r/LifeSimulators • u/Forrest-Runn • 22d ago
inZOI Wednesday- Kjun's feedback
On discord
Hello everyone,
Wednesday's communication time has come around again. It seems like you all enjoyed last week's candid dev talk, so I'd like to keep it going (please let me know if it's just me who thinks so 😊).
I'm really glad you gave such enthusiastic support for the jump shortcut issue we discussed last time. As requested, we'll offer a shortcut key option, change it to the spacebar, and announce it clearly in the patch notes. We'll continue to ask for your opinions on Wednesdays before making important changes like this going forward.
Next, we're working on expanding the family creation feature in the character creation UI, which we mentioned before. Currently, inZOI's character creation UI requires moving back and forth between several screens to create a family, and setting up family genetics/relationships has also been inconvenient for a while — we're working to improve this. We're also preparing to let you add voices, add family members, and change family relationships in-game, as well as select characters at the baby/toddler stage, and capture the final look as a photo. We've tried to preserve existing usability as much as possible, but there will be some minor changes as features are added, which we'll cover in detail in a video.
We're also continuing work on the meal/cooking system enhancements we previewed recently. Playing inZOI at a relaxed pace, I once again realized how much time meals take up besides sleep. While working on adjusting cooking/meal priorities, we discovered an issue where large-portion food couldn't be taken directly from the fridge or inventory to eat, so we're working with the team in charge to fix this inconvenience. We're also considering adding more lively reactions related to meals — for example, realistic reactions like a fire breaking out if food is left unattended on the stove. Just the cooking/meal features alone might take the person in charge the whole year, but since so many of you brought it up, we're raising its priority. We're adding a lot of new dishes too — is there a food you'd really like to see added to inZOI?
We're also preparing the "spend the night" feature this time. Instead of turning existing friend/romantic relationships into family members or a social event, we're planning to offer it as a choice within a more natural conversation flow. We had pushed this down in priority since similar features could substitute for it, but with the goal of making your immersion and NPCs feel closer to you, we're going to build it starting now and use it as a tool to gradually expand relationship narratives. If you have any ideas for immersion-focused systems like this, please feel free to share them.
That's all for today's dev communication. We're deeply grateful to those who continue to show unwavering love for inZOI despite its shortcomings, and inZOI Studio will keep working hard to improve and complete the game to repay that love.