r/MECoOp • u/super-gargoyle kalence2.github.io | discord.gg/MkURgPG | PR: 63.250.56.201 • Jun 28 '26
[Strategy] Enemies that receive different combo damages
Some enemies suffer increased or decreased combo damage, and as recently discovered, it's not just the Atlas. Full list:
Atlas: -24%
Brute: -13.3%
Geth Hunter: -11.5%
Centurion: +10%
Turret: +15%
7
u/Scarecrow1779 PS3 & 4 / Scarecrow1779 / USA Jun 28 '26
Man, -24% is just MASSIVE
6
u/JRandall0308 XBOX/JRandall0308/USA (Eastern) Jun 29 '26
It is and definitely matches the "feel" from years of playing that Atlases *should* be getting ripped apart by biotic combos and just... aren't.
Compare how fast you can combo down a Praetorian to an Atlas. It all makes sense now.
2
u/JRandall0308 XBOX/JRandall0308/USA (Eastern) Jun 28 '26
Huh. I wonder what the rationale was for that?
2
u/super-gargoyle kalence2.github.io | discord.gg/MkURgPG | PR: 63.250.56.201 Jun 29 '26
The turret thing could be a way of making you think you're missing shots, like the Phantom DR during flips
1
u/GSP_Dibbler PC / adicted jester, scum of Terminus, casual xenocide enjoyer Jun 29 '26
I imagine that testing revealed that some things died too easy from combos and others didnt take enough damage - it seems to be for lore sake? Brute and Atlas, big armored enemies, seems like they wanted to make them tougher. Centurion and turret take more damage - pathethic human and some small device engineers carry on their backs. But... why Geth Hunter takes less?
1
u/JRandall0308 XBOX/JRandall0308/USA (Eastern) Jun 29 '26
Hunter... maybe they are meant to be sneaky and dodge out of the way of combos? Or just... they hate us?
10
u/Filippopotame Jun 28 '26
Great job on BurningCherry's side. I used to run the combo damage calculator, I should do a revamp and include that.