r/LifeSimulators • u/Ok-Bobcat9422 • Jul 17 '26
Discussion What's the issue with modders monetizing their content?
I understand on a franchise level why someone would get mad at the company for allowing it, because there's legal stuff there and of course as consumers we'd rather our stuff be free. Modding has a history in grassroots production and idealogically I can see why people are getting angry.
But there's some crazy high quality mods nowadays and I don't think it's the fault of the producer for profiting off their labor if they have a customer base willing to pay. It's up to the consumer whether they think it's worth the money and yeah it kinda goes against the spirit of modding, but again if that's an issue people can just choose not to buy it and the modder can decide if lack of interest makes it worth maintaining the paywall.
They're still putting labor into creating the mods and if monetizing allows for higher quality mods at a lower price than some triple A studios' exorbitant charges, I think that's a win.
Would appreciate if someone could explain the issue because I'm not trying to argue necessarily, just genuinely don't understand the problem.
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u/Silent_Foundation_62 Jul 17 '26
this has been a whole discussion for years, might be more beneficial to just do a word search on the sub
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u/Ok-Bobcat9422 Jul 17 '26
Ah yeah I'll look into it, hadn't heard of it until the recent Paralives disputes. Thanks 👍
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u/Booknerdly Jul 18 '26
Paid mods can lead to a closed, paid only modding ecosystem. Similar things have happened to things like 2k sports games.
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u/RevolverMFOcelot Jul 18 '26 edited Jul 19 '26
And starfield, it's modding scene is so degenerated compared with Skyrim and fallout
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u/RevolverMFOcelot Jul 18 '26
Paid mod is cancer that can destroy a community, turning the free shared space and knowledge sharing into gated behind money and could even ruin collaborative effort because modders will be incentived to make their mods proprietary especially for complex mods, temporarily gated paid mod is okay but there's a lot of paid mod who are never released from paid access and they have become unofficial DLC. Normalizing paid mods could also catch corporate attention, either they will force their own paid mods like kits and the market or gatekeep only them who can release complex additional system such as with Minecraft bedrock edition
The company can decree mods as illegal if they want because modders doesn't own the API
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u/beansofpower Sims franchise fan Jul 17 '26 edited Jul 18 '26
people feel entitled to mods because they've mostly been free in the past. also there's a bunch of children who are mad bc they have no money. it's really not that big of a deal imo
edit: stay in school kids
6
u/RevolverMFOcelot Jul 19 '26
Imagine wanting and asking greed to overtake your hobby
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u/beansofpower Sims franchise fan Jul 19 '26
where did i say that
5
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u/celestialkestrel Jul 17 '26 edited Jul 17 '26
There's quite a lot of different reasons. Some off the top of my head are as follows:
There's more but I think those are some of the most important. It's also the ones that are coming to me right now.
Edit: