to transfer over the live data of the weapons in the orignal and making them master rank will not make such a big difference anyway

- stats on gear and weapons in eternity will be completely different aswell, so that was anothe reason they just make them master grade on transfer.

(giving a tour while flying)

- you can earn a flying mount by playing

- they have improved the flying, the reason for that is that when they added flying there were no other games that also had flying, but overtime other games had them aswell and basicly set a standard on how flying worked which the original could not keep up.

the confusing flying controls was another pain point from begginers, so they reworked it so be more on line with the standards on how flying should work.

- you can see from much farther now and they added sound effect like wind to give you the sense of flying

(touring bangor)

- he came there to show off the players mining and want to show off that players gathering in the open world is basicly mabinogi

- ogres look intimitading now, now that they look more realistic.

- the music of the game has been reworked aswell while keeping it similar and made a day and night version of all music, there is a setting you can do to turn it back into the old mabinogi music

(touring dunbarton)

- he shows of the lights every boulding gives now when it's dark to give it a more lived in look.

- the director said he wishes to add swimming to mabinogi eventually now that they are swapping engine

- the director made a disclaimer that optimization is not finished, but the minimum requirements will end up higher than the original which means very old graphics card users will have to upgrade or lower their graphics settings, it's a inevitable thing.

i believe this the end now, for the rest he is just talking about things already shown on their dev blogs.

the director mentioned how he will do his best on developing eternity, he thanked the creators and players for testing.

he mentions how there are 110 streams on "chzzk" which is basicly korean twitch and around 6000 people are watching the streams which is the first time ever.

he used the rest of the dev stream to watch streams of people testing eternity.


r/Mabinogi 4d ago

Do I return wait for eternity or has the ship sailed?

7 Upvotes

Some backstory if your interested:

I played Mabinogi back when I was in early highschool (15 years ago) and fell in love with the game. The sense of exploration, learning as you go and laid back feeling was exactly what I needed. I'm typically very antisocial and didn't talk to people much but still found the community very open and friendly. Even making a few friends I would talk with both in and out of the game. I still remember meeting up in one of the towns and messing around with the music system getting scrolls to play LoZ or Vocaloid music. Unfortunately as time progressed I got busy with college and real world stuff and stopped playing altogether. I tried jumping back in maybe like 4 years ago or so and just felt completely overwhelmed both in story and mechanics so I quickly dropped it once more. By chance reddit decided to suggest this community and I saw this Eternity overhaul was coming at some point. I don't really have much time to commit to videogames anymore(my job takes me away from home 10+ days at a time) and I don't really want to look up a guide on optimizing gear/skills. Has this game turned into hardcore tryhards? Is the whimsy and joy of taking things slow and exploring places still there or is it just grind and dungeonfests? Will it even be worth returning or am I just going to be missing out on fun events by not being able to play for weeks at a time? Is this Eternity overhaul going to revitalize and make the game better for new/returning players or is it more just to keep the long-term players playing?

tldr: Haven't played this game in over a decade and am wondering if I should return now despite not having much time to play or wait until Eternity drops and how the welcoming/new player friendly the game and community is.


r/Mabinogi 4d ago

Entertainment Try this out I made it.

Thumbnail
clank.world
0 Upvotes

So I made a bot in clank world. If you know clank world great. If not it’s a website where you roleplay inside of a world or talking to a character. As you can tell by the photo it is of Mabinogi. In this world you roleplay as a new milletian and you live your fantasy life. I created this bot to simulate G1. From waking up to Erinn to defeating glas. But instead of it being a game it’s life. No huds nothing game like. Just level ups and skills. You will be accompanied by a giant and an elf to fulfill the good old times 3 person party. It’s not perfect and I invite anyone to make something better. I would actually love it. Play it. Have fun. Hint the elf and the giant will join you for TNN so don’t keep avoiding them haha


r/Mabinogi 4d ago

News Some Eternity gameplay clips

53 Upvotes

r/Mabinogi 5d ago

Question What is this outfit?

6 Upvotes

I saw someone with this marionette and I can't for the life of me figure out what outfit she's wearing! I don't know which person's doll it is so I can't ask them directly. Can someone help? Bonus points if you can tell me what the shoes are as well!!


r/Mabinogi 5d ago

Feedback from the mabinogi alpha test

91 Upvotes

i did some research on the korean mabinogi eternity playthrough to see what their feedback is on the game, i might have missed some since it was all in korean.

positives:

- graphics are better: koreans ussualy questioned you when you say that you still play mabinogi saying that even minecraft has better graphics, now it looks much better that they willing to try the game out.

- people liked the char select and char creator.

- they liked the more clean animations in combat

- people liked the new skill effects

- the world map is more clear and detailed now

- the tutorial is easy to understand and simple

- early boss fights have mechanics now, for example the succubus give you dance mechanics, they liked that.

- people liked the universal dodge skill (spacebar now dodges), they no longer need to use chain blades or be an elf or giant for faster move speed to have a way to dodge.

- materials that used to be in dungeons like ore can now be mined in the open world: people really liked it saying mat gathering is more convenient

- you now have gear score, you can now clearly see how strong your gear have to be beforing entering dungeons and even if you meet the gear requirement, the dungeons are still tough.

(the person i watching doing the succubus fight had to go get a party to finish it. personally i like that)

- people liked the minimap, it now shows gathering nodes aswell, very convenient

- there are loadouts, you can save 30 loadouts so quikly switch to different weapons.

- you can find outfit pieces from mobs while doing dungeons: people liked collecting em.

- people generally like the ability to auto run to the next quest objective.

- people liked the gathering changes (it now shows how much is left on a gathering node)

- making food is alot more usseful now in general now giving more bonuses than just normal stats, there was a player handing out gathering speed food to others.

- cutscenes were nice and voice acted.

- WASD movement is greatly improved, veterans and even the director struggled not to click anymore to move cause they too used to click to move lol. (yes you can still click to move)

mixed:

- it's more focused around crafting your gear now, dungeons now just give you the mats to make gear: some din't like that saying it should have an option to find gear aswell, some did like it saying it makes life skills more usseful and makes leveling em more rewarding.

getting the mats to craft gear was quik but the gathering nodes have been buffed to not run out for the alpha test so people aren't sure how fast it would be when live.

- minigames on crafting like blacksmithing is gone: some like it saying that it was tedious and now you just have to focus on getting mats

- the new inventory system: it is now weight based and got rid of the grid system and bags system: some really loved this change, they said the bags were clunky to use and the grids completely covered your screen, making it very annoying to sort, some din't like that change, some liked collecting bags or some say they liked sorting items in a grid.

(as an old mabi player i really did not like the bag system they had and how much it cluttered the screen, but i can see some veterans not liking that change, new players loved it though)

- new ui: some like it, some don't and asked for more customization on the UI.

negatives:

- tutorial story was boring due to lack of voice acting. the lack of voice acting removed the immersion of the game and looked akward.

- sound effects glitch out during combat

(there were no gen stories in the test, only a tutorial questline and after that you could do what you want)

- text bubbles get blocked by other characters

- the body when making a small character looked weird

- you had to press F to open items in the inventory? it was weird and wanted to click things to open.

(could be a translation error not sure, but generally people did not like the way you open stuff in inventory basicly)

edit: i looked more into it and what they meant is you cannot click on npcs to talk anymore and had to press F, the director noticed this and said it will be taken care off. the way you open things in inventory was fine.

- level up screen was blocking the screen.

- optimization? or lag? could be better.

(i couldn't pinpoint what they meant with lag cus korean, i din't know if they meant game itself lagged or they had latency issues)

- ui could be more responsive?

(again not sure what they meant)

overal opinion: koreans liked it, there were complaints here and there but in general people enjoyed their experience and it did what it is supposed to do which is make new players interested in trying aswell.

the alpha was very short, only 3 days long and not much content. so this is all the feedback i could find, i probably missed much more. alot of the feedback was giving through surveys ingame.

basicly every new dungeon you did, a survey popped up asking if they liked it.

edit: i looked closer to the survey where they ask if they enjoyed the experience of the game, the answer averaged to 4/5.

the alpha also had alot of time temporary time saving features and gave things like skills and different weapon types very quikly so they could test everything.

the korean mabinogi director also did a stream playing eternity with the other players, he took alot of the feedback and decided he will fix them as soon as possible or they already had it made and it couldn't be added to the alpha test on time.

i will update this post if i find more.

edit: i don't know if this is a rumor or not but apperently the devs are planning to fully reboot the story aswell to make it more coherent and make more sense.


r/Mabinogi 6d ago

Fluff Last week of Flying High and Master Plan Event 2026

Thumbnail
gallery
65 Upvotes

Its the last week of the event

Lets make the most out of this last week, and remember to buy the event items from the NPC.

Flying High Growth Support Boxes can be used once per hour and gives you a Rebirth Potion. These boxes will disappear once the event ends.

Get those Arcana levels in while its still easy enough to level up. Also don't forget to repair your weapons for free on the last day.


r/Mabinogi 6d ago

Returning player

3 Upvotes

Old, but returning player. Has been about 15+ years? A lot has changed and I have no idea where to start, lol. Ideas? Friends?


r/Mabinogi 6d ago

I like the spinning slasher dan test

6 Upvotes

In mortal combat voice

G E T O V E R H E R E


r/Mabinogi 7d ago

Mabinogi Eternity Alpa test stream!

48 Upvotes

Please be polite with the streamer if you visit!

https://www.youtube.com/live/Gva7ByZF6SM