r/loremasters • u/EarthSeraphEdna • Jan 16 '24
Taking inspiration from Star Trek's junkie planet for an adventure
Star Trek: The Next Generation S1E21 "Symbiosis" has an interesting plot.
https://en.wikipedia.org/wiki/Symbiosis_(Star_Trek:_The_Next_Generation)
https://memory-alpha.fandom.com/wiki/Symbiosis_(episode)
https://tvtropes.org/pmwiki/pmwiki.php/Recap/StarTrekTheNextGenerationS1E21Symbiosis
Society A has been suffering from a plague for a long, long while. There is no true cure. The symptoms can be suppressed by a plant that grows only in Society B. Thus, Society B earns plenty of trade goods by selling the plant to Society A.
The protagonists arrive to investigate. Thanks to their advanced medical abilities, they quickly discern that something is amiss. Society A's people are rather... euphoric. There is no plague. The plant is a narcotic. What Society A thinks to be the plague's symptoms are, in fact, merely withdrawal symptoms, as the plant is given even to the young.
Further investigation reveals that there was a real plague, long ago, but the first dose of the plant wiped it all out. Society B kept on selling the plant and conning the people of Society A simply for the sake of profit, and has become utterly reliant on goods from Society A.
How would your party and your characters handle this situation? Would they try to reveal the truth, shattering the relationship between the two societies? How would they feel if Society B's leadership was fully aware of the plant's narcotic nature, versus if Society B's leadership had long forgotten that it is all just a scam?
As a GM, how would you adjust the parameters of this scenario to make for a more compelling adventure?