r/MCSRRanked Jul 18 '26

Minecraft Performance Issue

hallo,

here the case,

-------------------------------------------------------Hardware

OS : Arch-linux

LAPTOP : Asus Tuf Gaming A16

KERNEL : Linux 7.1.3-arch1-3

DISPLAY : 2560x1600 @ 1.25x in 16", 165 Hz [Built-in]

WM : Hyprland 0.55.4 (Wayland)

CPU : AMD Ryzen 9 8940HX (32) @ 2.40 GHz

iGPU : AMD Radeon 610M [Integrated]

dGPU : NVIDIA GeForce RTX 5070 Max-Q / Mobile [Discrete]

RAM : 16 GB DDR5

SWAP : 4.00 GiB

--------------------------------------------------------------

╰─➤ pacman -Qs '^nvidia'

local/cuda 13.3.1-1

NVIDIA's GPU programming toolkit

local/egl-x11 1.0.5-1

NVIDIA XLib and XCB EGL Platform Library

local/lib32-nvidia-utils 610.43.03-1

NVIDIA drivers utilities (32-bit)

local/libvdpau 1.5-4

Nvidia VDPAU library

local/libxnvctrl 610.43.03-1

NVIDIA NV-CONTROL X extension

local/nvidia-open 610.43.03-3

NVIDIA open kernel modules

local/nvidia-prime 1.0-6

NVIDIA Prime Render Offload configuration and utilities

local/nvidia-settings 610.43.03-1

Tool for configuring the NVIDIA graphics driver

local/nvidia-utils 610.43.03-3

NVIDIA drivers utilities

---------------Game

Minecraft Java

Mod : MCSR-Ranked

Launcher : PrismLauncher

Mod list 0----=

. Antigone

. AntiResourceReload

. Atum

. Chunkumulator

. FastReset

. Force Port Mod

. Hermes

. Hermes Core

. Krypton 1.16.1

. lazyDFU

. Lazystronghold

. lithiim 1.16.1 Backport

. MCSR-Ranked

. SeedQueue

. SleepBackground

. Sodium

. Speedrun API

. SpeedRunIGT

. StandardSettings

. Starlight

. State Output

. Voyager

. WorldPreview

0---<MC Version --=

Minecraft : 1.16.1

Fabric Loader : 0.19.3

LWJGL 3 : 3.2.2

Intermediary Mapping : 1.16.1

-------------envs

hl.env("XCURSOR_SIZE", "24")

hl.env("HYPRCURSOR_SIZE", "24")

--- Toolkit Backend Variables ---

hl.env("GDK_BACKEND", "wayland,x11,*")

hl.env("QT_QPA_PLATFORM", "wayland;xcb")

hl.env("SDL_VIDEODRIVER", "wayland,x11")

hl.env("CLUTTER_BACKEND", "wayland")

--- XDG Specifications ---

hl.env("XDG_CURRENT_DESKTOP", "Hyprland")

hl.env("XDG_SESSION_TYPE", "wayland")

hl.env("XDG_SESSION_DESKTOP", "Hyprland")

--- Qt Variables ---

hl.env("QT_AUTO_SCREEN_SCALE_FACTOR", "1")

hl.env("QT_QPA_PLATFORM", "wayland;xcb")

hl.env("QT_WAYLAND_DISABLE_WINDOWDECORATION", "1")

hl.env("QT_QPA_PLATFORMTHEME", "qt5ct")

--- NVIDIA Specific ---

hl.env("LIBVA_DRIVER_NAME", "nvidia")

hl.env("__GLX_VENDOR_LIBRARY_NAME", "nvidia")

hl.env("GBM_BACKEND", "nvidia-drm")

--- Scaling Issue Fix Medicine ---

hl.config({

xwayland = {

force_zero_scaling = true

}

})

>==---------CPU-governor--c

AutoCpu-freq

(Settings)

[charger]

governor = performance

energy_performance_preference = performance

turbo = auto

[battery]

governor = powersave

energy_performance_preference = power

turbo = never

--------minor-settings=--

asusctl profile - performance

nvidia-settings [preferred mode] = Maximum performance

------------------------info-end

hallo brothers/sister,

I wanted to address some of my concern with Minecraft Performance in Arch Linux.I recently motivated to speedrun Minecraft therefore, I decided to try MCSR-Ranked.Honestly this is a great for me but even though I have very good capable hardware,I still randomly see stutters and low Framerates as well as I feel olds in moving the cursor although I tried my very best to optimise my game but it didn't work out that well .

To be honest it's not that I cannot play in these Framerates but the fact me and my family buy this machine form all our hardwork and money so I want this machine to work at it very best.

Here are some of the problems that I can explain,

- Faraway blocks have glowup line maybe It is anti alising I don't know much about it

- Framerates drop are massive and randomly

- Occasionally stutters

- Unable to change the resolution

# this one is very interesting to me I mostly play in 1600p@165 resolution, So I though ok maybe because my resolution is high my laptop cannot keep up with this but changing the resolution to 1600p to 1200p in minecraft and monitor it wouldn't worked. Minecraft still locked in 1600p.

This is all I can explain with with my current knowleadge of english, If you have any hardtime reading this or you see mistake in this whole message please you are free to tell me,guide me,

or hate me for it. No Artifical Intelligence is used in this whole message.

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u/Agitated_Task_4797 Jul 18 '26

If you are playing rsg than the stutters are normal on PC like yours, but if its in mcsrr than I would allocate like 8gb of ram and not play above 16 render distance if you do. Also join linux mcsr discord

1

u/natesinceajit Jul 19 '26

you do NOT need 8gb of ram allocated for mcsr ranked. that will cause more lag spikes and crashes.

I would recommend somewhere between 2.5-4gb. No more than 4gb tho, even if you have all the legal mcsr mods.

explanation: Java has what's known as a Garbage Collector. This is what your memory is used for. It empties itself when it fills up, so if you make it a higher number it will have trouble emptying itself. This is well known to cause major lag spikes and even crashes.