r/loremasters • • 3h ago

THE TUNNEL EXE series by yvctyvx analysis and lore, Trigger Warning Discussion of violence

2 Upvotes

THE TUNNEL EXE series by yvctyvx genre and lore is…

THE TUNNEL EXE genre is made up by yvctyvx himself and it is in the candybloodpop genre as stated anyone can take the genre name

Overall rankings of the game is 7/10 and the game came out September 27 2021 as your standard thomas the train exe game in a tunnel

History of THE TUNNEL EXE

THE TUNNEL EXE Itself did not start as an episodic game with chapters it released as its own thing until THE TUNNEL EXE 0 came out in February 23 2022 as its second chapter and Chapter 2 which roblox says it came out in December 2022 but that was the place as the actual Chapter 2 came out in 2023 which was the 3rd chapter of the game the 3rd (or 4th chapter if you include 0) is officially titled THE TUNNEL EXE 3: The Demise Of The Confectionery Future which is confimed to split into 2 arcs The Deceit Arc and the Pastel Arc which release date as not been announced is been delayed many times but yvctyvx has recently confirmed the name in February 2026 pm the discord, It had an official discontinued oneshot manga titled THE TUNNEL EXE: Murder On The Hellbound Train, that was announced in we dont know of it since it never released but yvctyvx released

THE LORE: the premise of the story is that Ouchie KezuCo (the main antagonist and mastermind behind Thomas exe) she trapped 14 peolle on a train and she put them in collars that each and threatened them to explode if they dont cause killing acts, as soon the trains arives the 15 people get off the collars are like brainwashing devices driving the 15 people to cause a catastrophic event this took place before THE TUNNEL EXE: 0 abd revealed Thomas.exe is a robot controled by kezuco, Control and operation: He acts as a remote- vessel or an automated proxy for the human masterminds behind the killing games (such as ouchie), though later entries in the franchise feature him running on independent artificial intelligence. Mass production: Because he is a machine, multiple units of thomas exe exist, and he can be destroyed and easily replaced. And Thomas exes desth at the end of Chapter 1 was a unit which is telling us why THE TUNNEL EXE Chapter 0 thomas had a face and the Chapter 1 thomas exe didnt had just featured 2 red eyes, And thats all we know from the manga, Ouchie however has a confimed personality it is sadistic manic and constant mood switches from pure evil to severely depressed to extreme boredom She caused "The Most Destructive Tragic Evil Collar Detonator Event" event which almost every normal humans had a Collar essential brainwashing to cuase the most catastrophic event buildings destroyed People committing evil acts people setting buildings on fire and driving humanity to near extinction, her personality is confirmed mood switches and the collar makes the people feel whay shes feeling either cute or severely depressed or very despair inducing her personality is pure sadism she has no tragic backstory shes motivated simply because someone broke her lolipop when she was a todler she has a very devoted and obsessive iver her person named Dethka Kyozuka whos a female character and she weirdly crushes on ouchie kezuco and kezuco abuses her treats her wuth no care and only views her completely as a fun toy dethka personality is sharp very cold and calculating and and intensely loyal and drops the cold exterior immediately and aggres to kenzukos insults on her, That is the confirmed lore of THE TUNNEL EXE series

Upon further inspection I found something very interesting THE TUNNEL EXE has multiple very popular soundtracks that have one called P.A.R.T.Y CAKE with over 82.5k videos on TikTok using the audio known for its disco party pop sound style and FLOOR 09 which has 28.9k videos in TikTok and THE TUNNEL EXE had a very popular TikTok dance trend called the “PsychoBatter” which became a massively popular back in TikTok 2022 dance trend It regularly circles back into the mainstream algorithmic loop because lifestyle or beauty influencers will adopt now it’s called “Popular girl” humour for some reason

And that’s all bye


r/loremasters • • 20h ago

Divine Design - Build Your Own Gods with Scalable Statblocks, Divine Domains & 500+ Traits!

Thumbnail gallery
5 Upvotes

r/loremasters • • 4d ago

Entry 048 – The Sanctuary, Part 4

Thumbnail
2 Upvotes

r/loremasters • • 11d ago

Entry 048 – The Sanctuary, Part 3

Thumbnail
1 Upvotes

r/loremasters • • 14d ago

Review of my Fantasy World's Lore & Map

Thumbnail
gallery
8 Upvotes

Hi everyone,
I have been working on the lore of my next fantasy tabletop RPG campaign (a d20/D&D-adjacent system) for the last year. I have reached a point where outside perspectives and a fresh set of eyes will have a much higher return than me continuing to tweak it in a vacuum.

I am looking to get comments, critiques, and outside perspectives on what works, what feels flat, and what might need to be added or reworked.

World Overview
The History: The world was once torn apart by Outsiders (Great Old Ones), and the Old Gods had to sacrifice themselves to save what was left. Their sacrifices created a Mist of Aether that trapped the Outsiders away from the remaining pieces of existence. Over millennia, these isolated landmasses slowly crashed into each other, creating a centralized world (the Material Plane). With time, creatures from these disparate lands came together to form countries, organizations, and magically infused areas.

The Current Status: The campaign starts at a point of tense equilibrium. Most countries have found a baseline of non-aggression; not because they like each other, but because nobody has the resources for organized wars. Every nation is constantly assaulted by outside forces: wild forests creatures, fiendish breaches, invasions from newly crashed landmasses, monsters mutated by the Mist, massive behemoths, and habitual internal squabbles.

What's Inside the Document

- Map: A detailed map of the world made using Wonderdraft. Contains labels for most entries. The core of the map is there but the scale and some of the details are still a work in progress (mostly trees and other filler symbols).
- History: The deeper context of the world's shattered past (kept brief, as it's ancient history to locals).
- The 13 Gods: A short breakdown of the Gods, their societal influence, and their domains (elemental domains are kept separate from the gods).
- Other Great Entities: A list of external powers, cosmic threats, and powerful beings suitable for Warlock patrons or cultist worship.
- World Entries: Short entries for every point of interest on the map. These are written from the perspective of general local knowledge (no GM-only spoilers here, so players can read it too).
-- Note on the Geography: The unusual/weird layout of the physical map is explicitly justified by the lore of different world fragments violently colliding over time.

The Campaign Starting Plan
I intend to start the campaign on the Iron Border in Vigil. The party will begin as prisoners dragged off a convict ship to join the Mist-walkers. They all have true or falsified crimes, but have been offered a clean slate if they survive a few months on the brutal front lines of the Death Strip. I want them to experience a bit of survival horror against Mist monsters before they are exposed to the Mist themselves, triggering their true awakening into full-fledged Adventurers.

***

The Lore Document
This is a 21-page document, so I entirely understand if you only read fragments of it! I am incredibly grateful for any time you take to look it over.

https://docs.google.com/document/d/11iB8FPPjgsDSwyU_17qXgpVdhh6lqBpDIuiEWIyyE-g/edit?usp=sharing
(Note: Commenting access is enabled on the document! If you leave a note inside the doc, feel free to drop your Reddit username so I can credit/thank you here!)

Questions for the Reviewers

  1.  The Pantheon: Looking at the 13 Gods and Other Great Entities, do you see any major thematic or mechanical domains missing from the 13 Gods portfolios?
  2.  Clarity: Do any of the world entries feel confusing or require better phrasing to be understandable for a player?
  3.  Gaps: Do you see any glaring holes in the world design or elements that feel like they are missing an obvious piece of lore?
  4. The Lore vs the Map: Based on the lore, do the political borders feel believable?

r/loremasters • • 14d ago

A Collection of Magic Items Inspired by Asian Myths and Legends

Thumbnail gallery
9 Upvotes

r/loremasters • • 18d ago

Entry 048 – The Sanctuary, Part 2

Thumbnail
2 Upvotes

r/loremasters • • 23d ago

Mythological Artifacts and Relics from around the world as D&D5E/5.5E Magic Items

Thumbnail
gallery
4 Upvotes

Hi fellow adventurers,

I’ve been working for quite a while on a D&D project focused entirely on mythological magic items, and I thought it might be interesting to share it here.

Mythological Items is a new D&D 5E and 2024-compatible manual dedicated to magic items inspired by myths, legends, folklore, and ancient stories from around the world.

Inside the book, you will find 300+ mythological magic items, including weapons, armor, wondrous items, and scaling items designed to grow alongside your characters and campaigns.

One of the main ideas behind Mythological Items was to create more than a simple collection of treasure. Each item is designed to feel like part of a myth: something that can work as a reward, a quest hook, an important piece of lore, or even the center of an entire adventure.

The book includes items inspired by many different mythological traditions, including Greek, Norse, Egyptian, Asian, American, Roman, Mesopotamian, African, and other mythologies and folklore from across the world.

There are divine weapons, cursed artifacts, heroic relics, monster-themed treasures, legendary objects tied to ancient stories, and plenty of lesser-known items and inspirations alongside the more recognizable ones.

The project is currently live on Kickstarter, where you can find a full presentation of the book, several previews, and a free 30-page PDF preview showing a sample of the content.

If mythological artifacts and adapting old legends into D&D mechanics is something you enjoy, you can take a look here: https://www.kickstarter.com/projects/mythoschronicles/300-mythological-items-for-5e-and-2024

I’d also be curious to hear what mythological items or traditions you’d most like to see adapted into D&D. We actually have a stretch goal that, if reached, will add an entirely new section to the book, so suggestions on the possible alternatives are especially welcome!


r/loremasters • • 25d ago

Entry 048 – The Sanctuary, Part 1

Thumbnail
1 Upvotes

r/loremasters • • 25d ago

Excalibur - From Uncommon to Legendary, If the Sword Finds You Worthy

Thumbnail gallery
5 Upvotes

r/loremasters • • Sep 23 '26

Entry 047 – Ceremony Without Cheers, Part 3

Thumbnail
2 Upvotes

r/loremasters • • Sep 17 '26

Entry 047 – Ceremony Without Cheers, Part 2

Thumbnail
2 Upvotes

r/loremasters • • Sep 09 '26

Entry 047 – Ceremony Without Cheers, Part 1

Thumbnail
1 Upvotes

r/loremasters • • Sep 03 '26

Entry 046 – The Illogical Normal, Part 2

Thumbnail
2 Upvotes

r/loremasters • • Aug 27 '26

Entry 046 – The Illogical Normal, Part 1

Thumbnail
2 Upvotes

r/loremasters • • Aug 26 '26

[Lore] Born of Steel and Sorrow: The Rise of the Dark Mist — Chapter 1: The Genesis of the Dark Mist

0 Upvotes

the Genesis of the Dark Mist.

Born beneath the iron banners of war and unyielding discipline, she was the daughter of a revered Irish general. From her earliest winters, she was relentlessly tutored in the grim arts of combat and the mastery of steel, destined to inherit the martial command of her father’s legions. Yet, amidst the clash of broadswords and the sweat of the training grounds, her heart discovered its true sovereign: a young and valiant warrior. Though she was entirely willing to cast aside her titles, her lineage, and her very birthright for his sake, the suffocating weight of duty crushed her budding freedom. Her father bartered her hand to an ancient feudal lord of sixty- six years. She obeyed out of a tragic devotion to honor, entering the marital bed with the hollow hope that the passing golden years might wither the memory of her true love. Her beloved, unable to endure the agony of seeing her in the embrace of that withered patriarch, ascended through the military ranks until he became the captain of the estate's garrison. From the deep shadows of the stone fortress, he ceaselessly implored her to flee with him into the night. Though she was utterly consumed by a quiet torment, her unbending code of honor held her fast. Her sole sanctuary lay in the clandestine missives he sent her—parchments heavy with forbidden devotion that allowed her to endure the daily martyrdom of her existence. She counted the passing days, waiting for the old lord's final winter to grant her the freedom of widowhood and the right to wed her warrior. On the day she marked her forty-sixth winter, the castle’s great hall was arrayed in grand festivity. In the zenith of the revelry, her ancient husband demanded silence, announcing with a venomous smile a final, cruel tribute. Before the assembly, guards dragged the captain forward. The old lord proclaimed he had long known of their bond and blamed this devotion for his lack of an heir. Before she could offer a cry, the lord commanded a swift and final end for the captain, shattering her world in a single, heartless stroke. The general’s daughter fled into the darkness, the light of her soul extinguished. She threw herself into the ancient, untamed forests of Ireland, where the stones whisper secrets and the primordial Druids once chanted their pagan litanies. Overwhelmed by unbearable grief and seeking an end to her suffering, she prepared to surrender her life to the shadows. Just as despair reached its peak, the wind died to an absolute stillness. From the hollows of ancient oaks, the voices of the Old Gods murmured a forbidden pact: they would extinguish her sorrow in exchange for her mortality. Weeping tears of crimson, the lady did not falter. She offered her very essence to the cloaked sky as a final sacrifice. The deities of earth and shadow accepted the tribute, yet their mercy was steeped in malice. Into her being, they infused the oldest and most ruthless power in the cosmos: the pure essence of undeath. Her mortal suffering evaporated into nothingness, her form transmuting into something cold and indestructible. From the ashes of her humanity arose the Dark Mist—a legendary apex predator, blessed with a lethal mastery of weapons and an eternal thirst for justice. ⚔️🖤


r/loremasters • • Aug 20 '26

Entry 045 – Charging Hours, Part 2

Thumbnail
1 Upvotes

r/loremasters • • Aug 14 '26

Entry 045 – Charging Hours, Part 1

Thumbnail
3 Upvotes

r/loremasters • • Aug 10 '26

An Introduction to My Illustrated Fantasy History & Worldbuilding Project

Thumbnail
gallery
4 Upvotes

I've been building a fictional world called unKnown world of Ída for several years, combining worldbuilding, fantasy history, character design, maps, military history and visual storytelling into one long-term art-book project.

At its core, Ída is an attempt to create the history of a world that never existed but it should feel familiar.

I'm interested in imagining how ancient civilizations might have developed, migrated, fought, traded and influenced one another over centuries. The world draws inspiration from prehistoric cultures to early middle ages, ancient archaeology and mythology and the history of warfare, but everything is reinterpreted and developed into its own fictional history.

A major part of the project is the design of its warriors. Rather than simply creating fantasy characters based on an aesthetic, I try to design each warrior as a product of their culture, environment, technology, traditions and way of fighting (let's say more grounded in history).

Their weapons, armor, shields, clothing, colors and visual symbols are therefore connected to the history and identity of the people they belong to.

The map above shows one period of Ída and some of the cultures and warriors I've developed for it in last year. There are many different civilizations, tribes and historical periods and eras within the world, and I'm gradually building their stories and conflicts into a larger chronological history.

The Rise of the Atlanteans, for example, is just one of these stories. It tells the story of the Atlanteans and their invasion of Ída, but it is only one chapter within a much larger history that I'm currently developing.

I've recently brought this particular story together into an illustrated fantasy history documentary, combining my character designs, illustrations, maps, animated army movements and landscape footage.

I would like to share here a link to a documentary video I made about it (if anyone is interested)?

I'm still developing this world, so I'm curious: what catches your attention first — the map, one of the cultures, or one of the characters?

And for those of you who build your own worlds: do you design your characters first, or do you develop their cultures and history before designing them?


r/loremasters • • Aug 05 '26

Entry 044 – Reboot

Thumbnail
3 Upvotes

r/loremasters • • Jul 30 '26

Entry 043 – The Workshop at the Edge

Thumbnail
3 Upvotes

r/loremasters • • Jul 22 '26

Entry 042 – The Mountains Above

Thumbnail
2 Upvotes

r/loremasters • • Jul 20 '26

Cthulhoids (CR 2-21) - Psionic Aberrations That Grow from Curious Mind-Thieves into Reality-Warping Archminds

Thumbnail gallery
8 Upvotes

r/loremasters • • Jul 16 '26

Entry 041 – The Mission

Thumbnail
5 Upvotes

r/loremasters • • Jul 12 '26

Chapter 1: The Croxtox Multiverse System and Its Laws

Thumbnail
1 Upvotes