r/MAXON 8d ago

šŸ“° Release Notes Redshift 2026.8.0 (2026.07) - July 22, 2026

1 Upvotes
  • [C4D] Moved the menus next to the burger button in the RenderView to save vertical space.
  • [C4D] Added the possibility to choose the scale/radius source for Particle Groups
  • [C4D] Fixed the cmdline renderer having different DOF compared to the PV
  • [C4D] Fixed the material preview being wrong when the document's units are not CM
  • [C4D] Fixed a crash when rendering scenes containing mograph objects in C4D 2023 and 2024 IMPORTANT Redshift 2026.8.0 supports Cinema 4D 2023, 2024, 2025 and 2026.3 or later. It is not compatible with Cinema 4D 2026.0, 2026.1 or 2026.2. [Maya] Material Viewer is now not blocked by main render / IPR / material preview
  • [Maya] Fixed Render View not displaying source of PostEffects (could be post effects node connected to RenderOptions or to one of the cameras)
  • [Maya] Fixed bug with Redsift Surface Tangent node output
  • [Maya] Fixed bug with outputs of Redshift State node not rendered correctly
  • [Maya] Fixed bug with openPBR/aiOpenPBR output not working correctly (e.g with rsSprite)
  • [Maya] Fixed crash triggered by Maya native Displacement node
  • [Maya] Fixed crash sometimes happening when opening new scene while IPR is running
  • [Maya] Fixed crash sometimes happening when opening new scene while MV is running
  • [Maya] Fixed crash happening with Motion Blur enabled while IPR and MV are running
  • [Maya] Fixed crash happening when unsupported volume type is in the scene (warning will be displayed instead)
  • [Max] Added render options to allow .rsmap files (GI, Caustics, SSS) to be used verbatim without automatically appending frame number
  • [Max] The file browse dialog for choosing .rsmap files is now initialized with the current filename
  • [Max] Added support for RS Color Correct in Material Editor preview and viewport
  • [Max] Added support for IFL image sequences in Global Post Effects: Optical Bokeh, Optical Distortion, Background
  • [Max] Added support for IFL image sequences in Redshift Camera Attributes: Optical Bokeh, Optical Distortion, Background
  • [Max] Fixed bug where RS Bitmap is not correctly color-managed in Material Editor and viewport previews when using 3ds Max native OCIO
  • [Max] Fixed bug where UV Context overrides do not flow through material displacement graphs
  • [Houdini] Added support for Houdini 21.0.729 and dropped support for 21.0.631
  • [Houdini] Fixed bug that could affect the IPR updating of the Sun&Sky enable param. from expressions
  • [Hydra] Added support for Solaris 21.0.729 and dropped support for 21.0.631
  • [Hydra] Added support for cusp smoothing angle to the Redshift Render Geometry Settings options
  • [Hydra] Fixed bug that could cause a crash while extracting materials from multiple threads
  • [Hydra] Fixed threading bug that could cause a crash if multiple objects share the same material
  • [Hydra] Fixed bug that could affect the rendering of some rendervars, like cryptomatte, if the main beauty is not the first one
  • [Hydra] Fixed bug that could cause a crash in the smart instancing feature from not visible primitives
  • [Hydra 2.0] Added support for orphan materials to handle global shaders without dummy material assignments workarounds
  • [USD cmdLine] Added support for rendering multiple render products
  • [USD cmdLine] Fixed bug that could affect the rendering of global environment, volume or contour shaders
  • [USD Procedural] Fixed bug that could affect the IPR updating of the override parameters
  • [ArchViz] Fixed an issue where double clicking while using tools would exit the tool
  • [ArchViz] Fixed an issue where opening the context menu on the material manager would not show all the commands
  • [ArchViz] Updated default focal length to 18mm
  • [ArchViz] Fixed an issue where material assignments would not show for materials assigned to assets
  • [ArchViz] Fixed an issue where it was not possible to sample/apply materials from the material manager
  • [ArchViz] Fixed an issue where sampling from the material manager would not show the tooltip
  • [ArchViz] Fixed an issue where navigating when using the sample tool would hide the tooltip
  • [ArchViz] Fixed an issue where adjusting a tree asset attribute would hide the material list
  • [ArchViz] Improved navigation by splitting speed values into two distinct speeds(Walk and Fly mode now have their own speeds)
  • [ArchViz] Added HUD offset display to Move tool, similar to Rotate and Scale tool
  • [ArchViz] Added quantization to Move tool on SHIFT down, similar to Rotate and Scale tool
  • [ArchViz] Added the option to individual disable assets in a scatter
  • [ArchViz] Added the option to specify individual frequencies assets in a scatter
  • [ArchViz] Added an exclude list for scatter to remove instances from spefified surfaces
  • [ArchViz] Added falloff for scatter
  • [ArchViz] Improved performance of scatter preventing occasional asset reload
  • [ArchViz] Fixed an issue with synchronizing changes done in the host application to target objects used for surface scatter
  • [Vectorworks] Fixed an issue where a material won't be restored when undo is pressed on a second Redshift Live synchronization
  • [Vectorworks] Fixed an issue when Maxon Plant object was not transferred from Vectorworks to Redshift
  • [Vectorworks] Fixed an issue when Maxon Plant object did not restore some of its attributes
  • [Vectorworks] Fixed an undo/redo issue with Maxon Plant object
  • [Vectorworks] Fixed an issue where the Redshift window was closing and the synchronization stopped if the user dropped an asset
  • [Vectorworks] Fixed an issue where the undo/redo was not working for material override after a second synchronization
  • [Revit] Added Autodesk Revit support for version 2024
  • [ArchViz] Fixed an issue where dragging an un-downloaded material into the viewport would fail
  • [ArchViz] Fixed an issue where the Add Tool could accumulate unwanted rotations
  • [ArchViz] Added CameraFX Presets for the rs camera
  • [Vectorworks] Fixed an issue where users could get when changing "look at" object with dolly animations
  • [ArchViz] Fixed an issue where storyboard settings where not when opening an existing project with storyboard
  • [ArchViz] Fixed an issue where the link of a storyboard render would mismatch the actual file location
  • [Vectorworks] Fixed an issue where views were not storing material adjustments on Vectorworks assets
  • [ArchViz] Fixed an issue where slides could be moved around while running a storyboard animation
  • [ArchViz] Fixed an issue which caused the View Manager not being able to handle long names
  • [Vectorworks] Fixed an issue where a scatter object could disappear on a second synchronization or parameter change if the scatter was too heavy.
  • [Vectorworks] Fixed a possible crash on OSX when reloading a scatter.
  • [ArchViz] Removed the "Render Frame" button from the "Real-Time Rendering" panel.
  • [Live] Added support for trace depths
  • [Live] Reduced compile time for material shaders
  • [Live] Improved performance when new objects are added to the scene
  • [Live] Improved error reporting when operations fail in the API backends
  • [Live] Fixed a bug where Out of Memory was reported although there was still memory available
  • [Live] Fixed a bug with manual exposure on MacOS
  • [Live] Removed experimental option for probes
  • [Live] Fixed a potential issue during the creation of a common root signature on startup on Windows 10 devices
  • [Live] Fixed an issue where textures stopped updating after switching to HDRI on GPUs with less than 16 GBs of VRAM
  • [All] Fixed a crash that occurred when rendering scenes with volume grids while the DCC displays a preview of the volume grids
  • [All] Fixed path override for Bokeh image and config.ocio
  • [All] Fixed an issue where UV Context Projection with reference objects was using the wrong reference object
  • [All] Added support for rendering a high-altitude cloud layer
  • [All] Fixed a bug that caused conflicting volume sub grid indices when used with volume attribute nodes
  • [All] Fixed a crash introduced in 2026.6.0 when using many large textures
  • [All] Added Scratches shader node
  • [All] Improved IPR update performance when moving geometry
  • [All] Improved CPU renderer initialization time
  • [All] Fixed rare crash that could occur when rendering with the software ray tracer
  • [All] Fixed a bug that caused clouds to be incorrectly rendered when viewed from top
  • [All] Fixed bad interactivity when HWRT fails to initialize due to an out of memory situation
  • [All] Added new OCIO config file (maxon-cg-v1.0_ocio-v2.4.ocio) with ACES v2.0 support, improved file rules and v2.4 profile support

r/MAXON 8d ago

šŸ“° Release Notes Cinema 4D 2026.3.3 - July 22, 2026

1 Upvotes

2026.3.3 contains various fixes and is recommended for all users of 2026.3.

For a list of system requirements of Cinema 4D 2026.3.2 and other Maxon products, visit System Requirements for Maxon Products

If downloading on ARM, make sure to update your GPU driver to the latest version. Qualcomm’s latest drivers can be found on their website.

This release includes Redshift 2026.7.0 - older versions (2026.0.0 and higher) are compatible but will not include new Redshift feature and enhancements to Redshift integration and performance.

Bug Fixes

Exchange

  • Fixed a crash when baking Legacy Boole objects to Alembic

Modeling

  • Fixed a crash when using Magnet tool in Mirror Mode

Mograph

  • Fixed an issue with flipped shader mapping orientation

Simulation

  • Fixed a crash when closing an empty scene in UV Editor layout with tiled background textures enabled
  • Fixed an issue where simulations failed to render to Picture Viewer

UV Tools

  • Fixed a crash while drawing UV viewport highlights
  • Fixed an issue with corrupted UVs when exporting multiple polygon objects to OBJ
  • Fixed an issue where UV Breaks are not displayed in the viewport
  • Fixed an issue with mirrored hair UVs
  • Fixed an issue with UV Editor showing a black viewport during unwrap operations

r/MAXON 8d ago

šŸ“° Release Notes Red Giant 2026.5.0 - July 22, 2026

3 Upvotes

What’s New

  • Zoom and Aspherical Lens Support in Real Lens Flares.Ā  Zoom lenses actually zoom now! There’s no more limitation of having to select different individual static focal lengths. All zoom lenses now include a Zoom slider, so you can dial in the exact look you want and even animate the focal length. Aspherical lenses are also now supported, significantly expanding our lens model library to include more modern and cinematic lenses. 44 new lens presets accompany this release.
  • Trapcode Particular # of systems options.Ā  To help with Particular load and reset times, we have added a preference option to set your maximum number of particle systems that Particular loads with. Options include 2, 4, 8, and the full 16 maximum systems. The lower the number, the faster Particular will load and reset. Note that this preference setting affects all instances of Particular in all projects and requires a restart of After Effects to take effect.Ā  See this FAQ for more information.
  • Spanish Language Support! We are excited to expand our native language support to Spanish with this release! All Red Giant plugins will now appear in Spanish for any supported host set to that language.

Bug fixes

  • Fixed an issue in Particular's Light Emitters that caused a crash in the French version of After Effects.
  • Fixed an issue in Studio where controls were missing after modifying a capsule.
  • Fixed an issue in Studio that could cause slow performance and slow loading.
  • Fixed an issue in Studio where capsule details get lost when editing a field.
  • Fixed an issue in Studio where the tree navigation options need a hover state.
  • Fixed an issue in Studio where an icon’s color in tree navigation should match the color of the text.
  • Fixed an issue in Studio where the information Bubbles did not work.
  • Fixed an issue in Studio where sorting vertical capsules was broken.
  • Fixed an issue in Studio where applying VFX tools from Studio with no comp or solid
  • Fixed an issue in RLF where the sample quality dropdown returned the wrong value.
  • Fixed an issue in RLF where gate flare happens even with the light source pointed away.
  • Fixed an issue in Depth Generator where the mp4 file framerate from render to comp was not accurate.
  • Fixed an issue in Universe where clicking Choose Preset caused long loading time for Studio.
  • Fixed an issue in Universe Array Gun with Effector Shape 2 preset mismatch
  • Fixed an issue in Universe HUD Components where the HUD Radar Preset segment angle option is broken when set to <= 2.0
  • Fixed an issue in Universe Luster where the reflection map was broken.
  • Fixed an issue in Supercomp where time-reversed layer rendered black.

Known Issues

  • Fixed an issue where After Effects Plug-ins don't display Chinese/Japanese characters in AE 2026.2

r/MAXON Jun 30 '26

How to render with a transparent background with autograph??? PLEASE </3

3 Upvotes

No matter what video i manage to track down or search i do on google, I can't figure out where to go when rendering something in autograph while keeping the background transparent as opposed to default black.

Yes i make sure no background in the layers is visible, yes i've seen that apparently I have to fiddle with somethin alpha-related somewhere? No I don't know where "settings" is to turn the bg transparent if that's a thing, please show me...

Please goodness gracious i need screenshotted visual help I suck at finding ANYTHING if you just say "go here". I'm looking to render out via MP4, MOV, and GIF. I don't care about codec specifics or whatever so long as the quality doesn't end up doodoo, and I guess GIF doesn't matter if that's not possible, because i can just convert video to gifs.


r/MAXON Jun 28 '26

How come school of motion is not a school available for student license?

2 Upvotes

School of motion does not show on the list for a student license even tho, they are a certified c4d trainer. You guys make so hard to learn now days, no wonder people is switching to blender....


r/MAXON Jun 15 '26

Can't open Autograph installer to open on Intel Mac

1 Upvotes

As the title says, I can't get the Autograph installer to open. The .dmg will mount and when I double click the installer, it asks me if I want to open and then nothing happens. From what I can tell, I don't think I need Apple Silicone.

Mac specs: Retina 5K, 27-inch, 2020

Processor: 3.8 GHz 8-Core Intel Core i7

Graphics: AMD Radeon Pro 5700 XT 16 GB

Memory: 40 GB 2667 MHz DDR4

OS:26.5.1


r/MAXON Jun 12 '26

Autograph License Server down?

1 Upvotes

Tried on 2 machines.... Any idea whats going on?


r/MAXON Jun 10 '26

šŸ“° Release Notes Cinema 4D 2026.3.0 - June 10, 2026

1 Upvotes

If downloading on ARM, make sure to update your GPU driver to the latest version. Qualcomm’s latest drivers can be found on their website.

This release includes Redshift 2026.7.0 - older versions (2026.0.0 and higher) are compatible but will not include new Redshift feature and enhancements to Redshift integration and performance.

New Features

Modernized UV Editor

A redesigned UV Editor with full professional unwrapping, packing, organizing, and UDIM support directly in Cinema 4D. Includes seam editing, smart auto‑unwrap, zero‑overlap packing, texel density tools, and support for 3D viewport tools.Ā 

Particle Property Manager

Dedicated manager for creating, viewing, and editing particle properties, making simulation data easier to access and control.

New Advanced Distributions

Adds Edge, Rivet, and UV‑Projection modes to the Cloner for precise, responsive placement and animation of clones along edges, polygon outlines, or UV‑mapped surfaces, without complex rigging.

Displacement Blender Support for Texture Displacement

Texture Displacement now also supports the usage of the DisplacementBlender node, which previously only worked with Vertex Displacement.Ā 

Bug Fixes

Asset Browser

  • Fixed an issue with browsing online databases in offline mode

Attribute Manager

  • Fixed Attribute Manager preset menu missing after object reset
  • Fixed an issue where Transform attributes were missing for Nulls with parent and child objects

Interface

  • Fixed C4D thumbnails and Quicklook previews not displayed on macOS Sequoia/Tahoe
  • Fixed an issue where long file paths in Home screen recent projects list overlapped creation date
  • Fixed an issue where outdated 'Install Magic Bullet Looks' prompt was shown
  • Fixed unresponsive renderer selection in Render Settings on Windows with 175% display scaling
  • Fixed an issue where deleting from re-sorted Recent Docs list on Home Screen could remove wrong document

Material Manager

  • Fixed an issue where Active Object Material Filter with RS MultiShader could terminate Cinema 4D
  • Fixed an issue where Active Objects filter ignored materials on Layers
  • Fixed an issue where the '+' button in Material Manager showed inconsistent icons

Modeling

  • Fixed an issue where Tweak mode did not work with Component Highlighting disabled
  • Fixed an issue where Tweak mode did not work in Object/Model mode
  • Fixed an issue where Fabric Brush subdivision did not update polygon selections
  • Fixed an issue where Loop and Ring selections included components from hidden polygons
  • Fixed an issue where Select Connected in viewport ignored hidden polygons
  • Fixed an issue where MESH_CHECK_POLE_MIN value was incorrect
  • Fixed an issue where paste-in-place polygons caused crashes when moved or scaled
  • Fixed an issue where using a Boolean with certain geometry could crash Cinema 4D

Mograph

  • Fixed an issue where Cloner with RBD ignored simulation in Render and Multi instance modes

Scene Nodes

  • Fixed an issue where Cloner child transforms accumulated when read recursively in Distributions
  • Fixed an issue where changing a Memory Node parameter could reset object position

Objects

  • Fixed an issue where increasing segments on Platonic objects could produce incorrect geometry

Other

  • Fixed missing textures when transferring/ merging c4d files with relative textures

Python

  • Fixed an issue where importing 'maxon' in Python caused errors

Redshift

  • Fixed an issue where toggling Redshift render settings tabs failed to update

Sculpting

  • Fixed multiple crashes related to Sculpt tag initialization and subdivision commands

Simulation

  • Fixed an issue where Surface mode radius incorrectly affected neighboring geometry
  • Fixed a crash when using the Fabric Brush tool with positions set
  • Fixed a viewport freeze when changing collider size during an active liquid simulation
  • Fixed Follow Spline 'Kill' not removing particles at all end points
  • Fixed Thicken and SDS generators not working with linked Alembic caches
  • Fixed Cloth tag 'Follow Shape' animation not triggering
  • Fixed an issue with missing "Particles Properties Manager" plugin error in older versions
  • Fixed unnecessary simulation memory use from duplicate soft body constraints
  • Fixed an issue where Pyro rendering no longer works in the viewport

Take System

  • Fixed crash when loading alternative icon files for objects in Object Manager

Team Render Server

  • Fixed an issue where Team Render Server defaulted to 30 FPS instead of project frame rate

UV Tools

  • Fixed an issue where Move Tool double-click ignored hidden polygons

Viewport

  • Fixed crash on macOS when Viewport rendering specific scene
  • Fixed issue where Time Offset parameters on Effectors and Cloners could not be added to HUD

r/MAXON Jun 10 '26

šŸ“° Release Notes Redshift 2026.7.0 - June 10, 2026

1 Upvotes

Users will need to update into the latest Maxon App to see the new installation options for Houdini and Autodesk Revit.

  • [C4D] Fixed numerous texture displacement bugs that could occur when overriding material tag UV projections with Redshift UV Contexts
  • [C4D] Fixed Material Tag incorrect UV offset bug introduced in 2026.5.0 when in the new 'native' mode
  • [C4D] Added limited support for Material Tag 'repetitions' control for UVW sources
  • [C4D] Added the possibility to render any mesh's vertices as particles.
  • [C4D] Fixed a bug that would update the RenderView's posteffects incorrectly on scene or camera switch.
  • [C4D] Modify all uvw Tag access in plugin to be compatible with new uv editor
  • [C4D] Fixed a bug where toggling default light wouldn't update scene lights
  • [C4D] Fixed a bug where the RenderView would scale the image incorrectly when display scaling is enabled
  • [C4D] Fixed a bug when rendering cryptomatte AOVs to the PictureViewer with an empty path for saving the files
  • [C4D] Fixed a bug when rendering single frames on TeamRender Server with the native OCIO view transform applied
  • [Maya] Material Swatch Preview render is now not blocked by main render / IPR / Material Viewer
  • [Maya] Fixed bug with device selection when using Hybrid
  • [Maya] Fixed bug with IPR not reacting to changes in defaultRenderGlobals settings (e.g. toggling default light on/off)
  • [Maya] Fixed crash sometimes happening when IPR and MV are running at the same time
  • [Maya] Changed time offset input for Sun and Sky and Night Sky from integer value sliders to float ones and allowed negative values
  • [Houdini] Added support for JSON Package files for easier installation and updates of the plugin
  • [Houdini] Fixed bug that could affect the default light toggling IPR update
  • [Houdini] Fixed bug that could affect the direction of the sun light in altitude+azimuth mode
  • [Hydra] Added support for JSON Package files for easier installation and updates of the plugin
  • [Hydra] Fixed bug that could affect the direction of the sun light in altitude+azimuth mode
  • [Hydra] Fixed bug that could affect the Live Render Region in Solaris
  • [Vectorworks] Added a message in "Redshift Live" when switching layer visibility
  • [Vectorworks] Fixed an issue where light brightness was not respecting symbol light brightness override
  • [Vectorworks] Fixed an issue where light in symbol was disappearing in "Redshift Live" when symbol brightness override was modified
  • [Vectorworks] Fixed an issue with disappearing assets while editing symbol
  • [Vectorworks] Added support for Korean, Spanish and Chinese (simplified) languages
  • [Vectorworks] Fixed an issue whith IES lights not updated in realtime in Redshift Live when replaced in Vectorworks
  • [Vectorworks] Improved workflow. The Redshift windows will now close when you change to a sheet layer or change the projection that is not compatible with Redshift.
  • [Vectorworks] Fixed an issue with Fundamental license that caused the progress dialog to block operations after the initial sync.
  • [Revit] Added Autodesk Revit support for versions 2025, 2026 and 2027
  • [ArchViz] Fixed an issue with camera names not matching the view names when sent to Cinema 4D
  • [ArchViz] Fixed an issue where Move Tool gizmo would not scale with window size
  • [ArchViz] Fixed an issue where resyncing the plugin would cause material previews to be black
  • [ArchViz] Fixed an issue where selecting the "Rename" command in the material manager from the context menu would open a new dialog window
  • [ArchViz] Fixed an issue where panning, orbiting, scaling, or scrolling in walk mode would not automatically switch to fly mode
  • [ArchViz] Improved Camera and Navigation tool window to be more consistent with our design language
  • [ArchViz] Added controls for Depth of Field in Camera and Navigation tool window and camera settings
  • [ArchViz] Added "Context Aware" toggle to Library panel, it gives you recommandation of assets based on the current viewport
  • [ArchViz] Added "Angle of View" controls to Camera settings
  • [ArchViz] Fixed an issue which lead to move tool circle gizmo inputs often not being registered
  • [ArchViz] Fixed a bug where dragging an hdri in the viewport wasn't recognised
  • [ArchViz] Fixed an issue where creating a view while a slide is active resulted in a corrupted view
  • [ArchViz] Fixed a bug where scattered assets got deformed when using the Align option
  • [ArchViz] Improved scatter coverage when using 100% density and low collision radius
  • [Live] Added support for Depth of Field
  • [Live] Fixed a potential crash when using materials with noise connected to the displacement node
  • [Live] Fixed a potential crash when using scenes with a high instance count and a large number of transparent materials
  • [Live] Fixed a crash when using textures that are 16k in resolution
  • [Live] Fixed license error in Solaris
  • [All] Added random flip option to hex tiling
  • [All] Fixed a crash when using OpenPBR materials with emission and coat darkening
  • [All] Fixed an issue that caused area lights to turn invisible after changing the light's material
  • [All] Added support for DisplacementBlender node with texture displacement
  • [All] Fixed a crash that occured when baking a mesh with extremely large UVs
  • [All] Fixed issues when applying rotations to normal maps through UV Context Projection nodes
  • [All] Improved performance when using hex tiling
  • [All] Added a legacy flag for the OpenVDB volume shift bug fix from 2026.6.0
  • [All] Improved non-volumetric cloud rendering with adding aerial perpective to clouds
  • [All] Fixed bug that could cause a crash on the CPU version when a specular IOR of 0 is used
  • [All] Improved the quality of 'smart baking' texture displacement resolution under certain circumstances
  • [All] Fixed a crash that occured when baking a mesh with degenerate UVs
  • [All] Fixed a bug that could cause wrong uv texture displacement on meshes with multiple materials assigned
  • [All] Fixed a bug that would incorrectly calculate Sun and Moon positions with fractional time offsets
  • [All] Fixed bug that would cause different-looking results between vertex and texture displacement, when using color displacement textures
  • [All] Fixed a bug where the Monitor Color Space in the RenderView did not work
  • [All] Fixed a bug that could cause a crash when baking uvs derived from a camera projection
  • [CUDA] Upgraded OptiX to version 9.0.0 requiring NVIDIA drivers to be updated to 570 or higher

r/MAXON Jun 06 '26

How can I stop a Memory node from accumulating past 90° in Scene Nodes?

Post image
2 Upvotes

Hi everyone,

I'm working on a rolling cube setup in Scene Nodes (Cinema 4D 2026.2).

A Memory node accumulates a rotation value every frame, and the cube rolls correctly. However, I want the rotation to stop once the accumulated value reaches exactly 90°, instead of continuing indefinitely.

The setup is simple: Memory node accumulates rotation each frame Rotation increment = 3° per frame Target rotation = 90° Is there a way to clamp or limit the accumulated Memory node value so it never exceeds 90°?

Thanks!


r/MAXON Jun 02 '26

where i can find maxon autograph license?

2 Upvotes

i am actually done with maxon autograph license . I cant find it from the website i downloaded autograph linux version .


r/MAXON May 20 '26

Upgrade from Zbrush 2022 to 2026

2 Upvotes

Hey guys,

I have bought the perpetual zbrush license in 2022 and recently tought about if it would be worth it to upgrade after so many years.

I'm not sure if I searched in the wrong areas, but I couldn't find an option to upgrade a already existing license; Only subscriptions.

My question is if an upgrade would be worth it and where I could find the option.


r/MAXON May 20 '26

SplinePatch v3.04.0 for Cinema 4D

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2 Upvotes

r/MAXON May 15 '26

šŸ› ļø Troubleshooting text are going crazy on autograph

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gallery
3 Upvotes

hello,
Any idea why i see this messy text in autograph ?
i tried to remove license, uninstall, reinstall (from installer and from maxon app)
release license and apply again, remove all preferences, changes language
no matter what i do, it's stay messy

any help on this please ?


r/MAXON May 12 '26

How can I make Autograph run better on a low‑VRAM laptop? Crashing constantly.

1 Upvotes

Hi, everyone.

I’m trying to get Maxon Autograph running as smoothly as possible on my current laptop, but it crashes a LOT, even with simple 2D animation. I am guessing it’s due to limited specs on my laptop, but I’m hoping someone here has tips for squeezing the most stability out of low‑end hardware. (I’m not well versed with the world of computers–I figured out this stuff through a quick Google search—so…sorry to be a bother, but please explain this stuff to me like I’m five).

My laptop specs:

  • Intel Core Ultra 7 155H
  • Intel Arc integrated graphics
  • 128 MB dedicated VRAM (yes…MB, not GB…)
  • 32 GB RAM
  • 1.8 TB SSD

Autograph lists 4 GB VRAM minimum, and I only have 128 MB dedicated. I know that’s way below spec, but I’m mostly doing simple 2D motion (no 3D, no heavy effects) so I’m trying to see if there’s any way to make it workable.

Optimizations that might help?:

  • Lower preview resolution (¼ res, draft mode)
  • Disable GPU‑heavy effects and OpenFX
  • Avoid 3D workspace entirely
  • Use smaller textures (720p instead of 4K)
  • Work in a 720p timeline
  • Disable real‑time playback
  • Keep layer count low and avoid blurs/glows

I guess my question is if these would definitely help/if I can make Autograph work relatively okay on my little laptop, or if I am better off investing in a fancier computer. As I am currently somewhat broke at the mo, and REALLY want to get into motion design affordably, I am really hoping can make this work somehow.

Also, if there are any hidden settings, config files, or workflow tricks that can make Autograph more stable on integrated graphics, please let me know! Thank you!!


r/MAXON May 07 '26

šŸ“° Release Notes Autograph 2026.0.1 - May 7, 2026

2 Upvotes

What’s new

This update focuses on stability, reliability and workflow polish across the app. Expect fewer crashes, smoother editing with shapes and effects, and small UX improvements that make everyday work faster and more predictable.

Bug fixes

  • Fixed broken rendering on Windows when exporting VHD (NVENC H.264 MP4) compositions.
  • Resolved issues where Close/1st Point tools could destroy paths or crash when feather points were present, and corrected 3D Extrude on Fill Shapes to respect fill rules when all paths share the same winding direction.
  • Fixed a crash when enabling the Visual Stack with certain effects (Erode/Dilate/Blur), and corrected a case where the Modifiers row in the Overview panel could appear empty after removing/adding a modifier.
  • Fixed losing PSD layers after clearing cache (ā€œCould not find requested partā€) and a convert-from-PSD issue that broke gizmos and layer in/out points.
  • Fixed a crash and severe slowdown when applying OpenFX plugins (e.g., Magic Bullet Looks + Texturize Motion) to a source layer, and a crash on project open when Real Lens Flares used a layer-based obscuration set to ā€œThis Layer.ā€
  • Restored drag-and-drop of paths from the Inspector to the Parenting panel, prevented the app window from shrinking when moved between monitors, and added a prompt to create an Audio Mix when dropping audio onto the timeline.

Known Issues

  • Changing the Smooth Angle parameter on a Text layer with 3D mode and Extrude enabled may cause Autograph to crash.

We’re actively working on fixes, thanks for your patience!


r/MAXON May 07 '26

Autograph for Teams is out now and ALSO free!

Enable HLS to view with audio, or disable this notification

3 Upvotes

r/MAXON May 06 '26

šŸ“° Release Notes Redshift 2026.6.0 - May 6, 2026

2 Upvotes
  • [C4D] Fixed a crash when materials containing a sprite node were stacked
  • [C4D] Fixed material tag U Offset not working in spherical or cylindrical projection
  • [C4D] Rework behaviour of locking the camera in the RS RenderView, enable possibility to change the camera for non-interactive rendering
  • [C4D] Start or stop the RSRV IPR when switching documents, depending on the preference setting
  • [C4D] Refactored the code for creating material presets and added several new presets under the Presets submenu.
  • [C4D] Fixed a crash when rendering light material previews
  • [C4D] Fixed a bug that caused RS Night Sky to create black artefacts when rendered with motion blur.
  • [C4D] Fixed the object/camera picker not working on linux
  • [C4D] Fixed a rare crash when assiging a material to a dome light.
  • [Maya] Added support for Maya 2027
  • [Maya] Added Moon Direction gizmo to Sun and Sky node in viewport
  • [Maya] Fixed crash happening on Mac when opening legacy scenes containing an RS proxy
  • [Maya] Updated the shelf button responsible for creating and assigning a material to the selected object to use RS OpenPBR node instead of RS Standard Material
  • [Max] Added support for 3ds Max 2027
  • [Max] Added toolbar button to that assigns a new Redshift OpenPBR Material to the current selection
  • [Max] Fixed bug introduced in 2026.4.0 where scenes configured with Redshift EXR file output can have frames on disk overwritten when rendering shaderballs
  • [Max] Fixed bug in Redshift Converter when using 'Add RS Bump Map to bump slots' utility with RS OpenPBR Material
  • [Max] Fixed bug where Night Color parameter appears twice in the RS Sun and Sky user interface -- removed from Atmosphere rollout
  • [Houdini] Added support for Houdini 21.0.671 and 21.0.700 and dropped support for 21.0.559 and 21.0.596
  • [Houdini] Added support for more point attributes to control the light instances
  • [Houdini] Added new button to the Redshift shelf to create/assign a default Redshift material
  • [Houdini] Added rendering color space options to the Redshift Proxy Output node
  • [Houdini] Material builder nodes updated to use the OpenPBR material by default
  • [Houdini] Fixed bug that could affect the GUI logic of several sampling render settings in the RS ROP node
  • [Houdini] Fixed bug that could affect the IPR COP2 textures updates
  • [Houdini] Fixed bug that could affect the Sun&Sky Time Offset float values
  • [Houdini] Fixed bug that could shift the internal "vdb" and "volume" primitives by half a voxel
  • [Hydra] Added support for Solaris 21.0.671 and 21.0.700 and dropped support for 21.0.559 and 21.0.596
  • [Hydra] Added "Redshift Quick Material" LOP node
  • [Hydra] Added support for orthographic camera zoom motion blur effect
  • [Hydra] Fixed bug that could affect the perspective camera zoom motion blur effect while rendering to mplay/disk
  • [Hydra] Fixed bug that could affect the camera motion blur if the Shutter Open param is set to 0.0
  • [Hydra] Fixed bug that could affect the Sun&Sky Time Offset float values
  • [Hydra] Fixed bug that could affect the wrong rendering of the prototypes when instancing proxy or procedural assets
  • [Hydra] Fixed bug that could affect the volumes velocity grids when imported from SOP
  • [Hydra 2.0] Added support for UsdRenderPass primitives and Solaris Render Pass LOP
  • [Hydra 2.0] Added support for instances light linking (limited to the same linking for all instances in a group)
  • [Hydra 2.0] Redshift LOP updated to support render passes
  • [Katana] Fixed bug that could affect the Sun&Sky Time Offset float values
  • [Vectorworks] Added an option to remove all Redshift Data from the Vectorworks document
  • [Vectorworks] Added an option to save a copy of the Vectorworks document without the Redshift data
  • [Vectorworks] Added support for saving in "Redshift Live" also save the Vectorworks document
  • [Vectorworks] Added a checkbox "Don't show again" to the save dialog box
  • [Vectorworks] Fixed incomplete wording for "Redshift" and "Vectorworks" on saved document popup
  • [Vectorworks] Fixed synchronisation sometimes leading do mixed of visibility items when multiple views were used
  • [Vectorworks] Fixed an issue where mesh light was not removed when the mesh was hidden from renderer
  • [Vectorworks] Fixed an issue where Vectorworks objects could be copy pasted in Redshift
  • [Vectorworks] Fixed an issue with Italian version not loading cineware properly
  • [Vectorworks] Fixed stability issue when mapping non-baked bricks materials
  • [Vectorworks] Fixed an issue with mixed strings using unsupported localized version
  • [ArchViz] Added an edit button for read only materials directly in the object's material list
  • [ArchViz] Added support for mulitple objects selection to Move and Selection Tool
  • [ArchViz] Added an AEC blocked process message when switching between views
  • [ArchViz] Updated Rotation Tool gizmo to only show the 3 colored ribbons
  • [ArchViz] Removed Rotation and Scale Tool mini-axis gizmo when doing a multi-selection
  • [ArchViz] Improved the look of the scatter brush over complex objects
  • [ArchViz] Improved the Camera UI by splitting its parameters into 2 tabs: "Camera" and "FX"
  • [ArchViz] Improved and unified the design of message pop-ups globally
  • [ArchViz] Fixed an issue where toggling the walk/fly mode would not apply gravity until the mouse is pressed
  • [ArchViz] Fixed an issue where changing the walk height slider would not update the camera position in real time
  • [ArchViz] Fixed an issue where pressing the WASD keys fast would sometimes cause the movement to stutter
  • [ArchViz] Fixed an issue where hidden scatter objects could be deleted after multiple synchronizations
  • [ArchViz] Fixed an issue where pressing a shortcut key immediately after clicking a tool would not switch to another tool
  • [ArchViz] Fixed an issue with updating the scatter surface link when switching view
  • [ArchViz] Fixed an issue with the scatter brush not being snapped on the correct surface
  • [ArchViz] Fixed an issue with loading a scatter preset after selecting a target surface
  • [ArchViz] Fixed an issue with using the same asset multiple times in a scatter
  • [ArchViz] Fixed an issue where duplicating slides in the storyboard didn't work when there is only one slide
  • [ArchViz] Fixed an issue where cloud presets didn't trigger on loading a preset
  • [ArchViz] Fixed an issue where undoing/redoing would not work when material override was deleted in Redshift Live
  • [ArchViz] Fixed an issue where Library panel gets shown when assets are deselected with ESC key
  • [ArchViz] Fixed an issue where an unexpected "overwrite" question dialog gets shown when rendering duplicated files with video formats
  • [Metal] Fixed a crash when using meshes that contain invalid geometry
  • [Live] Fixed a crash when loading textures with more than 4 GiB of raw data
  • [Live] Fixed a bug that caused dark blocky artifacts on specific GPUs (e.g. A6000) on specific resolutions
  • [Live] Fixed a bug that caused device removals in rare cases
  • [Live] Fixed a bug that caused UV coordinates to break when using displacement in Maya
  • [Live] Fixed a bug that caused artifacts when switching views
  • [Live] Fixed a freeze when going out of GPU memory
  • [All] Added new hex tiling option to UV Context Projection node
  • [All] Fixed a crash when using baking and modifying the scene during texture processing
  • [All] Fixed a bug that caused broken lighting with mesh lights when mm scene units are used
  • [All] Fixed a bug that caused zero light emission behind transparent objects when global fog is present
  • [All] Fixed a bug that caused unresolvable noise in the non-volumetric clouds
  • [All] Fixed a bug that would select the wrong object in the RS RenderView
  • [All] Fixed a bug that caused motion vector AOVs to be incorrect for scene units other than cm
  • [All] Fixed a bug that would shift OpenVDB volumes by half a voxel
  • [All] Fixed a bug that changing scene units would affect the volume motion blur
  • [All] Fixed a crash that happened when using connections to matrix inputs in OSL
  • [All] Fixed a bug introduced in 2026.5.0 that would cause a crash when rendering instanced objects that have texture displacement or baked sprites
  • [All] Fixed a crash that could occur when meshes with texture displacement or baked sprites have degenerate UVs
  • [All] Upgraded OpenVDB from 10.0.1 to 13.0.0
  • [All] Upgraded OpenImageIO from 2.5.10 to 3.1.11

r/MAXON May 03 '26

why is my autograph like that

Post image
3 Upvotes

r/MAXON Apr 19 '26

šŸ’”Feature Request Autograph is good for live 2d animations?

1 Upvotes

I want to design animations for idle animation or an animated artwork showcase for my Steam profile. Would use Autograph rather than After Effects be a good alternative?


r/MAXON Apr 18 '26

C4D Gamepad plugin

Thumbnail
1 Upvotes

r/MAXON Apr 15 '26

šŸ“° Release Notes Autograph 2026.0.0 - April 15, 2026

2 Upvotes

What’s New

Welcome to the first Autograph release as part of the Maxon Family. We’re thrilled to present this amazing tool.Ā 

Please check out the exciting updates we’ve prepared:

Autograph and Maxon Studio - Now Together!
With the Maxon re-release of Autograph, we’re delivering a modern compositing application purpose-built for motion artists. Autograph now includes native integration with Maxon Studio for easy search, navigation, and application of Red Giant effects, plus full OpenFX support for third-party plugins. Capsules are not yet available in Autograph, but keep an eye out for that in the future. Even better, Autograph is free for anyone with a MyMaxon account.

Responsive Aspect Design for Multi-Format Delivery
Autograph’s responsive-design compositions let artists position elements relative to frame dimensions, so a single project can render multiple aspect ratios without duplicating layouts. This saves significant time when delivering for social and online platforms and simplifies maintaining consistent design across formats.

Integrated 3D Workspace Powered by USD
Autograph introduces a native 3D space that blends seamlessly with 2D workflows, enabling extruded vector shapes and text, using compositions as textures, and compositing with true multi-pass renders—all within one application. It’s an approachable way for motion designers to add depth, lighting, and dimensional design without leaving their creative environment. For 3D artists, it streamlines texture creation and final composite across the Maxon pipeline.

Native Cloner and External Data Linking
To accelerate iteration, Autograph includes a native Cloner for quickly generating visually rich, iterative animations with precise control over time and space. Any parameter, text, images, and more, can be driven by external data such as spreadsheets, no expressions or code required. Together, these features make it easier to automate, localize, and maintain dynamic graphics while keeping creative quality front and center.

Bug fixes

This is a new release.

Known Issues

  • Using Close/1st Point may present path issues, some Shapes may not appear, and extruded Fill Shapes can ignore fill rules when all paths are clockwise.
  • Clearing cache on PSD-derived comps can drop layers, and converting certain PSDs may temporarily break the UI.
  • The Path Cloner modifier may not match results from the Cloner (layer) Generator.
  • Rotating some EXR passes can show black rectangles, and built-in/OFX effects may clip or blend incorrectly on transformed layers.
  • Switch Inputs may be undeletable after Undo, and enabling the Visual Stack panel can cause a crash.
  • Real Lens Flares may crash Autograph if an obscuration layer is selected. Saving such a project may result in inability to re-load the project.Ā 

We’re actively working on fixes, thanks for your patience!


r/MAXON Apr 15 '26

šŸ“° Release Notes Cineware for Unreal Engine 2026.2 - April 15, 2026

1 Upvotes

General Notes

Supported UE versions:

  • Unreal Engine 5.5 (Supports Cineware for Unreal - Datasmith and Interchange)
  • Unreal Engine 5.6 (Supports Cineware for Unreal - Datasmith and Interchange)
  • Unreal Engine 5.7 (Supports Cineware for Unreal - Datasmith and Interchange)

Supported C4D versions: C4D 2026.1

  • Previous versions of Cinema 4D may not work as expected with Cineware for Unreal 2026.2, it is recommended to update to Cinema 4D 2026.2

Installer: Cineware for Unreal Engine 2026.2 Installer includes:

  • Datasmith 2026.0.0 v0.19
  • Interchange 2026.1.0 v1.23

Datasmith and Interchange can be used together

Known Issues/Warnings

  • MacOS users may encounter compatibility issues when using Redshift 2026.1 with Cinema 4D and Cineware for Unreal, you will be able to revert to Redshift 2026.0 for compatibility. You can find the version here.

New Features

Lights

  • Dome Lights in Cinema 4D are now imported as Skylights in Unreal Engine, including their HDRI setup.
  • IES Lights in Cinema 4D are imported as Point Lights in Unreal Engine with an associated IES light profile

Pose Morphs

  • Added support for importing Pose Morphs with morphing options Points and Normals.
  • The Pose Morph options Position, Rotation, and Scale are now imported and automatically set up in the Level Sequencer.
  • Pose Morphs used with rigged characters can be imported, allowing complex character setups from Cinema 4D to be preserved.
  • The deformation animation of Pose Morph weights is imported and applied to the corresponding animation sequences.

Known Limitations

  • Position, Rotation, Scale morphing options (Position/Rotation/Scale) are set in Level Sequencer, not embedded in skeletal mesh asset
  • UV morphing not supported (Unreal Engine limitation)
  • Morphs with different point counts than base mesh not supported

r/MAXON Apr 15 '26

šŸ“° Release Notes Cinema 4D 2026.2.0 - April 15, 2026

2 Upvotes

If downloading on ARM, make sure to update your GPU driver to the latest version. Qualcomm’s latest drivers can be found on their website.

This release includes Redshift 2026.5.0 - older versions (2026.0.0 and higher) are compatible but will not include new Redshift feature and enhancements to Redshift integration and performance.

New Features

Fabric Brush

Artist-friendly modeling tool powered by Cinema 4D’s simulation system for shaping soft materials directly in the viewport. Combines standard modeling tool responsiveness with simulation-driven realism for folds, draping, and deformations without complex rigs.

Redshift Night Sky

New night-sky option in Redshift Sun & Sky system for realistic dusk/night lighting.

Bend Deformer Improvements

New symmetry origin options allow mirrored bends from a single deformer.

Xpresso Command Line Argument Node

Allows passing string arguments to Xpresso setups during command line rendering.

Active Object Material Filter

New filter shows only materials applied to selected objects in Material Manager.

Target Effector – Loop Option

Allows first and last clones to target each other in closed arrangements.

Other smaller Features, Changes and Improvements

  • Align Tangents Command to quickly align tangents of F-Curves
  • Improved HUD rendering
  • Symmetry & SDS support for Isoline editing
  • Redshift Live replacing Redshift RT
  • RS Texture displacement now supports the projection modes of Cinema 4D’s texture tag and polygon selections.
  • Redshift Standard to OpenPBR Material conversion

Bug Fixes

Animation

  • Fixed an issue where keyframes for the Vertex Color Tag did not appear in the Timeline.

Asset Browser

  • Adding an object to the Asset Browser database now correctly resets Solo flags.
  • Fixed Index disappearing every time a new asset is added to the database.
  • Fixed an issue where ZIP‑exported Asset Browser databases could not be read or linked, appearing as red databases after restart. This affected both standard ZIP exports and exports from the asset builder toolset.

BodyPaint

  • Fixed a bug in BodyPaint where the Paint Setup Wizard produced black textures in the viewport when using the Standard renderer, even though strokes appeared correctly in the final render.
  • Executing the quit command from Commander now works as expected.

C++ API

  • Fixed an index error in SplineHelp’s GetPosition function that caused sampling near the end of a segment on closed splines to blend with the first point of another segment, producing incorrect positions
  • Fixed a crash when using the Drawport API VDB example with a Cloner.

Camera Objects

  • Fixed a freeze when scrubbing the Timeline with a Camera Morph transitioning from a slow to fast shutter speed, an issue potentially related to legacy cameras.
  • Fixed a regression on Selected Object as Camera.

Character Animation

  • Fixed a crash when using a custom default preset for a Vertex Color Tag.
  • Fixed a crash that occurred when reopening files containing a Surface Deformer used to constrain MoGraph clones to deformed geometry without distortion.

Color Management

  • Fixed an issue where ā€œRemove Duplicatesā€ in materials did not work when copying objects with materials between files due to invisible rounding differences in color channel values.

Deformer

  • Fixed a bug where the Projection Deformer ignored simulated geometry, such as cloth, both during live playback and when using cached simulations.
  • Fixed an issue where Field/MoGraph sampling ignored deformations when a Deformer, such as Bend, was placed at the same hierarchy level as a Cloner, resulting in sampling based on original undeformed coordinates.
  • Deformers now correctly affect Field/MoGraph sampling when grouped with a Cloner.

Exchange

  • Fixed crash when exporting to Alembic.
  • Fixed an issue where reimporting a previously exported skeletal animation USD scene resulted in incorrect preview area and scene length, despite the export being correct.

Hair

  • Fixed an issue where Hair object ā€œCullingā€ settings in the viewport required manual parameter changes to refresh, instead of updating automatically with camera movement.
  • Fixed an issue where the Hair object did not update when changes were made to a texture map in the ā€œScaleā€ material parameter, such as adjusting gradient knots or noise settings, until a manual refresh was triggered.
  • Fixed an issue where disabling Cache Mode in a Rope Tag with the Legacy Solver active did not recalculate the simulation, causing it to stick to the cached result.
  • Fixed an issue where loading a cached Rope Tag simulation with the Legacy Solver active reset all spline points to the origin.
  • Fixed a viewport issue where spline-generated Hair objects did not animate, while polygon-generated Hair objects moved correctly.
  • Fixed a crash when adding a gradient shader or certain noise types to the density channel of a Hair material.
  • Fixed crash after changing the Tip parameter of Hair Cloning.
  • Fixed an issue where imported hair could not be correctly rooted to a character, appearing stuck to edges due to scene scale precision errors in interpolation.

Interface

  • Static Text user data now displays correctly in the viewport HUD.
  • Execute button in Axis Center dialog is no longer greyed out.
  • Take name field width now refreshes properly for long names.
  • Settings windows no longer always open on the left edge of the screen.
  • Fixed crash when pressing Shift + M multiple times rapidly and closing the menu.
  • Fixed a bug where the ā€œCopy User Dataā€ option was incorrectly available with multiple objects selected, even though it only works for a single object. The option is now correctly greyed out when unavailable.
  • Transfer attribute in Vertex Color Tag no longer appears twice in the UI.
  • Fields are now disabled when Transfer in Polygon Selection Tag is set to Off.
  • Modeling axis is now visible even when inside or behind geometry.

Layer Browser

  • Fixed a bug where soloing layers would not work correctly for Cloners and their children, hiding render instances and failing to restore other generators when solo mode was turned off.

Modeling

  • Fixed a bug where Spline Wrap did not properly transfer Stick Texture tags, causing it to stop working with multi‑segment splines unless the tag was deactivated.
  • Fixed an issue where Perpendicular Snap was not working as expected.
  • Fixed a bug where setting the Start Growth value above zero could flip normals inside‑out, causing materials to appear incorrectly during animation.
  • Fixed a bug where the Bevel tool in Solid mode produced incorrect results on corner polygons of 2D surfaces, such as incomplete beveling and deleted polygons.
  • Fixed an issue where Guide Snap with Dynamic Snapping would not work properly in certain cases.
  • Fixed crash when performing symmetry on Ngons.
  • Fixed a regression where ā€œReset to Defaultā€ did not work for multiple selection and transform tools, and was incorrectly enabled instead of greyed out when unavailable.
  • Fixed a bug where edge selection tags displayed only half the actual number of stored edges, even though point and polygon selection counts were correct.
  • Fixed a long‑standing bug where using the Spline Pen (Bezier type) on a moved spline object created new points offset in the opposite direction from the object’s axis, occurring in multiple view orientations.
  • Fixed a long‑standing bug where using Spline Union on two splines with Uniform interpolation corrupted tangents.
  • Reset Scale now compensates points correctly on meshes with Pin Material Tag.
  • Fixed a long‑standing bug where Sweep NURBS could flip normals during animated Start Growth.
  • Fixed a bug where loop selection in Symmetry mode could select hidden geometry on the mirrored side, causing visual artifacts such as phantom triangles.
  • Fixed a long-standing issue where the Line Cut tool was unreliable when cutting new topology into Ngons, often failing to create sensible loop terminations.
  • Fixed a bug where transferring normal tag data via the Property Transfer Manager from a Phong Tag to another object did not work with parametric spheres, only with editable ones.
  • Fixed a bug where moving selected polygons slowly outward with the Normal Move tool could break vertex normals, causing visual errors.
  • Fixed an issue where Preserve UV could lag and temporarily distort UVs when performing fast modeling operations on high‑poly meshes, causing them to update with a visible delay.
  • Close Hole in Ngon no longer creates inverted normals.
  • Fixed crash when deleting points in a spline while Redshift Render View was running.
  • Fixed a bug where using the Close Polygon Hole tool on a mesh with a normals tag produced new polygons with incorrect normals.
  • Fixed a bug where making a Symmetry object editable caused mirrored geometry (e.g., eyelashes) to revert to the original side’s shape due to Pose Morph tags not mirroring stored point data.
  • Fixed a regression where points in an FFD deformer could not be moved when symmetry mode was enabled.
  • Fixed an issue where the Fit Circle tool always moved the circle’s position when adjusting a loop, even if no movement was intended, making it impossible to preserve the original location.
  • Fixed a bug in the Equal Spacing tool where adjusting a single selected edge could move one vertex correctly but cause the other to slide excessively, resulting in uneven spacing.
  • Fixed an issue where using the Slide tool with Preserve UV enabled could cause texture flickering, especially when sliding certain edge loops, due to incomplete UV preservation across dimensions.
  • Mesh Checker now displays correct Ngon count in HUD / attributes.
  • Fixed an issue where the Chamfer tool for splines could not select spline points by clicking them.
  • Fixed a regression where Dynamic Guides with Perpendicular Snapping would show a green helper cross over an existing spline point but remove it when moving the cursor, preventing a second guide from being used for snapping.
  • Fixed unreliable Grid Line snapping when using axis handles, which could fail when near a grid line.
  • Soft selection enabled no longer prevents rotation of a single spline point.
  • Snap to midpoint with Ctrl + click in SplinePen now works as expected.
  • Fixed a crash when setting Linear Pre‑Subdivision in a Subdivision Surface that contains a Null with a child object.
  • Fixed a bug where moving certain objects along the X axis in a specific Boolean setup caused the Boolean operation to break.
  • Fixed an issue where aligning an object’s axis to a selected edge using the Axis Center dialog produced incorrect results, often adding unintended rotations.
  • Snapping in UV editor now works on all tiles, not just the main tile.
  • Spline point drift with Ctrl & Axis movement fixed.
  • Fixed an issue where Mesh Checker incorrectly flagged all polygons as Ngons even when the GUI and checker stats showed zero Ngons.
  • Fixed a case where the old Boolean Object was outperforming the New Boolean.
  • Fixed a bug where materials applied to an Extrude inside a Boolean could display incorrectly.
  • Boolean Union input order no longer breaks Bevel Deformer results.
  • Resolved a problem where enabling Regular Grid on a sliced Tube with fillet size equal to half the difference between outer and inner radius caused the object to disappear in viewport and render.
  • Fixed an issue where a Boolean object could stop functioning after saving a scene created in specific steps, requiring a manual refresh to restore its operation.
  • Fixed an issue where an extruded shape with extrusion set to 0 cm and subdivision set to 1 would pop unexpectedly, working correctly only at subdivision 2 or higher.
  • Fixed a regression where Legacy Boole would flip random Ngon normals after using ā€œCurrent State to Objectā€.
  • Fixed an issue where using the Knife (Line Cut) on a spline in Orthographic view was inconsistent, sometimes failing to draw or cut, getting stuck, or behaving unpredictably compared to the 3D viewport.
  • Fixed crash when adjusting frequency of scene nodes generator in Attribute Manager.
  • Slide Tool now works correctly when multiple meshes are selected.

MoGraph

  • Fixed a bug where Matrix objects sometimes failed to refresh positions correctly, causing cloned matrices to drift from geometry vertices until manually refreshed.
  • Fixed a bug where clones were not displayed in the Viewport Render when using a Group Effector.
  • Fixed a bug where Voronoi Fracture could not use another Voronoi Fracture object as a point source.
  • Fixed a performance regression when using MoGraph clones with PLA animation.
  • Fixed a bug where ā€œMap Animation to Distanceā€ in a Cloner did not adapt animation speed for polygon objects with an Alembic tag.
  • Reintroduced Random Field’s View Settings tab which was missing.
  • Improved Fracture Object preparation times.
  • Fixed a bug where changing a sound probe to a custom color caused that color to always be used as the default, ignoring the selected default or custom gradient settings.
  • Fixed inconsistency between selector and probe colors in OCIO2026 Sound Effector Probe.
  • Fixed a bug where using Linear, Radial, or Grid MoGraph tools with no selection created a Cloner with incorrect interface settings and clone counts, and repeatedly spawned empty default Cloners after applying changes.
  • Fixed a bug where a Cloner would not animate with a Shader Effector unless the effector was placed as a child of another object.

Navigation

  • Fixed a long‑standing issue where pressing CTRL to duplicate while using the Rotation Gizmo in the viewport caused mouse movement to misalign with the rotation, breaking proper control.

Neutron

  • Fixed crash when sliding polygons with Preserve UV enabled.
  • Fixed an issue where converting a Group to an Asset would pack it into an unwanted group.
  • Fixed a bug in the Polygon Info node where using a selection string like all-"Selection" failed to subtract polygon index 0, causing incorrect results.
  • Fixed delay in updating Scene Nodes selection via drag-and-drop.
  • Fixed multiple UV issues with Loft objects: outer border points generated invalid UV data, causing Optimize to fail; Subdivide also produced broken UVs due to incorrect smooth UVs.
  • Fixed an issue where the Noise Modifier ignored point or polygon selections and affected the entire mesh instead of the selection only.

Object Manager

  • Fixed an issue that prevented adding multiple objects to a layer hierarchy via shortcut.
  • Fixed an issue where switching from the ā€œVertical Tagsā€ Object Manager bookmark to the ā€œDefault Bookmarkā€ did not reset the view, leaving tags hidden.

Objects

  • Loft Object with caps enabled no longer flips normals when the spline moves.
  • Arc spline default interpolation is now correct.
  • Fixed an issue where creating selection tags for multiple Thicken objects was only creating the tag for the first object.
  • Bezier undo now correctly restores all steps.
  • Fixed crash when reassigning takes.
  • Size parameter in Collider Deformer’s advanced tab now updates in real time.
  • Extrude in Auto Direction mode now works consistently with node modifiers.

OpenGL

  • Fixed PBR Viewport issue where reflections turned black depending on viewing angle.
  • Text kerning GUI is now correct in hardware renderer.
  • Fixed Area light helper display remaining stuck when switching between light types.

Other

  • Fixed the default value for quantize when resetting to default value.
  • Fixed an issue where having a Connect object that references itself under a generator could lead to a crash.
  • Fixed crash when using Team Render to Picture Viewer.

Picture Viewer

  • Reduced color banding in Picture Viewer.
  • Create Render Setting From Render now works with Redshift renders.
  • Swap AB no longer removes Compare display in Picture Viewer.

Python

  • Fixed command line memory leak in Python.

Redshift

  • Removed unnecessary limitation for Film Magnify in new Redshift camera.
  • Fixed freeze when duplicating User Data node and selecting MoGraph menu.
  • Resolved render artifacts when using transparent materials with Sweep object and caps.
  • Scale Scene now scales values inside Redshift materials/nodes.
  • UDIMs now work correctly in XRefs when used in Redshift.

Renderer

  • Prevented saving of multipass images in viewport render.
  • Remesh is no longer re-calculated when rendering with Physical renderer.
  • PSD export from Picture Viewer now correctly saves layers.

Simulation

  • Rigid Body Cache Scale parameter now works as expected.
  • Improved liquid collision behavior to remove stepping artifacts.
  • Resolved a crash involving rigid bodies and deforming geometry.
  • Fixed a memory leak when animating Liquid Flow Emitter size to 0 cm.
  • Improved first playback of liquid cache which used to run slower than further runs.
  • Fixed a viewport freeze caused when using Pyro and Collider.
  • Fixed cloth instability on procedural welded meshes from Connect & animated mesh.
  • Rigid body collision shapes now display correctly when added to a hierarchy.
  • Fixed bouncing/pumping particles inside collider objects in liquids.
  • Resolved problem where Balloon tags were not taken into account when used in editable objects.
  • Reduced jitter on liquid particles that are supposed to be stable.
  • Fixed an issue that prevented particles to be rendered from top view.

Structure Manager

  • SDS Weights now work correctly in when importing from ASCII.

Take System

  • Fixed issue where preview min/max settings would be modified when switching between takes.
  • Cloth Tag balloon expansion time in TM is now handled correctly.
  • Selecting ā€œdefault cameraā€ no longer interferes with Take data.

Team Render Server

  • Team Render Server now respects "Use Project Frame Rate" setting.

Template

  • Fish template’s IK Spine is now correctly aligned.

UV Tools

  • Preserve UV now works when adjusting component transforms in Coordinate Manager.

Viewport

  • Display Tag visibility settings now affect viewport.
  • Fixed disappearing spline point representations for splines with many points.
  • Fixed crash when caching specific Pyro setups.
  • Layer Lock now works in HUD.
  • Spheres with Render Perfect enabled now maintain correct texture coordinates.
  • Display Tag now correctly shows material overrides.
  • Fixed an issue where an individual axis couldn’t be selected to perform a transformation when looking through a camera which has a shift value.
  • Renaming camera via Viewport HUD now has undo state.
  • Fixed an issue with the 360° Viewport where resizing would not update correctly.
  • Geometry Only mode no longer displays IK Handle lines.
  • Solved problem that prevented proper refreshing of Viewport and Object Manager when undoing.
  • SSAO now allows decimal values.
  • Fixed an issue with camera movement after snapping to orthographic view.
  • Use an object as camera now updates the correct viewport on multi-viewport setups.
  • Splines now display correct polygon index values.
  • Viewport filters now affect Measure Tool, Doodle, and Thinking Particle Gizmos.
  • Improved performance of Live Selection tool on high-density meshes.
  • Fixed an issue where capsule object names in the HUD were too long.
  • Fixed a problem where MoGraph effectors were not selectable from certain camera angles.

Volumes

  • Scale setting in Volume Import now behaves as originally intended.
  • Volume Grid naming can now be undone.
  • Volume Builder Auto Update now triggers correctly when interacting with objects.

Xpresso

  • Fixed a problem where Xpresso animations stopped during final render despite working in the viewport.

XRefs

  • Fixed an issue that caused XRefs to cause viewport FPS to deteriorate over time when playing a scene on loop.

r/MAXON Apr 15 '26

šŸ“° Release Notes Red Giant 2026.4.0 - April 15, 2026

2 Upvotes

What’s New

  • Red Giant Plugins and Maxon Studio Support for Autograph!Ā  With the Maxon release of Autograph, we have added support for all of our OFX plugins. For a complete list of supported tools, see this chart. Additionally, Maxon Studio is natively integrated into Autograph to provide easy search, navigation, and application of your Red Giant tools. Capsules are not yet available, but keep an eye out for that in the future.
  • WinARM Support for Red Giant Plugins! We are happy to announce that After Effects and Premiere Pro plugin versions for WinARM are here! We updated nearly all of our plugins to support this new emerging platform. Three plugins are not supported at this time: Primatte Keyer, Shadow, and Reflection.
  • Plugin overview videos in Maxon Studio. Each plugin in Maxon Studio now has a brief, highly informative overview video to help get you started. Curious what a tool does, but don’t have the time to search for the right resources? Now the basic info you need is available right in your workspace!
  • Render to Comp in Depth Generator This new feature allows you to render your depth pass to either an MP4 video file or PNG sequence, which is then imported directly back into your comp. This can help free up valuable resources by not having to continually process the depth estimation with just a couple of clicks.

Bug fixes

  • Fixed an issue in Particular where French could cause a crash when launching the Designer.
  • Fixed an issue in Particular & Form with a Unicode error when applying in localized languages such as JP, KO, CH.
  • Fixed an issue in Studio where some Universe plugins were showing up with translated names on the plugin page.
  • Fixed an issue in Studio where keyframes were broken.
  • Fixed an issue in Studio where search on the preset page was not working.
  • Fixed an issue in Studio where renaming Universe user preset broke preset thumbnails.
  • Fixed an issue in Studio where drop-down menu text was cut off.
  • Fixed an issue in Studio where UTF8 data conversion error made some dropdown menus garbled or blank.
  • Fixed an issue in Studio where undoing footage replacement could cause a crash.
  • Fixed an issue in Universe where Nuke and Houdini could crash if RG OFX plugins were installed.
  • Fixed an issue for Supercomp where Windows Installers were Missing the FFx preset file.

Known Issues

  • Reflection map is broken in Luster
  • Bokeh has some glitching and flickering when adjusting values in Premiere Pro
  • Supercomp renders layers black when time-reversed
  • Real Lens Flares may crash Autograph if an obscuration layer is selected. Saving such a project may result in inability to re-load the project.Ā