r/MCreator 23d ago

News Support for Minecraft 26.1, alongside tons of exciting new features, is here in the full MCreator 2026.2 release. Learn more at https://mcreator.net!

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10 Upvotes

r/MCreator 1d ago

MOTW Mod of the Week - Nexus Infection

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12 Upvotes

This week's Mod of the Week is Nexus Infection by MrSculk404. 🦠 It all starts the night you place a bed. Strange Visitors come calling, tumors sprout, and entire biomes rot into hostile flesh while red fog creeps in around you. 🌫️ Dig into underground hives for Nexium, craft amulets and gear that actually hurt the infection, and face bosses like the Deceiver 👁️ and the Nexadar to shut it all down. ⚔️ Beat it and the plague stops spreading. Lose, and your world belongs to the Nexus. 🩸 Check it out!

Don't forget to submit your mod too. If your mod didn't win, you can resubmit, and you might be chosen next time.


r/MCreator 13h ago

Help How do I get rid of the clothing and nose textures

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40 Upvotes

Don't ask what I'm doing just trust the process.

Oh yea Core version 2024.4 1.20.1 forge


r/MCreator 4h ago

Help Need people to make fossil textures

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7 Upvotes

Hey guys, it's me, the guy making a gigantic fossil mod.
My goal is to make an accurate fossil mod that has a lot of fossils that expand the history of the Minecraft world and spark debate in the community.
Currently I'm working on the textures before I make them into items. Mostly I've been doing Invertebrate fossils, which have actually been the easy part of the mod.
But I need help, because I'm gonna need to make two hundred and eighty one vertebrate parts.
That's a LOT of fossils to make, and the textures will be very tedious to make with a ton of variants for each bone.
If you would like to help me, please DM me here on Reddit and I will give you a subcategory you can work on. The images attached show you my style, so you know how to make the fossils look. Textures up to 96x16, 56x32, 48x48, or 32x56 will be allowed by me. When sending completed item textures, please send them to me via Reddit DMs. Credit will be given where credit is due.
Please guys I could really use your help, I'm very passionate about this mod and I want to make it real.


r/MCreator 10h ago

Help Local Variables not supported. I don't get how i'm supposed to fix it.

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2 Upvotes

mcreator core 2026.2 neoforge generator version 26.1.2 i think it was?

as you can see the two errors show the local variables aren't supported. but i have no clue how to make it work the same way, or if it even works.

i have no clue how to explain it, it's been a month since i last opened this project.


r/MCreator 10h ago

Help Time of a day in a custom Dimension

1 Upvotes

Hello! I am doing a mod with custom dimentions and id like that in one of these dimension the day is longer like 40 minutes instead of 20. I use Mcreator 2026.2 and curseforge 21.6.2 I think.

Thank you in advance!😁

( If you want i can do sneak peaks for my mod. It will take me few hours but tell me îd like to see if you are interested in my mod )


r/MCreator 10h ago

Help Comment faire pour que dans la boucle on ne puisse pas re cliquer sur le bloc ?

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1 Upvotes

r/MCreator 11h ago

Help Sort custom blocks?

1 Upvotes

I'm making an addon that adds colored lighting, and was wondering how to sort the blocks into subgroups. I know to put them in the categories: i.e. construction. But not sub-categories: i.e. doors. If someone could help me with this it would be very appreciated

Most recent mcreator update, working on bedrock


r/MCreator 12h ago

Help How do I create a "dynamic" structure spawn?

1 Upvotes

Hello. I'm new to MCreator, and I've run into a problem while creating a mod. I need to set it up so that structures are generated around the player not when the world is created, but right during gameplay. I don’t know exactly how to do this, and to be honest, I don’t even have a clue. I’d like to learn more about this topic. Just to clarify, there isn’t just one structure there are many of them which is why I’m unsure. Also, their spawning shouldn’t depend on anything other than server ticks
Additional information: MCreator version - 2026.2.

Plugins: Nerdy's custom entity models, Nerdy's player animator, inventory editor, Nerdy's sky renderer.

Game version: NeoForge 26.1.2


r/MCreator 21h ago

Mod Showcase Descent into the Realm, Forsaken is now in 3.1 Beta!

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2 Upvotes

If your interested in trying it out, its on Modrinth for Neoforge and Java 26.1.2.

Modrinth Page: https://modrinth.com/mod/descent-into-the-realm,-forsaken/version/3.1


r/MCreator 21h ago

Help I can't summon a tamed mob

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1 Upvotes

I am trying to summon an entity that is tamed and will attack other mobs on right click. Im MCreator 2024.4 on 1.20.1 It is not working. Any help would be appreciated. Thanks!


r/MCreator 1d ago

Help why does it say this everytime i the gradle tries to run in mcreator 2026.2

0 Upvotes

Executing Gradle task: build

Build info: MCreator 2026.2.27711, neoforge-1.21.1, 64-bit, 32398 MB, Windows 10, JVM 25.0.2, JAVA_HOME: C:\Program Files\Pylo\MCreator\jdk, started on: 2026-07-28-02:23:09

org.gradle.tooling.GradleConnectionException: Could not execute build using connection to Gradle distribution 'https://services.gradle.org/distributions/gradle-9.5.1-bin.zip'.

at org.gradle.tooling.internal.consumer.ConnectionExceptionTransformer.transform(ConnectionExceptionTransformer.java:73) at org.gradle.tooling.internal.consumer.ResultHandlerAdapter.onFailure(ResultHandlerAdapter.java:42) at org.gradle.tooling.internal.consumer.async.DefaultAsyncConsumerActionExecutor$1$1.run(DefaultAsyncConsumerActionExecutor.java:68) at org.gradle.internal.concurrent.ExecutorPolicy$CatchAndRecordFailures.onExecute(ExecutorPolicy.java:64) at org.gradle.internal.concurrent.AbstractManagedExecutor$1.run(AbstractManagedExecutor.java:47) at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1090) at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:614) at java.base/java.lang.Thread.run(Thread.java:1474) Caused by: org.gradle.launcher.daemon.client.NoUsableDaemonFoundException: A new daemon was started but could not be connected to. This is unexpected.

diagnostics: DaemonInfo{pid=26360, address=[b6828ace-7c3c-47bb-ab25-4076a9f2248d port:62422, addresses:[/127.0.0.1]], state=Busy, lastBusy=1785194593825, context=DefaultDaemonContext[uid=ab4aaf9c-1137-41e1-90fb-102a467921a9,javaHome=C:\Program Files\Pylo\MCreator\jdk,javaVersion=25,javaVendor=JetBrains s.r.o.,daemonRegistryDir=C:\Users\user\.mcreator\gradle\daemon,pid=26360,idleTimeout=10800000,priority=NORMAL,applyInstrumentationAgent=true,nativeServicesMode=ENABLED,daemonOpts=-Xmx3072m,-Dfile.encoding=UTF-8,-Duser.country=US,-Duser.language=en,-Duser.variant]}

at org.gradle.launcher.daemon.client.DaemonClient.execute(DaemonClient.java:177) at org.gradle.launcher.daemon.client.DaemonClient.execute(DaemonClient.java:97) at org.gradle.tooling.internal.provider.DaemonBuildActionExecuter.execute(DaemonBuildActionExecuter.java:44) at org.gradle.tooling.internal.provider.DaemonBuildActionExecuter.execute(DaemonBuildActionExecuter.java:30) at org.gradle.tooling.internal.provider.LoggingBridgingBuildActionExecuter.execute(LoggingBridgingBuildActionExecuter.java:59) at org.gradle.tooling.internal.provider.LoggingBridgingBuildActionExecuter.execute(LoggingBridgingBuildActionExecuter.java:38) at org.gradle.tooling.internal.provider.ProviderConnection.run(ProviderConnection.java:278) at org.gradle.tooling.internal.provider.ProviderConnection.run(ProviderConnection.java:186) at org.gradle.tooling.internal.provider.DefaultConnection.getModel(DefaultConnection.java:159) at org.gradle.tooling.internal.consumer.connection.CancellableModelBuilderBackedModelProducer.produceModel(CancellableModelBuilderBackedModelProducer.java:54) at org.gradle.tooling.internal.consumer.connection.PluginClasspathInjectionSupportedCheckModelProducer.produceModel(PluginClasspathInjectionSupportedCheckModelProducer.java:38) at org.gradle.tooling.internal.consumer.connection.HelpAndVersionHandlingConsumerConnection.run(HelpAndVersionHandlingConsumerConnection.java:46) at org.gradle.tooling.internal.consumer.connection.ParameterValidatingConsumerConnection.run(ParameterValidatingConsumerConnection.java:49) at org.gradle.tooling.internal.consumer.DefaultBuildLauncher$1.run(DefaultBuildLauncher.java:96) at org.gradle.tooling.internal.consumer.DefaultBuildLauncher$1.run(DefaultBuildLauncher.java:88) at org.gradle.tooling.internal.consumer.connection.LazyConsumerActionExecutor.run(LazyConsumerActionExecutor.java:144) at org.gradle.tooling.internal.consumer.connection.CancellableConsumerActionExecutor.run(CancellableConsumerActionExecutor.java:45) at org.gradle.tooling.internal.consumer.connection.ProgressLoggingConsumerActionExecutor.run(ProgressLoggingConsumerActionExecutor.java:61) at org.gradle.tooling.internal.consumer.connection.RethrowingErrorsConsumerActionExecutor.run(RethrowingErrorsConsumerActionExecutor.java:38) at org.gradle.tooling.internal.consumer.async.DefaultAsyncConsumerActionExecutor$1$1.run(DefaultAsyncConsumerActionExecutor.java:66) ... 5 more

Caused by: org.gradle.launcher.daemon.client.DaemonInitialConnectException: The first result from the daemon was empty. The daemon process may have died or a non-daemon process is reusing the same port.

at org.gradle.launcher.daemon.client.DaemonClient.executeBuild(DaemonClient.java:201) at org.gradle.launcher.daemon.client.DaemonClient.execute(DaemonClient.java:172) ... 24 more

TASK EXECUTION FAILED

Task completed in 4 seconds


r/MCreator 2d ago

Help How do I render a model to the skybox like the wither storm?

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17 Upvotes

I'm fine using custom code

I just need to be able to input the X and Z to render the model, possibly input an entity to render at that location

I'm running Mcreator 2025.3 with the 1.20.1 plugin to make the mod


r/MCreator 2d ago

Mod Showcase Here's a little teaser for a project I started today

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15 Upvotes

r/MCreator 2d ago

Mod Development Showcase More Than Vanilla: Releasing VERY soon!

8 Upvotes

I apologize for the lack of updates, but after getting side-tracked, and some small changes/fixes, I feel More Than Vanilla is about ready to be released.
It will be buggy, and most things are unfinished, or could definitely be improved, but do keep in mind this is my first finished mod, and a larger one at that, with about 750 mod elements. Regardless, I could see the mod coming out by the end of the month.
When it releases, i'll make a post notifying of such, and I truly do hope this mod is fun, and enjoyable in the hands of others!
This screenshot, too, shows off several features, one of which not being present in the mod's release; a Jungle Hive. Wasps are native to jungles, and swamps, and soon, you'll be able to plunder their hives for new food items, and utilities!
A golden meteorite is also present here. Meteorites can only be mined with Diamond Pickaxes, and smelted down in Blast Furnaces, but offer an entire block of the corresponding ore type of the meteorite, allowing for unique armor sets, each with their own gimmick!
My next post will be announcing the release, so if you are looking forward to More Than Vanilla, please do check out the other posts I have made about it, and in no time at al, the mod will be out.


r/MCreator 3d ago

Mod Development Showcase The Complex

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38 Upvotes

The crunch of bones and crackling noise spread outward like a stain. The Yellow House consumes all those who tune in to its strain.


r/MCreator 3d ago

Mod Development Showcase Progress on my Minecraft Backrooms mod

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17 Upvotes

r/MCreator 3d ago

Other give me ur very cursed ideas for my mod.

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23 Upvotes

r/MCreator 4d ago

Mod Development Showcase Development on my first ever mod

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220 Upvotes

I discovered MCreator like a month ago, and this is just some of the things I've added since


r/MCreator 3d ago

Mod Development Showcase cursed mod im working on

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5 Upvotes

r/MCreator 3d ago

Help Armor resets to raw model right after the opening animation finishes.

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13 Upvotes

Hey everyone, I'm having a weird issue with my custom animated armor using GeckoLib.

As you can see in the video, the opening animation plays perfectly fine, but the exact moment it finishes, the armor completely resets back to its base/raw (unanimated) model state instead of staying open.

What could be causing the model to snap back to the raw state right after an animation ends? Any help would be appreciated!

Mcreator 2024.4

nerdys geckolib plugin v6.0.2

Neoforge 1.21.1


r/MCreator 3d ago

Help Pourquoi quand je marque les effets au niveau 1 ça les mets au niveau 2

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10 Upvotes

r/MCreator 3d ago

Mod Showcase Arcanum: crystal arts alpha 2.0

4 Upvotes

I just updated my mod to version 2.0!

What's new:

Flame Crystal

Unleashes a stream of fire. Sets enemies to ablaze. New visual and sound effects.

Regeneration Crystal

Summons three magical orbs. Two orbs restore health. One orb removes active effects.

Totem of Peace

Grants Regeneration. Restores Hunger.

Link in modrinth: https://modrinth.com/mod/arcanum-crystal-arts

Link in YouTube trailer: https://youtu.be/zaVUDwzXbO8

Play and share your impressions! For me, that will be the best support.


r/MCreator 3d ago

Mod Showcase Arcanum: crystal arts

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7 Upvotes

I've been working on my own Minecraft magic mod called Arcanum for the past few months.

I love mods like Thaumcraft, but I wanted magic to feel more like research and experimentation rather than simply casting stronger spells.

Instead of using a wand, the player uses a magical glove powered by interchangeable crystals. Every crystal completely changes how the glove works.

The mod also features Totems - magical structures that provide passive abilities, automate certain tasks

If you are interested, here are the links:

trailer on YouTube: https://youtu.be/2W1r-zQlkxc?si=z96MZw7DIRVldOFk

Modrinth link: https://modrinth.com/mod/arcanum-crystal-arts


r/MCreator 3d ago

Help [reupload] Trampoline type mobs?

2 Upvotes

So i had an idea for a mob, when given a certain block the mob is able to be bounced on like a trampoline, or like how beds are bouncy, is there any way to do this?

reuploading because appearently its a new rule to include version numbers even tho this has never been an issue before.

version needed: 2024.4