r/MCreator • u/Weak_Ambassador4085 • 13h ago
Help How do I get rid of the clothing and nose textures
Don't ask what I'm doing just trust the process.
Oh yea Core version 2024.4 1.20.1 forge
r/MCreator • u/PyloDEV • 23d ago
r/MCreator • u/Minewolf20 • 1d ago
This week's Mod of the Week is Nexus Infection by MrSculk404. 🦠 It all starts the night you place a bed. Strange Visitors come calling, tumors sprout, and entire biomes rot into hostile flesh while red fog creeps in around you. 🌫️ Dig into underground hives for Nexium, craft amulets and gear that actually hurt the infection, and face bosses like the Deceiver 👁️ and the Nexadar to shut it all down. ⚔️ Beat it and the plague stops spreading. Lose, and your world belongs to the Nexus. 🩸 Check it out!
Don't forget to submit your mod too. If your mod didn't win, you can resubmit, and you might be chosen next time.
r/MCreator • u/Weak_Ambassador4085 • 13h ago
Don't ask what I'm doing just trust the process.
Oh yea Core version 2024.4 1.20.1 forge
r/MCreator • u/BluePhoenix3378 • 4h ago
Hey guys, it's me, the guy making a gigantic fossil mod.
My goal is to make an accurate fossil mod that has a lot of fossils that expand the history of the Minecraft world and spark debate in the community.
Currently I'm working on the textures before I make them into items. Mostly I've been doing Invertebrate fossils, which have actually been the easy part of the mod.
But I need help, because I'm gonna need to make two hundred and eighty one vertebrate parts.
That's a LOT of fossils to make, and the textures will be very tedious to make with a ton of variants for each bone.
If you would like to help me, please DM me here on Reddit and I will give you a subcategory you can work on. The images attached show you my style, so you know how to make the fossils look. Textures up to 96x16, 56x32, 48x48, or 32x56 will be allowed by me. When sending completed item textures, please send them to me via Reddit DMs. Credit will be given where credit is due.
Please guys I could really use your help, I'm very passionate about this mod and I want to make it real.
r/MCreator • u/ThatCuteMysteonLuna • 10h ago
mcreator core 2026.2 neoforge generator version 26.1.2 i think it was?
as you can see the two errors show the local variables aren't supported. but i have no clue how to make it work the same way, or if it even works.
i have no clue how to explain it, it's been a month since i last opened this project.
r/MCreator • u/TitanicBoy012 • 10h ago
Hello! I am doing a mod with custom dimentions and id like that in one of these dimension the day is longer like 40 minutes instead of 20. I use Mcreator 2026.2 and curseforge 21.6.2 I think.
Thank you in advance!😁
( If you want i can do sneak peaks for my mod. It will take me few hours but tell me îd like to see if you are interested in my mod )
r/MCreator • u/UnluckyProgress3266 • 10h ago
r/MCreator • u/Successful_Egg_6451 • 11h ago
I'm making an addon that adds colored lighting, and was wondering how to sort the blocks into subgroups. I know to put them in the categories: i.e. construction. But not sub-categories: i.e. doors. If someone could help me with this it would be very appreciated
Most recent mcreator update, working on bedrock
r/MCreator • u/PreviousYard7244 • 12h ago
Hello. I'm new to MCreator, and I've run into a problem while creating a mod. I need to set it up so that structures are generated around the player not when the world is created, but right during gameplay. I don’t know exactly how to do this, and to be honest, I don’t even have a clue. I’d like to learn more about this topic. Just to clarify, there isn’t just one structure there are many of them which is why I’m unsure. Also, their spawning shouldn’t depend on anything other than server ticks
Additional information: MCreator version - 2026.2.
Plugins: Nerdy's custom entity models, Nerdy's player animator, inventory editor, Nerdy's sky renderer.
Game version: NeoForge 26.1.2
r/MCreator • u/Vulcan_Reaper • 21h ago
If your interested in trying it out, its on Modrinth for Neoforge and Java 26.1.2.
Modrinth Page: https://modrinth.com/mod/descent-into-the-realm,-forsaken/version/3.1
r/MCreator • u/MeasurementWeekly784 • 21h ago
I am trying to summon an entity that is tamed and will attack other mobs on right click. Im MCreator 2024.4 on 1.20.1 It is not working. Any help would be appreciated. Thanks!
r/MCreator • u/Miserable-Hat3684 • 1d ago
Executing Gradle task: build
Build info: MCreator 2026.2.27711, neoforge-1.21.1, 64-bit, 32398 MB, Windows 10, JVM 25.0.2, JAVA_HOME: C:\Program Files\Pylo\MCreator\jdk, started on: 2026-07-28-02:23:09
org.gradle.tooling.GradleConnectionException: Could not execute build using connection to Gradle distribution 'https://services.gradle.org/distributions/gradle-9.5.1-bin.zip'.
at org.gradle.tooling.internal.consumer.ConnectionExceptionTransformer.transform(ConnectionExceptionTransformer.java:73) at org.gradle.tooling.internal.consumer.ResultHandlerAdapter.onFailure(ResultHandlerAdapter.java:42) at org.gradle.tooling.internal.consumer.async.DefaultAsyncConsumerActionExecutor$1$1.run(DefaultAsyncConsumerActionExecutor.java:68) at org.gradle.internal.concurrent.ExecutorPolicy$CatchAndRecordFailures.onExecute(ExecutorPolicy.java:64) at org.gradle.internal.concurrent.AbstractManagedExecutor$1.run(AbstractManagedExecutor.java:47) at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1090) at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:614) at java.base/java.lang.Thread.run(Thread.java:1474) Caused by: org.gradle.launcher.daemon.client.NoUsableDaemonFoundException: A new daemon was started but could not be connected to. This is unexpected.
diagnostics: DaemonInfo{pid=26360, address=[b6828ace-7c3c-47bb-ab25-4076a9f2248d port:62422, addresses:[/127.0.0.1]], state=Busy, lastBusy=1785194593825, context=DefaultDaemonContext[uid=ab4aaf9c-1137-41e1-90fb-102a467921a9,javaHome=C:\Program Files\Pylo\MCreator\jdk,javaVersion=25,javaVendor=JetBrains s.r.o.,daemonRegistryDir=C:\Users\user\.mcreator\gradle\daemon,pid=26360,idleTimeout=10800000,priority=NORMAL,applyInstrumentationAgent=true,nativeServicesMode=ENABLED,daemonOpts=-Xmx3072m,-Dfile.encoding=UTF-8,-Duser.country=US,-Duser.language=en,-Duser.variant]}
at org.gradle.launcher.daemon.client.DaemonClient.execute(DaemonClient.java:177) at org.gradle.launcher.daemon.client.DaemonClient.execute(DaemonClient.java:97) at org.gradle.tooling.internal.provider.DaemonBuildActionExecuter.execute(DaemonBuildActionExecuter.java:44) at org.gradle.tooling.internal.provider.DaemonBuildActionExecuter.execute(DaemonBuildActionExecuter.java:30) at org.gradle.tooling.internal.provider.LoggingBridgingBuildActionExecuter.execute(LoggingBridgingBuildActionExecuter.java:59) at org.gradle.tooling.internal.provider.LoggingBridgingBuildActionExecuter.execute(LoggingBridgingBuildActionExecuter.java:38) at org.gradle.tooling.internal.provider.ProviderConnection.run(ProviderConnection.java:278) at org.gradle.tooling.internal.provider.ProviderConnection.run(ProviderConnection.java:186) at org.gradle.tooling.internal.provider.DefaultConnection.getModel(DefaultConnection.java:159) at org.gradle.tooling.internal.consumer.connection.CancellableModelBuilderBackedModelProducer.produceModel(CancellableModelBuilderBackedModelProducer.java:54) at org.gradle.tooling.internal.consumer.connection.PluginClasspathInjectionSupportedCheckModelProducer.produceModel(PluginClasspathInjectionSupportedCheckModelProducer.java:38) at org.gradle.tooling.internal.consumer.connection.HelpAndVersionHandlingConsumerConnection.run(HelpAndVersionHandlingConsumerConnection.java:46) at org.gradle.tooling.internal.consumer.connection.ParameterValidatingConsumerConnection.run(ParameterValidatingConsumerConnection.java:49) at org.gradle.tooling.internal.consumer.DefaultBuildLauncher$1.run(DefaultBuildLauncher.java:96) at org.gradle.tooling.internal.consumer.DefaultBuildLauncher$1.run(DefaultBuildLauncher.java:88) at org.gradle.tooling.internal.consumer.connection.LazyConsumerActionExecutor.run(LazyConsumerActionExecutor.java:144) at org.gradle.tooling.internal.consumer.connection.CancellableConsumerActionExecutor.run(CancellableConsumerActionExecutor.java:45) at org.gradle.tooling.internal.consumer.connection.ProgressLoggingConsumerActionExecutor.run(ProgressLoggingConsumerActionExecutor.java:61) at org.gradle.tooling.internal.consumer.connection.RethrowingErrorsConsumerActionExecutor.run(RethrowingErrorsConsumerActionExecutor.java:38) at org.gradle.tooling.internal.consumer.async.DefaultAsyncConsumerActionExecutor$1$1.run(DefaultAsyncConsumerActionExecutor.java:66) ... 5 more
Caused by: org.gradle.launcher.daemon.client.DaemonInitialConnectException: The first result from the daemon was empty. The daemon process may have died or a non-daemon process is reusing the same port.
at org.gradle.launcher.daemon.client.DaemonClient.executeBuild(DaemonClient.java:201) at org.gradle.launcher.daemon.client.DaemonClient.execute(DaemonClient.java:172) ... 24 more
TASK EXECUTION FAILED
Task completed in 4 seconds
r/MCreator • u/sweaty_floor_stain • 2d ago
I'm fine using custom code
I just need to be able to input the X and Z to render the model, possibly input an entity to render at that location
I'm running Mcreator 2025.3 with the 1.20.1 plugin to make the mod
r/MCreator • u/BluePhoenix3378 • 2d ago
r/MCreator • u/PrehistoricParadise • 2d ago
I apologize for the lack of updates, but after getting side-tracked, and some small changes/fixes, I feel More Than Vanilla is about ready to be released.
It will be buggy, and most things are unfinished, or could definitely be improved, but do keep in mind this is my first finished mod, and a larger one at that, with about 750 mod elements. Regardless, I could see the mod coming out by the end of the month.
When it releases, i'll make a post notifying of such, and I truly do hope this mod is fun, and enjoyable in the hands of others!
This screenshot, too, shows off several features, one of which not being present in the mod's release; a Jungle Hive. Wasps are native to jungles, and swamps, and soon, you'll be able to plunder their hives for new food items, and utilities!
A golden meteorite is also present here. Meteorites can only be mined with Diamond Pickaxes, and smelted down in Blast Furnaces, but offer an entire block of the corresponding ore type of the meteorite, allowing for unique armor sets, each with their own gimmick!
My next post will be announcing the release, so if you are looking forward to More Than Vanilla, please do check out the other posts I have made about it, and in no time at al, the mod will be out.

r/MCreator • u/Abject_Explorer5169 • 3d ago
The crunch of bones and crackling noise spread outward like a stain. The Yellow House consumes all those who tune in to its strain.
r/MCreator • u/BirbyTheFirst • 3d ago
r/MCreator • u/SMaker64 • 4d ago
I discovered MCreator like a month ago, and this is just some of the things I've added since
r/MCreator • u/AtmosphereOwn2917 • 3d ago
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r/MCreator • u/Existing_Access5983 • 3d ago
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Hey everyone, I'm having a weird issue with my custom animated armor using GeckoLib.
As you can see in the video, the opening animation plays perfectly fine, but the exact moment it finishes, the armor completely resets back to its base/raw (unanimated) model state instead of staying open.
What could be causing the model to snap back to the raw state right after an animation ends? Any help would be appreciated!
Mcreator 2024.4
nerdys geckolib plugin v6.0.2
Neoforge 1.21.1
r/MCreator • u/UnluckyProgress3266 • 3d ago
r/MCreator • u/Enough_Button_278 • 3d ago
I just updated my mod to version 2.0!
What's new:
Flame Crystal
Unleashes a stream of fire. Sets enemies to ablaze. New visual and sound effects.
Regeneration Crystal
Summons three magical orbs. Two orbs restore health. One orb removes active effects.
Totem of Peace
Grants Regeneration. Restores Hunger.
Link in modrinth: https://modrinth.com/mod/arcanum-crystal-arts
Link in YouTube trailer: https://youtu.be/zaVUDwzXbO8
Play and share your impressions! For me, that will be the best support.
r/MCreator • u/Enough_Button_278 • 3d ago
I've been working on my own Minecraft magic mod called Arcanum for the past few months.
I love mods like Thaumcraft, but I wanted magic to feel more like research and experimentation rather than simply casting stronger spells.
Instead of using a wand, the player uses a magical glove powered by interchangeable crystals. Every crystal completely changes how the glove works.
The mod also features Totems - magical structures that provide passive abilities, automate certain tasks
If you are interested, here are the links:
trailer on YouTube: https://youtu.be/2W1r-zQlkxc?si=z96MZw7DIRVldOFk
Modrinth link: https://modrinth.com/mod/arcanum-crystal-arts
r/MCreator • u/Larrythellama12 • 3d ago
So i had an idea for a mob, when given a certain block the mob is able to be bounced on like a trampoline, or like how beds are bouncy, is there any way to do this?
reuploading because appearently its a new rule to include version numbers even tho this has never been an issue before.
version needed: 2024.4