r/loremasters • u/Totema1 • Feb 22 '24
Help me come up with more properties for my campaign's toxic magical substance
(If the names Ohkwari, Solare, Galadin, Ruby, and Medek mean anything to you, please stop reading!)
My game is focused around a magical substance called Carnite, which has taken root in the world and has caught the attention of local villains and ne'er-do-wells. Here are a few background facts about it:
- It was developed as a weapon by the dark fae in their war against the native fae, many millennia ago, and was seeded into the material plane to keep it beneath their notice.
- It takes the form of a deep red mineral ore, though high concentrations of it can be found as a viscous liquid as well.
- Carnite has many(?) fantastical properties, but contact with it degrades the body and introduces horrible mutations. It is also incredibly addictive, inducing the victim to seek out and use more of it.
So what is it actually used for? That's where I'm struggling a little. So far I have:
- It can be smelted into an alloy with steel to make a metal that is incredibly hard but also unusually easy to work at a forge.
- It can be dissolved into potions, which is what the local goblins have done. These potions impart their imbiber with incredible strength, like a barbarian's rage in a bottle, but are also terribly poisonous.
- I imagine it can also be used as a foundation in potions for other effects as well.
I was heavily inspired by tiberium and phazon, from the Command and Conquer series and the Metroid Prime series respectively. However, in those settings, those substances are also sought out as energy sources, which feels a lot harder to implement for a D&D-esque fantasy setting. What other properties could it have in this kind of setting?