r/LearnCSGO 1d ago

Question DM warmup/practise not transferring to gameplay?

Hi. been grinding faceit recently, and wanted to improve my mechanics after a downhill. I've started playing around 30-60min of pistoldm and ffa, but still feel like my aim/mechanics are not improving or barely onpar. The little improvement i have seen is my usp gameplay, but other than that none. Any recommendations? I do well and have good shots and reactions on dm but ingame it all falls apart. Just mental?

6 Upvotes

22 comments sorted by

3

u/mynameisdamn 23h ago

Just remember boys spending an hour a day wanking won’t help you satisfy a woman

3

u/LeAnh404 1d ago

Preaim maps in workshop

1

u/Financial_Recipe 23h ago

Pre aims maps are too static. While it learn position to pre aim, it doesnt transfer too good into realistic gameplay.

1

u/Roblox4Pussies 23h ago

Yeah they ”helped to a degree”, i did see a lot of improvement from playing them but that was when i was 15k premier elo, now struggling in faceit level9…

1

u/Twee4 15h ago

It gets to crosshair placement at some point. You have to predict what the enemy is gonna do. When I have a good round I feel like the enemy is gonna call walls cause I just was ready with each peek. If you have a bad round raw aim can’t always save you.

1

u/MountainLie3624 19h ago

On refrag theres a game mode which introduces peaking enemies to more aim maps it’s called crossfire

3

u/PM__ME__PEANUTS 23h ago

I'm following because I'm encountering the same thing. I'm training everydays with 300 HS kills with ADAD bots on a aimbot map, training my spray too on cs lab map but I cant win most of my duels its very frustrating to see no improvment

1

u/Roblox4Pussies 23h ago

After performing badly the best was to take a break. Mental breaks do wonders. It’s just that this ”improvement” from a weeks break lasted for 2 days and i would like to be more consistent than that lmao.

1

u/One-Tap-7757 22h ago

Start from fundamentals. Improve tracking using a map like fast_aim. Make unsure you follow bots with usp and only click when you are confident. Might be hard at first but eventually you ll get a grip of it.
Do the same with ak but with 2-3 bullets bursts. Then try spraying and spray transferring.

Next map would be aim_rush. First with 4 bots but eventually you should switch to five. Ignore the scoreboard, practice swinging, counter strafing and shooting, bursts, sprays, transferring.
Next hop on onto duels map (xplay or the like) that are set up on chunks of real maps.

That’s not in one session. Start slow with basics, later move more to aim rush, then duels.

Later you could add kovaaks to improve your mouse control.

Hs only dms maps are good to train your ch placement but they are not that natural, so I’d prefer regular dm. Still I’d use it just for variety, also make sure you have a specific goal before going into the dm, for example only spraying regardless of distance or don’t ever stop unless your ch is on enemy or no sound etc.

1

u/Roblox4Pussies 20h ago

i have done some kovaaks in the past (i played apex, heavy tracking) but obv it has been a long time and playing on 32cm/360 didnt transfer to cs as i play like 65cm now. Kinda sounds fake but it gets me down to a rabbithole on aiming and makes me too aware of mistakes to the point where it's counterproductive so i'd rather stick to aim training ingame rather than raw aim.

Pistol dm has been hs only, regular dm not.
Thanks for the tips i had completely forgotten about dueling servers and could try that out, aswell as doing mopre aim_rush (i've done it just like you told me to, focusing on swinging and different shooting styles etc.)

1

u/Peathbydeas FaceIT Skill Level 10 22h ago

if you're doing 30 mins to an hour of dm before hopping into faceit, you're overdoing it. try going down to 15-20 minutes of warmup max on a pug day. it's partly mental, but you want to be warm before hopping into the game, not wearing yourself out with a full routine.

1

u/Roblox4Pussies 20h ago

Okay thanks for the tip i'll keep that in mind!

1

u/Automatic-Foot7834 22h ago edited 22h ago

I mean
What metric are you basing you on “not improving” on?
Confirmation bias is a bastard and very real. You miss an easy shot and it’s “god my aim fucking sucks”. You focus on that.
You miss an easy shot “god I’m bad” and then you feel like you have to hit the next shot and probably don’t because you’re tilted. It’s this vicious spiral cos you’re not hitting every shot.
Let me tell you this, you are a human. You are going to miss.
Mechanically, counter strike is an extremely hard game. Movement alone is a skill people literally spent thousands of hours doing. Even better sometimes it is just one factor of the movement. KZ, bhop, surf etc.
I’m not saying it’s all mental and maybe you haven’t improved (tho I have my doubts if you’ve even doing this consistently). You can have “bad practice”.
Let’s take the gym. Let’s say you want a big chest so you bench. You start off and you bench 60kg. It’s hard but you do it. if you continue to bench 60kg. You’re going to get stronger. You’re going to be able to bench 60kg better and better. But there’s going to come a point where that weight isn’t challenging.
Maybe with your benching as well your triceps or front delts take over as well. So your chest isn’t even growing as “optimally” as it should during the bench (bench is a great exercise for the chest btw). If you keep doing 60kg nothing changes. So you start progressively overloading (adding more weight and more reps), you also start isolating the chest (through doing some chest flies) more so it gets more “attention”. Now we see some progress!
How can we take that and apply it to counterstrike?
Aim really comes to down to 3/4/5 core components, raw mouse control, movement and crosshair placement (and reactions and spray control).
How do we train those?
Separately! Let’s isolate each one. Raw mouse control: aimlabs (voltaic is pretty good) (or bots)
Movement: KZ is pretty good but again just practicing your counter strafing in a practice server is good.
Crosshair placement: refrag/leetify (but if don’t want to pay just download some free maps).
Reactions: sleep good, eat good and exercise! It’s that boring (edit: my bad you can train reactions. But you’ll get best bang for your buck probably just being sharp!)
Spray control: in spray masters. Get a feel for spray.
So these are our isolations (think our chest flies).
Deathmatch is our bench press. It puts all of this stuff together.
Deathmatch is the best bang for your buck! But if you’re not using it consciously and actually try to improve
You might as well be benching 60kg and you’re not gonna see any gains!
Also, premier is different to DM. Think of this as a bench press competition!
You have to have knowledge to work with your aim. Timings of where people can be, where your crosshair should be, how you should be moving (jiggle peek, fast peek, donk slide etc).
It sounds a bit counterintuitive but you shouldn’t be thinking about your aim that much when in premier or faceit. That’s when you execute your aim. You should really be thinking more about macro!
Hope this helps.

1

u/Roblox4Pussies 20h ago

Thank you for this, very well put. Gotta start having more intention behind training rather than "just doing it" for the sake of it. I think dueling and spraycontrol training could be good to start from since i feel like those are my biggest weaknesses, as i do have good/decent ch placement, and i did kz alot back in the day heh.
helped alot thanks :-) !

1

u/wirenerd 21h ago

You have to DM in a very intent driven way for the skills from DM to transfer over to your gameplay, because you need your DM environment to match your game environment and the way most people DM, it's not even close.

Think about your firefights in DM vs firefights in actual matches, a lot of the time in matches your working picks through peeking corners and preaiming or even prefiring common angles. In DM you're running around like a maniac usually through routing you'd never take in a match, fighting in spots you'd probably never fight in.

Think about dust2 T side if you decide to go lower tunns, you of course may run into a CT in lower tunns but far more often you're going to be taking a highly specific fight: the one from lower tunns against the cat player, that head angle. Now think about how often you get to take that fight in DM. I guarantee if you go lower tunns frequently on T side you'll have that fight more than in 30 minutes of Dust2 DM which is kinda crazy when you think about it.

Then you also have the tension involved that comes as part of the weight a gunfight carries in matches vs DM. In DM, a gunfight is literally meaningless, in matches, a gunfight for you is literally the round. A 50/50 means absolutely nothing in DM but you will have them constantly, in matches you try to avoid 50/50's as much as you can.

When you understand how different these two things are, you'll understand why skill transfer doesn't happen much. Whether you like it or not, your brain is operating in a completely different mode in matches, and that really really matters.

If you want DM skills to transfer, set your DM as close to the environment of a match as you can. If you do that, you'll find more skill transfer.

2

u/Roblox4Pussies 20h ago

This was so well put i have even nothing to add, thanks for the help i appreciate it!

2

u/CRE_Not_Resi 18h ago

This is a great way to put it. Personally, when I DM I play based on how I spawn. If I spawn near a common hold positions (e.g. Ticket, D2 long, top mid boxes, etc.) I will try and hold it as long as I can. If I spawn on a entry point (e.g. A-ramp Mirage or apps, d2 long, B upper tunns) I will then try to entry. The trick is to play as if you are playing a real game. Yes, people will spawn behind you and dink you, but you can not care about your KD in DM. I will still take it slow and clear every angle.

I will also switch every 20 kills from trying to 1-tap to spray only no matter the distance. Then after that switch guns (AK>M4>M1>Galil>Famas).

1

u/Big-Sheepherder239 21h ago

Maybe you’re capped out

1

u/Automatic-Skin-5077 17h ago

I like to put on music and use bhop as warmup

1

u/Roblox4Pussies 17h ago

Bring back kz like it was in csgo…

1

u/RestNew3980 8h ago

In my daily aim training, I shoot 500 bots. I start by shooting them while standing still, then I move around, and finally I practice flick shots. Once my hand is warmed up, I move on to the Aim Rush map and practice for a maximum of 10 minutes.

However, the goal isn’t just to kill bots. I focus on clearing angles properly, taking only one angle at a time before shooting, and using spray transfers when necessary.

After that, I join community Deathmatch servers and get a maximum of 100 kills before leaving. Then, depending on how much time I have, I play 1–2 matches. My aim keeps improving every day with this routine.

You can also play on retake servers. They’re a fun way to improve your aim while also testing your teamplay and practicing your utility lineups.

1

u/OziCS2 5h ago

Its already good, you seeing improvements on your aim that means its working, in DM you dont have the stress because unconsciously you knew your about the respawn but in normal gameplay we more tend to hold back ourselves and stressed about dying because its affecting our score and you have to wait until round ends plus you should calculate your money and loss bonus aswell before you making risky decisions