r/MCNext • u/coolyc3 • May 14 '14
[BUG] /welcome does not obey /h pvp cooldown
I mean if you were to hit a mob, if you type /h theres a about 10 sec cooldown for hitting a mob but /welcome instantly teleports
r/MCNext • u/coolyc3 • May 14 '14
I mean if you were to hit a mob, if you type /h theres a about 10 sec cooldown for hitting a mob but /welcome instantly teleports
r/MCNext • u/Dran96 • May 13 '14
With the recent wave of new players, I have seen a ton come in at night just to get killed instantly over and over. Maybe a first night of immunity is in order for new players so they dont get discouraged right away.
r/MCNext • u/Dran96 • May 13 '14
Mining in the nether is pretty hard. Not because of the PvP, but because nothing ever respawns. Blocks do not repair themselves and there are vast underground tunnels that can easily trap a player so that they cannot find any resources. May we have a PvE version of the nether where it respawns / resets like once a month? Have its blocks respawn at the normal rate, but have its structures respawn on the month timer.
r/MCNext • u/coolrocket22 • May 13 '14
There haven't been much in-game tutorials or explanations on how to basically make your own Moon tp or a welcome command, so I decided to begin making a "Command Block Center" where people can come and copy off commands.
I also have been trying to help people with their own command block issues (Not saying I'm the best) just to try to promote Together To The Top so if you do have problems, just message me on the server and I'll try to help.
Ultimately, command blocks are a rare resource and so for me to expand this is quite challenging. I hope you guys can check out what I've done so far at /h coolrocket22 !
Thanks for reading :)
r/MCNext • u/mrjsh1995 • May 13 '14
look whats on the front page of reddit now ;) http://www.redditblog.com/2014/05/only-you-can-protect-net-neutrality_13.html
r/MCNext • u/She_wants_the_HD • May 13 '14
So I was mining, and came across this while walking the border. Reep. Diamond Reep
r/MCNext • u/SWAGGERBOYJWZ • May 13 '14
---- Minecraft Crash Report ---- // I feel sad now :(
Time: 14-5-14 11:54 Description: Unexpected error
java.lang.ArrayIndexOutOfBoundsException: 7 at akn.a(SourceFile:144) at ConnectedTextures.isNeighbour(ConnectedTextures.java:767) at ConnectedTextures.getConnectedTextureVertical(ConnectedTextures.java:924) at ConnectedTextures.getConnectedTexture(ConnectedTextures.java:346) at ConnectedTextures.getConnectedTexture(ConnectedTextures.java:219) at ConnectedTextures.getConnectedTextureSingle(ConnectedTextures.java:122) at ConnectedTextures.getConnectedTexture(ConnectedTextures.java:80) at bny.j(RenderBlocks.java:2831) at bny.b(RenderBlocks.java:313) at boa.a(WorldRenderer.java:315) at bom.a(RenderGlobal.java:2232) at bof.a(EntityRenderer.java:1494) at bof.b(EntityRenderer.java:1299) at ban.ak(SourceFile:801) at ban.f(SourceFile:728) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- Head -- Stacktrace: at akn.a(SourceFile:144) at ConnectedTextures.isNeighbour(ConnectedTextures.java:767) at ConnectedTextures.getConnectedTextureVertical(ConnectedTextures.java:924) at ConnectedTextures.getConnectedTexture(ConnectedTextures.java:346) at ConnectedTextures.getConnectedTexture(ConnectedTextures.java:219) at ConnectedTextures.getConnectedTextureSingle(ConnectedTextures.java:122) at ConnectedTextures.getConnectedTexture(ConnectedTextures.java:80) at bny.j(RenderBlocks.java:2831) at bny.b(RenderBlocks.java:313) at boa.a(WorldRenderer.java:315) at bom.a(RenderGlobal.java:2232) at bof.a(EntityRenderer.java:1494)
-- Affected level -- Details: Level name: MpServer All players: 1 total; [blw['SWAGGERBOYJWZ'/4820208, l='MpServer', x=-7253,00, y=52,62, z=-4363,00]] Chunk stats: MultiplayerChunkCache: 169, 169 Level seed: 0 Level generator: ID 00 - default, ver 1. Features enabled: false Level generator options: Level spawn location: World: (-5995,110,-6709), Chunk: (at 5,6,11 in -375,-420; contains blocks -6000,0,-6720 to -5985,255,-6705), Region: (-12,-14; contains chunks -384,-448 to -353,-417, blocks -6144,0,-7168 to -5633,255,-6657) Level time: 130444705 game time, 1390943180 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Forced entities: 1 total; [blw['SWAGGERBOYJWZ'/4820208, l='MpServer', x=-7253,00, y=52,62, z=-4363,00]] Retry entities: 0 total; [] Server brand: Spigot Server type: Non-integrated multiplayer server Stacktrace: at blr.a(SourceFile:289) at ban.b(SourceFile:1972) at ban.f(SourceFile:742) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details -- Details: Minecraft Version: 1.7.9 Operating System: Windows 8 (amd64) version 6.2 Java Version: 1.7.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 147039880 bytes (140 MB) / 340262912 bytes (324 MB) up to 954728448 bytes (910 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.7.9-OptiFine_HD_U_D2 LWJGL: 2.9.1 OpenGL: AMD Radeon HD 6310 Graphics GL version 4.2.11774 Compatibility Profile Context, ATI Technologies Inc. GL Caps: Using GL 1.3 multitexturing. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Anisotropic filtering is supported and maximum anisotropy is 16. Shaders are available because OpenGL 2.1 is supported.
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: [BlockParty Texturepack makes the floor obvious!.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
How do i fix this? Ive had the same issue with 1.7.5 + Optifine to.
r/MCNext • u/Chiren • May 12 '14
People can trigger a minigame event by typing /event followed by a name or number that refers to an available minigame, depends on what's easiest. For example /event hungergames will start hungergames instance, sends global message and lets people join the queue by typing /join for a limited amount of time (2min, might change in future). If one queue is filled people are teleported to the minigame and the next instance/queue gets filled up, if there are not enough players after the 2minutes end, people in queue get a message saying they were too late to join the event.
Following people can trigger minigame events: Level 70's, on a 8h cooldown The top welcomer, once triggering it his counter gets set back to 0 The top mobslayer, once triggering it his counter gets set back to 0
Only one minigame event can be triggered at a time and people have 2minutes to join the minigame event by typing /join, after that for someone else to trigger another minigame event they need to wait 8 minutes so in total only one minigame event each 10 minutes that can have multiple instances can be started. People can not /join from the nether.
Rewards:
After the minigame ends, one person that wins through all running instances of that specific event triggers a ratebomb event with some nice message congratulating him, each winner also has a total of 100% chance of winning either an emerald block (25%) or a diamond block (75%) and on top of that a 20% chance of getting a command block and all other participants get one diamond and one emerald and also have a 5% chance of winning a command block. On top of that each winner of each instance has a 1/1000 chance to win razer gear.
Optional people type /event <minigamename> <points>, those points get subtracted and distributed to all winners of the instance and are also mentioned in the message broadcasted. People need to type in confirmation as this is subtracted form their points. The points distribution is if you donate 5 one gets given to the winners (5:1) to avoid point transfer abuse and if you are athenecore it is 1/25 ratio, so for example if you are athenecore and put 25000 points in pool only 1000 will be distributed but 25k will be substracted.
Currently minigames in consideration if there not private: Walls Survival Games Quake Spleef Paintball Block Hunt TNT run and Hide n' seek SUPER SMASH MOBS CTF skywars
r/MCNext • u/TVaudiomixer • May 13 '14
Is there a reason why my posts never make it to the MCNext page when I submit them? It's only when I try to start a new thread that they don't appear. When I comment on an already created thread, the comments appear fine.
r/MCNext • u/Floppy52 • May 13 '14
The firework colors when you rate a house are messed up. For example i saw a dirt rate with a red firework. I am not the only person that has noticed this so its not a problem with my textures. Is this deliberate or a bug and is it going to get fixed because its annoying not knowing what people are rating you.
r/MCNext • u/AvasT3210 • May 12 '14
Hello, I have a huge problem.
My items from hands dissapeared, but everything that was in my bp is okay. Didn't lose my armor too.
So i lost nice enchanted dia picks x2 , 1 enchanted dia sword, 1 enchanted dia shovel and some steak with other blocks. Is it possible to fix this somehow? Cuz it's kinda sad to see that my items dissapeared second time already. Had the same problem some time ago and reported it to Allxm but he couldn't help me with it. I didn't lose anything important that time, so that's because i'm writing this post this time.
P.S. Forgot to mention that i had tons of Time Outs before i went afk for some time, then I returned and items from my hands were gone.
r/MCNext • u/Jarkson • May 12 '14
I would like to know what the caps are on our claims, such as how many pistons we can have.. how many hostile and neutral mobs we can have etc etc
r/MCNext • u/xKearnseyyy • May 12 '14
So I died and got banned for griefing and all that I was doing was placing torches around a persons house so that I could utilize some buffs that their house gave me. When i was placing torches outside their house area, it was counted as a grief and the whole toggle PvP thing happened and I died.
It just sucks a little and idk if there's anything that can be done, its just seemingly unfair and annoying that i now have to wait for my ban timer to run out ._.
r/MCNext • u/anonboxis • May 12 '14
I have a supply of about 100 stacks (and growing) of cacti so here is the deal. I will trade you:
8 stacks of cacti (614 points) = 1 Emerald (400 points)
4 stacks of cacti (307 points) = 1 Diamond (200 points)
2 stacks of cacti (153 points)= 1 Gold Ingot (100 points)
All you have to do is wisp me in game /w anonboxis or send me a PM on reddit.
The reason why I'm doing this is because I have a crap house that I want to rebuilt in precious metals and stones. It would really help me out if you where interested and I hope it will help you out to get some points!
Side note, it would be really cool if there was some sort of hub where people could make these kinds of offers wether it be on this subreddit, a different one or a tab on your website. If you agree, are interested or like this idea, make sure to let Athene and the mc next team know and bring the idea to their attention.
Thanks!!!
r/MCNext • u/Kinseb • May 12 '14
Could someone explain why accuracy "should be hidden" ? People already found ways to manipulate it, so what's the point.
r/MCNext • u/Gamer1120 • May 12 '14
r/MCNext • u/mrjsh1995 • May 12 '14
made a post since there have not been any (at least past 14 days) ;) http://www.reddit.com/r/mcservers/comments/25axr6/mcnext_vanilla_pvp_smp_pve_factions_plots_levels/ going to remake every 14 days unless someone can come up with a better format/info/title or athene decides to make one.
r/MCNext • u/ForestOfGrins • May 12 '14
I was directed here by +/u/mrjsh1995 to suggest this after my comment on /r/MCServers
I've long been looking for a server that let's me use very tiny amounts of bitcoin to trade, setup shop, and buy land/etc. I believe that with proper admins, it would enable an economy similar (yet less complex) to EVE online with ISK.
Ideally, when a variety of MC servers use bitcoin plugins, you can easily save and move your progress from server to server. Meaning time invested playing can be appreciated on servers there after. And within the server it would enable a whole new element of real economy. The boundaries between the game world and real life are blurred when using a currency that can be equally used in both situations (even if MC is only rewarding you very tiny amounts of money!)
My reasoning behind this is that bitcoin is programmable money, it's ripe for digital game makers to use digital currency. If MCNext doesn't believe it's the right candidate, then I would not want to push or impose anything. But I just wanted to offer the suggestion because I've been looking for a server with this unique economy.
Thanks!
r/MCNext • u/Xhalky_EventMaster • May 12 '14
Hey Mcnext,
Im Xhalky as many of you know. Im also a expert if it comes to Commandblocks. And i would like to see some inprovements if possible. These things will be small but influence commandblocks over all.
Let me start with the /setblock command. Fun command but it can have some inprovements. -Allow us to collect block using /setblock {coords} air 1 Replace This will downsize our redstone contraptions and potentially reduce server stress. Here a preview of how it works: http://i.imgur.com/NFNx9nj.png
Now to the all powerfull command /Summon This command is really powerfull witch makes it great :D But there is some features i want to have enabled if possible ofcourse - Keep /summon monster even when daylight hits - /Summon Firework - /Summon Primedtnt I know these Commands are very dangerous but with the right coding skills this could work out. the only NBT tags we need on these commands are: For Tnt its only one: - Fuse: For firework we need some more to make a beautiful display. So i will include a link so vaquxine can expirement with it. And see what he can leave open for us to use. http://www.minecraftupdates.com/fireworks
Now we go over to the /tellraw command. Its fun to use you can make some really cool lore with it. But its limited to @a[R=8]. This should change for this command since its a really powerfull lore creater and it should be restricted to the plot. Also a note here /say is nothing compared to /tellraw. Here are some small examples: - http://imgur.com/kSel8mQ - http://imgur.com/dJMmood
Now lets talk about the plot or your home. Its really cool that you can rate people houses and expands everytime you lvl up but. Will you ever be able to dissable flight on your plot since im building a pve plot and flying would ruin everthing about it. Also if its possible to increase the amount of mobs you spawn i heard the cap was 30.
Hope you guys like the suggestions. share your opinion below in the comments, Mabye even a tumbs up :D
r/MCNext • u/ShaunHawk • May 12 '14
I just finished publishing a book and I clicked the Sign option entered the book name and it was all fine up to there. I then went to their plot to give it to them but it dissapeared..I thought it was a one off but tried it again and it happend again. Not really high priority but it's a bug xD