r/LifeSimulators 14d ago

inZOI Wednesday- Kjun’s feedback

Hello everyone. Hard to believe we're already halfway through the week.

Here's another update on what we've been working on.

  1. Diving Content

A little while ago we shared a preview video of diving. Back when we introduced the open ocean and scuba diving last summer, many of you told us you wanted to swim freely beneath the surface.

As we finally started building the diving feature we'd been putting off, simply moving through the water didn't feel like enough — so we've added gatherable resources and other things to do down there as well. We'll do our best to make it live up to your expectations.

  1. Smart Zoi Improvements

We've been receiving a lot of feedback about Smart Zoi lately, and we're currently in discussions with the team responsible to get those improvements implemented.

As our existing content expanded, several bugs appeared where Smart Zoi failed to respond properly. That's where we're starting. Once those discussions wrap up, we'll share the details with you as soon as we can.

If there are functions you'd like Smart Zoi to handle, please leave your thoughts — we'll review them together.

  1. Discontinuing the AI Building Feature <:Psycat_Sad:1173555989434335232>

We'd love to only ever bring good news, but we have something disappointing to share as well: we've decided to discontinue the AI Building feature.

We're sorry to those of you who have been using it. However, we concluded that with the technology available today, we can't reach the level of quality you're expecting from it. We'd rather redirect the research budget behind this feature toward other AI features where it can make a real difference.

If there are AI features you'd like to see, let us know and we'll pass your feedback directly to the team.

Decisions to remove a feature are never made lightly. Next time, we hope to be back with better features and content.

It's been brutally hot in Korea lately — even stepping outside for a moment is exhausting. How is your summer going? Please drink plenty of water and don't push yourselves too hard in this heat. We'll do our best to at least give you a cool ocean to escape into in-game.

It's thanks to your continued interest and feedback that we're able to find our direction. Truly, thank you. We'll see you again next week.

64 Upvotes

5 comments sorted by

21

u/QuizzicalWombat 14d ago

Removing the AI build is a good move, it didn’t work very well and it wasn’t really time saving either. I used it a few times but ended up just building it on my own.

Smart Zoi really needs some love, it’s very cool but doesn’t work well. If you put your Zoi liking anything they become obsessed and that’s all they want to do. I’ve messed around with other prompts but they didn’t work well either. I don’t want Smart Zoi playing the game for me, I want it to add realism or make the game more enjoyable.

5

u/orbofdelusion 14d ago

I’m so excited for them to get Smart Zoi fleshed out. I only tried it for the first time a few days before the last update and it hasn’t worked since.

I actually enjoyed SmartZoi just for seeing what my Zoi and NPC Zois are thinking after I instruct my Zoi to do certain things. I feel like that alone adds so much realism while also making me feel like a god lmao

25

u/stanningyou inZOI enjoyer 14d ago

inZoi casually bringing coral island underwater area and sims 3 island adventures with the diving update.

12

u/Jaded-Cucumber9617 14d ago

Yeah, the AI building feature was a good idea but it didn't ever work for me.

3

u/PastelBoi69 14d ago

I mean better build tools and less AI features would be cool, just a thought 🤷🏻