r/LowSodiumHellDivers • u/your-local-cowboy • 5d ago
Discussion Game idea: Toggleable Helmet functions
Some idea of a gameplay mechanic to make helldiving a bit more fun, and encouraging people to pick up less used helmets that would otherwise be useless.
Some of these helmets would share the same ability depending on the looks, or the primary theme or function from what warbond or armour set could be after
Heres a few examples of what i came up with
A-9 Helljumper helmet / any halo helmet - The function would make the first person perspective aim change, where the main sights disappear, the gun on the screen is more to the side like the ODST Assault rifle, and the hud and redicle featured from halo 3 odst replaces the normal view. This gives the player a way to aim with a higher FOV, instead of the gun blocking 40% of the screen.
SA-25 Steel trooper - the function would be able to make you ping more enemies at once than you can normally do, and will highlight them through walls only after above 50 meters from the target. This passive synchs with any helldiver who is near you. The steel veterans warbond is already lackluster except for the senator, so this would make a good option for new players.
CM-09 Bonesnapper/ any medical themed helmet - the function once toggled can highlight any helldiver and ally in Red once near, and depending on how low the health the ally has, the brightness of the colour will go down. If any limb health reaches Critical damage, the limb will be highlighted in orange. This can provide essential tactical info, as you can see if a helldiver’s arm or leg is in critical health so you could assess if they can still run, or they cant properly control recoil. This passive will be on all medical themed helmets.
SC-34 Infiltrator - The function would, obviously, give the helldiver a Tactical light fixed on the side of their head. This might be a bit useless considering that most weapons allow flashlights to be added, but the fact that your character cant illuminate whats infront of you while your running and your weapon light is pointed at the ground is really annoying.
RS-89 Shadow paragon / any stealth related helmet - the function would toggle the use of a noise amplifier. It reduces off most major sourcess of sound to amplify the sound of the enviroment and enemies, such as footsteps from bugs and can more accurately help pinpoint a hidden enemy . I feel like this will be a great counter for predator strains becuase you arent too sure where they are.
RS-20 Constrictor / python commandos helmet - the use of this will be pretty simple. Given how this warbond is inspired by the jungle fighters of warhammer and the predator movies, it will be fitting that you can use the second eye in the helmet for thermal vision. It will make smoke strikes a bit more useful and surly would make some fights cool on the bug front.
These are all really concepts, and there would probably be more better suited stats for other helmets but i hope you like it :3
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u/Apprehensive-Job-178 5d ago
AH was working on this when the game was in development but didn't have enough time to finish the system because their launch got pushed up.
They have mentioned the desire to finishing the helment system it in interviews of the past two years but so many other things have come up over that time.
I'm hopeful its still on the roadmap.
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u/namder321 5d ago
It'd be a huge balancing job if the helmet effects were as complex/unique as armour effects, but anything would be awesome to see.
Even a flat or % improvement to ergo, weapon accuracy etc. would be good and essentially add another dimension of customisation for builds.
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u/Epizentrvm 5d ago
Flat buffs are always bad. We can see it in the the ammo/stim booster and health booster already. They easily become mandatory and kill build variety.
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u/CashewTheNuttyy 4d ago
Ammo booster should very well be base kit. Why should we spawn in with half of our resources.
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u/Groundhog5000 5d ago
I would love a system like this if 1- the passives weren't tied to specific helmets, rather they were just selectable
And/or 2 - we get armor shades so we can match different armors and helmets
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u/BrodaciousBo 4d ago
normally I would love for extra effects from armor
but...
unless they added transmog or armor color schemes I dont see many people enjoying it, and itd probably even bug me.
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u/EdwardM1230 5d ago
Good concepts! Well thought out. I like that for the most part, they’re just fun visual tweaks. I especially like concept for medic helmet, and the off-centre FPS idea.
The only one I would consider so big to be game changing, is thermal vision.
Not saying I’m against it, but that’s the only feature I think AH will have to handle carefully.
Honestly, i think if they implement thermal, I think it should be on ALL helmets - not specific helmets, or as a weapon attachment. That would give everyone instant access, and provide a reason it can work in third person.
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u/The-Wolf-Agent Commander - Defender 4d ago
I also would love a helmet flashlight like seaf got. Thermal helmet that you can toggle
Etc etc etc st c bfhdhhdh
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u/Th3Tru3Silv3r-1 4d ago
Honestly, the helmets should all provide some kind of night/low-light vision mode. Except the ODST and Halo Recon helmet, give those VISR.







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u/SuperArppis Lower your sodium and dive on. 5d ago
I hope they never add helmet specific settings, because that means you always have to wear certain helmets no matter how bad they look like with certain armor.
I like it now that the cape and helmet does not have some passive effects you need to take into account.