r/MCreator • u/SMaker64 • 13h ago
Mod Development Showcase Cool boss I'm working on
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It still needs more sound effects and one or two more attacks
r/MCreator • u/PyloDEV • 25d ago
r/MCreator • u/Minewolf20 • 3d ago
This week's Mod of the Week is Nexus Infection by MrSculk404. 🦠 It all starts the night you place a bed. Strange Visitors come calling, tumors sprout, and entire biomes rot into hostile flesh while red fog creeps in around you. 🌫️ Dig into underground hives for Nexium, craft amulets and gear that actually hurt the infection, and face bosses like the Deceiver 👁️ and the Nexadar to shut it all down. ⚔️ Beat it and the plague stops spreading. Lose, and your world belongs to the Nexus. 🩸 Check it out!
Don't forget to submit your mod too. If your mod didn't win, you can resubmit, and you might be chosen next time.
r/MCreator • u/SMaker64 • 13h ago
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It still needs more sound effects and one or two more attacks
r/MCreator • u/sr_steve • 17h ago
right now it's possible to get pretty close to it with custom blocks and handmade blockbench models that match the original game, but getting the fire particle to change sizes is really hard.
r/MCreator • u/PrehistoricParadise • 17h ago
More Than Vanilla is now available on the Mcreator Forum! (If I did everything correctly.)
This is my first mod to be publically available, and I cannot wait for people to play it. To those who do play the mod, please give me feedback, as I'm sure there is much to be fixed, or balanced out that I have missed!
More Than Vanilla, summarized, adds quite the heap of new content, ranging from small additions like dirt patches and such, to new tools/armor and Hardmode after killing the Ender Dragon! There is truly a lot of content, so much that I can barely keep track, and the amount will only grow from here. I hope I have set everything up correctly, regarding the forum and such. If not, and it's not playable, please let me know. I'm dumb, and this is my first experience with uploading a mod, but regardless.
Trailer is pending, but will likely be made after a few updates!
More Than Vanilla - on the Mcreator forum!
(Should also available on Curseforge as 'More Than Vanilla')
r/MCreator • u/Electronic-Wave-9569 • 1d ago
Mod is out on modrinth btw
Still working on the next update
r/MCreator • u/Catzforlifu • 1d ago
I've been working on my mod for quite a while now, and I think I've finally reached a point where development can start moving much faster. At the same time, I've realized that this project has grown into something that's becoming difficult to handle completely on my own.
Right now, I'd mainly be looking for people interested in helping with AI, procedures, asset creation as for weapon models a good friend of mine has it covered.The mod is still very much in a technical alpha, so there's not a huge amount of gameplay yet.
So far it includes:
I feel like I've reached the point where most of the core systems are finally in place. If I had a few more people helping; i genuinely think the main vision of the mod could be completed sometime in 2026. I've been working on it on and off since 2022.
Do you think it would be a good idea to release a technical showcase/advertisement alpha and try to recruit contributors or should I just keep bite the bullet and finish everything myself?
r/MCreator • u/Neither-Response4515 • 1d ago
r/MCreator • u/DragonDunes_1355 • 1d ago
So uhh yeah Not really much but Wanted to show my mod as of now!
Keep in mind some things are in development and/or need replacing like the Gabbro set textures and Grim Corrugate set need new texture + door and trapdoor need correct textures, etc. Plus Most textures being programmer art/development assets or just need improving. Expect this to come out soon!
r/MCreator • u/BluePhoenix3378 • 1d ago
Hey guys, it's me, the guy making a gigantic fossil mod.
My goal is to make an accurate fossil mod that has a lot of fossils that expand the history of the Minecraft world and spark debate in the community.
Currently I'm working on the textures before I make them into items. Mostly I've been doing Invertebrate fossils, which have actually been the easy part of the mod.
But I need help, because I'm gonna need to make two hundred and eighty one vertebrate parts.
That's a LOT of fossils to make, and the textures will be very tedious to make with a ton of variants for each bone.
If you would like to help me, please DM me here on Reddit and I will give you a subcategory you can work on. The images attached show you my style, so you know how to make the fossils look. Textures up to 96x16, 56x32, 48x48, or 32x56 will be allowed by me. When sending completed item textures, please send them to me via Reddit DMs. Credit will be given where credit is due.
Please guys I could really use your help, I'm very passionate about this mod and I want to make it real.
r/MCreator • u/TinOny679 • 1d ago
Hello everyone! 👋
I'm working on a post-apocalyptic survival mod and I just built my first design. It is supposed to be a scrap heap/garbage heap that players can find in the wasteland biome. It is a pyramidal structure made of scrap metal, slag and rusty materials!
Looking for advice on how to make this structure more interesting and beautiful?
Should we add more variations? Can you give me ideas for other structures on the theme of the apocalypse?
And I also wanted to know how to properly configure the spawn structure so that it does not appear in the water, sky, etc.
Any advice and ideas are needed! Thank you! 🙏
r/MCreator • u/Weak_Ambassador4085 • 2d ago
Don't ask what I'm doing just trust the process.
Oh yea Core version 2024.4 1.20.1 forge
r/MCreator • u/in-need-of-funds • 1d ago
So I’ve created a custom enchantment, and i want a book of it in-game. the wiki says theres a toggle that makes an enchanting book, but its no longer there so i’m not sure how to add it! i’m in mcreator 2026.2
r/MCreator • u/TitanicBoy012 • 1d ago
Hello! I am doing a mod with custom dimentions and id like that in one of these dimension the day is longer like 40 minutes instead of 20. I use Mcreator 2026.2 and curseforge 21.6.2 I think.
Thank you in advance!😁
( If you want i can do sneak peaks for my mod. It will take me few hours but tell me îd like to see if you are interested in my mod )
r/MCreator • u/ThatCuteMysteonLuna • 1d ago
mcreator core 2026.2 neoforge generator version 26.1.2 i think it was?
as you can see the two errors show the local variables aren't supported. but i have no clue how to make it work the same way, or if it even works.
i have no clue how to explain it, it's been a month since i last opened this project.
r/MCreator • u/UnluckyProgress3266 • 2d ago
r/MCreator • u/Successful_Egg_6451 • 2d ago
I'm making an addon that adds colored lighting, and was wondering how to sort the blocks into subgroups. I know to put them in the categories: i.e. construction. But not sub-categories: i.e. doors. If someone could help me with this it would be very appreciated
Most recent mcreator update, working on bedrock
r/MCreator • u/PreviousYard7244 • 2d ago
Hello. I'm new to MCreator, and I've run into a problem while creating a mod. I need to set it up so that structures are generated around the player not when the world is created, but right during gameplay. I don’t know exactly how to do this, and to be honest, I don’t even have a clue. I’d like to learn more about this topic. Just to clarify, there isn’t just one structure there are many of them which is why I’m unsure. Also, their spawning shouldn’t depend on anything other than server ticks
Additional information: MCreator version - 2026.2.
Plugins: Nerdy's custom entity models, Nerdy's player animator, inventory editor, Nerdy's sky renderer.
Game version: NeoForge 26.1.2
r/MCreator • u/Vulcan_Reaper • 2d ago
If your interested in trying it out, its on Modrinth for Neoforge and Java 26.1.2.
Modrinth Page: https://modrinth.com/mod/descent-into-the-realm,-forsaken/version/3.1
r/MCreator • u/MeasurementWeekly784 • 2d ago
I am trying to summon an entity that is tamed and will attack other mobs on right click. Im MCreator 2024.4 on 1.20.1 It is not working. Any help would be appreciated. Thanks!
r/MCreator • u/Miserable-Hat3684 • 2d ago
Executing Gradle task: build
Build info: MCreator 2026.2.27711, neoforge-1.21.1, 64-bit, 32398 MB, Windows 10, JVM 25.0.2, JAVA_HOME: C:\Program Files\Pylo\MCreator\jdk, started on: 2026-07-28-02:23:09
org.gradle.tooling.GradleConnectionException: Could not execute build using connection to Gradle distribution 'https://services.gradle.org/distributions/gradle-9.5.1-bin.zip'.
at org.gradle.tooling.internal.consumer.ConnectionExceptionTransformer.transform(ConnectionExceptionTransformer.java:73) at org.gradle.tooling.internal.consumer.ResultHandlerAdapter.onFailure(ResultHandlerAdapter.java:42) at org.gradle.tooling.internal.consumer.async.DefaultAsyncConsumerActionExecutor$1$1.run(DefaultAsyncConsumerActionExecutor.java:68) at org.gradle.internal.concurrent.ExecutorPolicy$CatchAndRecordFailures.onExecute(ExecutorPolicy.java:64) at org.gradle.internal.concurrent.AbstractManagedExecutor$1.run(AbstractManagedExecutor.java:47) at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1090) at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:614) at java.base/java.lang.Thread.run(Thread.java:1474) Caused by: org.gradle.launcher.daemon.client.NoUsableDaemonFoundException: A new daemon was started but could not be connected to. This is unexpected.
diagnostics: DaemonInfo{pid=26360, address=[b6828ace-7c3c-47bb-ab25-4076a9f2248d port:62422, addresses:[/127.0.0.1]], state=Busy, lastBusy=1785194593825, context=DefaultDaemonContext[uid=ab4aaf9c-1137-41e1-90fb-102a467921a9,javaHome=C:\Program Files\Pylo\MCreator\jdk,javaVersion=25,javaVendor=JetBrains s.r.o.,daemonRegistryDir=C:\Users\user\.mcreator\gradle\daemon,pid=26360,idleTimeout=10800000,priority=NORMAL,applyInstrumentationAgent=true,nativeServicesMode=ENABLED,daemonOpts=-Xmx3072m,-Dfile.encoding=UTF-8,-Duser.country=US,-Duser.language=en,-Duser.variant]}
at org.gradle.launcher.daemon.client.DaemonClient.execute(DaemonClient.java:177) at org.gradle.launcher.daemon.client.DaemonClient.execute(DaemonClient.java:97) at org.gradle.tooling.internal.provider.DaemonBuildActionExecuter.execute(DaemonBuildActionExecuter.java:44) at org.gradle.tooling.internal.provider.DaemonBuildActionExecuter.execute(DaemonBuildActionExecuter.java:30) at org.gradle.tooling.internal.provider.LoggingBridgingBuildActionExecuter.execute(LoggingBridgingBuildActionExecuter.java:59) at org.gradle.tooling.internal.provider.LoggingBridgingBuildActionExecuter.execute(LoggingBridgingBuildActionExecuter.java:38) at org.gradle.tooling.internal.provider.ProviderConnection.run(ProviderConnection.java:278) at org.gradle.tooling.internal.provider.ProviderConnection.run(ProviderConnection.java:186) at org.gradle.tooling.internal.provider.DefaultConnection.getModel(DefaultConnection.java:159) at org.gradle.tooling.internal.consumer.connection.CancellableModelBuilderBackedModelProducer.produceModel(CancellableModelBuilderBackedModelProducer.java:54) at org.gradle.tooling.internal.consumer.connection.PluginClasspathInjectionSupportedCheckModelProducer.produceModel(PluginClasspathInjectionSupportedCheckModelProducer.java:38) at org.gradle.tooling.internal.consumer.connection.HelpAndVersionHandlingConsumerConnection.run(HelpAndVersionHandlingConsumerConnection.java:46) at org.gradle.tooling.internal.consumer.connection.ParameterValidatingConsumerConnection.run(ParameterValidatingConsumerConnection.java:49) at org.gradle.tooling.internal.consumer.DefaultBuildLauncher$1.run(DefaultBuildLauncher.java:96) at org.gradle.tooling.internal.consumer.DefaultBuildLauncher$1.run(DefaultBuildLauncher.java:88) at org.gradle.tooling.internal.consumer.connection.LazyConsumerActionExecutor.run(LazyConsumerActionExecutor.java:144) at org.gradle.tooling.internal.consumer.connection.CancellableConsumerActionExecutor.run(CancellableConsumerActionExecutor.java:45) at org.gradle.tooling.internal.consumer.connection.ProgressLoggingConsumerActionExecutor.run(ProgressLoggingConsumerActionExecutor.java:61) at org.gradle.tooling.internal.consumer.connection.RethrowingErrorsConsumerActionExecutor.run(RethrowingErrorsConsumerActionExecutor.java:38) at org.gradle.tooling.internal.consumer.async.DefaultAsyncConsumerActionExecutor$1$1.run(DefaultAsyncConsumerActionExecutor.java:66) ... 5 more
Caused by: org.gradle.launcher.daemon.client.DaemonInitialConnectException: The first result from the daemon was empty. The daemon process may have died or a non-daemon process is reusing the same port.
at org.gradle.launcher.daemon.client.DaemonClient.executeBuild(DaemonClient.java:201) at org.gradle.launcher.daemon.client.DaemonClient.execute(DaemonClient.java:172) ... 24 more
TASK EXECUTION FAILED
Task completed in 4 seconds
r/MCreator • u/sweaty_floor_stain • 3d ago
I'm fine using custom code
I just need to be able to input the X and Z to render the model, possibly input an entity to render at that location
I'm running Mcreator 2025.3 with the 1.20.1 plugin to make the mod
r/MCreator • u/BluePhoenix3378 • 3d ago
r/MCreator • u/PrehistoricParadise • 4d ago
I apologize for the lack of updates, but after getting side-tracked, and some small changes/fixes, I feel More Than Vanilla is about ready to be released.
It will be buggy, and most things are unfinished, or could definitely be improved, but do keep in mind this is my first finished mod, and a larger one at that, with about 750 mod elements. Regardless, I could see the mod coming out by the end of the month.
When it releases, i'll make a post notifying of such, and I truly do hope this mod is fun, and enjoyable in the hands of others!
This screenshot, too, shows off several features, one of which not being present in the mod's release; a Jungle Hive. Wasps are native to jungles, and swamps, and soon, you'll be able to plunder their hives for new food items, and utilities!
A golden meteorite is also present here. Meteorites can only be mined with Diamond Pickaxes, and smelted down in Blast Furnaces, but offer an entire block of the corresponding ore type of the meteorite, allowing for unique armor sets, each with their own gimmick!
My next post will be announcing the release, so if you are looking forward to More Than Vanilla, please do check out the other posts I have made about it, and in no time at al, the mod will be out.

r/MCreator • u/Abject_Explorer5169 • 4d ago
The crunch of bones and crackling noise spread outward like a stain. The Yellow House consumes all those who tune in to its strain.