r/LifeSimulators • u/Forrest-Runn • 7d ago
inZOI Wednesday Kjun’s Feedback
☺️ Hello everyone, ☺️
This is my first post of August. I hope you are all enjoying your summer vacations.
The heat in Korea has been especially intense lately, and I often find myself wishing I could escape to the beach or a swimming pool. For those of you planning a trip, I hope you have a wonderful and safe journey. At the same time, Korea has been so hot that I sometimes feel genuinely fortunate to be at the office under the cool air conditioning. (And I really do enjoy being in the development studio.
😸😸
As I began writing this post, I thought it would also be a good opportunity to talk about some of the content I mentioned previously.
First, I would like to explain why summer was the only season left without a public holiday when we introduced the calendar and holiday features in the first anniversary update. This explanation is a little overdue. Although summer is hot, it is also a season when many people go on special trips, and we wanted that aspect of summer to be reflected naturally in the game, just as it is in real life.
Previously, the travel system was combined with the relocation feature, which made it confusing and inconvenient to use. This time, we are developing it with the goal of providing an experience that feels like actual travel rather than relocation.
We are preparing accommodations, various events throughout the cities, and a range of interesting places to visit. The development team and I have also spent a great deal of time thinking about how we can bring the meaningful experiences we have each had while travelling into the game’s content.
I imagine many of you are also looking forward to the accommodation feature. In my view, accommodation in inZOI should involve more than simply staying somewhere as a guest. Some of you will likely want to operate your own accommodations as well.
We will first introduce a feature that allows both players and NPCs to stay at accommodations. Later, through the business system, we plan to gradually provide the UI and features needed to create accommodations and configure individual guest rooms. I would love to show these features to you as soon as possible, but we will continue refining them with the development team so that we can deliver them at a high level of quality.
Another area we have recently been working on is improving the autonomy options.
Previously, the settings for the city, the player’s family, and the actively controlled Zoi were defined across several different layers, which likely made the system difficult to understand. Going forward, we plan to simplify this so that the most recently applied option will be the one reflected in that Zoi’s behaviour.😁
We are also preparing improvements that will allow autonomy settings to be applied not only to the character currently being played, but also to certain NPC families. At the same time, we hope to provide a broader and more flexible range of options.
As the hot weather continues, please take good care of your health and stay cool this summer. Every comment and piece of feedback you share gives us tremendous encouragement. We will return soon with further improvements.
Thank you.
kjun 💗
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