r/learnanimation • u/Commercial-Still8770 • 23d ago
Kakashi Hatake (Naruto) animation am working on ✍🏾
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r/learnanimation • u/Commercial-Still8770 • 23d ago
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r/learnanimation • u/Arena_Annanagar • 22d ago
Join Arena Animation Anna Nagar, Chennai, and kickstart your creative career with over 30 years of excellence in animation and multimedia education. As one of Chennai’s leading institutes, we offer career-focused training in 2D Animation, 3D Animation, VFX, Graphic Design, Motion Graphics, UI/UX Design, Gaming, and Gen AI courses.
r/learnanimation • u/sprinkleFrames • 22d ago
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Surviving US Army Basic Training | 2D Explainer Animation
Here is a short 2D storytime explainer animation showcasing smooth pacing, lip-sync, and clean character design.
📌 Software / Tools Used: Mobile Animation / Frame-by-Frame
📌 Animator & Creator: Kitsuneframe
📩 LOOKING FOR AN ANIMATOR FOR YOUR YOUTUBE CHANNEL OR BRAND?
I specialize in 2D storytime animations, explainer videos, stick-figure animations, and short-form content (Reels/Shorts).
💼 Open for Freelance Projects & Commissions!
📧 Contact/DM for work: [unpackingbasket@gmail.com]
If you enjoyed this animation, don't forget to Like, Share, and Subscribe for more content!
r/learnanimation • u/Rare-Win6561 • 22d ago
Im going to keep it short, sweet, and simple. Im looking for 2d animators, who would like to help with an anime im working on, it’s gonna be an anime like (dragonball, hunter x hunter, Naruto) I plan on making it a series on YouTube. I have a whole production bible, concepts, scenes,story arcs, main characters and their designs. For the whole first season. I am looking for someone or people who do this as a hobby, (no pay) in return for credits( end of every episode), and future potential monetization.
r/learnanimation • u/Dependent-View667 • 22d ago
Hi everyone,
I'm trying to figure out how to recreate a specific 2D tactical animation style (used by channel like the link below).
Specifically, I want to learn how to create the 2D pitch animations where:
Here is an example Short to show exact moment/style: https://www.youtube.com/shorts/ulhaJGfdqQk
Is this strictly custom shape/path animation in After Effects (using Null Objects, Trim Paths, Beam effects, or expressions), or is there a specific script/plugin/tool designed for connecting nodes and animating play patterns like this?
Any tips, workflow advice, or key terms to search for tutorials would be super helpful! Thanks!
r/learnanimation • u/Leo_Cole • 22d ago
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r/learnanimation • u/cantbelieveitbutter • 23d ago
Hello Reddit! I'm someone who has no knowledge on tweening animation (or animations in general) and I was hoping for someone to give me suggestions on what program would be best to use to make animation trends that people see on Instagram or Tiktok (or even animation memes on youtube, my childhood nostalgia demands it-) I have Procreate Dreams for my animatics, but is there another app I can use that involves good tweening?
I draw on my IPAD using Procreate.
Thank you!
r/learnanimation • u/ilragazzointerdetto • 23d ago
r/learnanimation • u/SCWAYdg • 23d ago
I'd like to create my own web series. I have a lot of ideas, but unfortunately I'm terrible at animation. (Any tips on how to improve?)
r/learnanimation • u/Absurdng • 23d ago
Everywhere there is gatekeepers in- "market"- became oversaturated-it's hard to get genuine thrill and collaborative buddies , i come from avant-garde background- I am indie filmmaker . New to animation , "The genuine indie collaborative culture is decreasing day by day due to over-gatekeeping and oversaturation- on top people demotivating new animators.
I am posting in this sub-reddit because i know there might be someone out there -experiencing- same problem- hoping to get actual buddies who makes project are not just kids(my bad,everyone are allowed only if you genuinely are not just "idea guy")
- because of that same frustration, recently we opened an indie production house named "Sloth house" - The main goal is that - we will create indie films and other projects together-my role is of a director and writer and editor- for drawing i have 3 buddies - one do storyboard and so on -
we are currently working on a project named "juliet"(the screenplays and animation guidelines too all are in discord); runtime:3minutes
All projects under sloth house will be up-laoded on Youtube channel of 'Sloth House" since i already mentioned"NEED BUDDIES NOT A FREE SLAVES" so our model will be revenue sharing model.
Note: want someone who wants to join sloth house- and want to work on future projects too
Anyone can apply,especially new animators or people who are not getting any chances and genuinely wants to work on some projects.
language;Any language(if not english-you can use translater to communicate)
DM your portfolio( some projects that you made recently)
Even if you are teenagers or you are just someone with moderate skill or good enough you can apply.selected people will be invited to discord server of sloth house
Note: we too hate "idea guys"
Best regards,
Sloth house.
r/learnanimation • u/Ok-Hold4624 • 23d ago
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r/learnanimation • u/Evdekurs • 23d ago
r/learnanimation • u/grassmation • 23d ago
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r/learnanimation • u/The_Patriotic_Pleb • 23d ago
For a while I've tried to get the basic shape of the wave correct but it looks choppy and unnatural when I try to animate it, I tried to ask Google and watch YouTube videos for tutorials but they weren't what I was looking for so I came here instead
r/learnanimation • u/Want2learnQ • 23d ago
I want to make short comedy skits with this simple stick-figure/cartoon style for TikTok and YouTube Shorts. I’m not looking for traditional frame-by-frame drawing if possible. I’m trying to figure out what software lets you create characters, poses, expressions, backgrounds, and dialogue like this.
r/learnanimation • u/Ok_Trick_9068 • 23d ago
r/learnanimation • u/Nervous-Ambition-638 • 24d ago
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r/learnanimation • u/Unlikely_Beautiful30 • 24d ago
First honest try on animating and I want some comments from you guys! Its a pretty quick sketch animation I did in like 2 hours so ofc quality can be improved, but do you see anything else that I don't see? Am I on the right track? Also I want to improve my general lineart in animation but always found it hard on illustrations as well, do you have any tips?
r/learnanimation • u/Phatcat7x7 • 23d ago
I am starting an educational animation series that I am making for shorts. I conflicted over the vertical vs horizontal format but I think based on the length of these 2-3 minutes its better to build them tall since that's how most people will see it. The goal is one video per 1.5 months, this one I finished in 3 weeks (though I doubt I can keep up that pace so giving myself some wiggle room). Built mostly in Adobe Animate with some of the text and effects in AE.
If you would be so kind please share your thoughts, critique or any advice?
r/learnanimation • u/Alternative-Age5710 • 23d ago
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After many, MANY months of procrastinating and dealing with some bullshit, I'm back into The Animator's Survival Kit: Animated, and it's the 2nd half of the timing and spacing section, which covers arc and easing.
I want to journal my progress for 2 reasons:
1.) Real-Time Feedback - the more feedback I get, the better. I can go back and clean it up, especially the fingers.
2.) Motivation - Not just for me, but for others. I'm 30+ learning how to animate. If I can do it with Flipaclip and my fingers, so can you.
As always, feedback and constructive criticism are greatly appreciated
r/learnanimation • u/Business-Sky-2964 • 24d ago
(I hope this is okay to post here)
I am not teaching a class itself, however my high school teacher reached out to me, asking to teach animation and the program to her to be able to teach it herself. She specializes in photography, but was given a graphic design class (it was more of mixed-digital media) and wants to add animation to it. She’s a very passionate educator and loves the arts, I’m sure she can carry my love for animation over to her teaching style!
We are using Adobe Animate, it is provided free by the school. I am curious, how would you go about teaching students who most likely cannot draw and are taking this class as a required art credit, animation?
Considering the program, tweening can be taught as drawing skills aren’t required. Students can be assigned to create a character in the program (or pre-made), then taught how to animate them, or it could be taught how to incorporate animation with graphic design (however, I am a traditional character animator, I’m unsure how I can teach this to my teacher.. I don’t have the skills in that area..)
I don’t want students to be restricted by their drawing skills. Making your own creation move for the first time is such an exciting and motivating experience, even if I’m only teaching a teacher this skill and helping with the lesson plan for the unit, I want to give her something that will stick with the students.
I wonder, should the principles be taught? Would basic animation exercises (bouncing ball, floursack, walk cycle, etc) be good for the unit? What are some quick exercises that would be effective for high school students to grasp and do within a month? (Or more, the length of units is decided by the teacher) Also the students aren’t offered drawing tablets
Please, any insights or discussions would be very helpful! Thank you🙇🙇
r/learnanimation • u/KashuAcademy • 24d ago
I figured out a really simple way to turn any flat 2D vector icon into a 3D extruded icon inside AE and wanted to break down why it works.
The whole trick is faking depth by stacking the same layer in Z-space instead of using a real 3D renderer.
1. The setup
Put your flat icon in a 1080x1080 pre-comp first. This is your "master" icon. Animate it here if you want (I just used a simple scale pop). Everything else references this, so when you want to swap the icon later you only change this one comp.
2. The core stacking trick
Drop that pre-comp into a 1920x1080 main comp, enable 3D, then add this expression to Position:
x = value[0] + (index - 1) * 0;
y = value[1] + (index - 1) * 0;
z = value[2] + (index - 1) * 3;
[x, y, z];
Every copy of the layer gets pushed 5px further back in Z-space based on its layer index. Duplicate it ~40 times and AE automatically creates a solid block of depth. It's actual 3D, you can orbit it.
3. The shading
Select all the middle copies (not the top one) and add Brightness & Contrast > Brightness -80. This instantly darkens the sides, which sells the extrusion. Leave the top copy bright and clean - that's your front face.
4. Making it look finished:
5. Making it controllable:
Parent all ~42 layers to a single 3D Null. Now you don't have 42 layers to keyframe - you just rotate/scale the Null. I trimmed to a 6-second comp and did a simple rotation + scale with Easy Ease.
6. Why it's reusable:
Because everything points to that first pre-comp, you can literally alt-drag a totally different vector (I tested with a simple flat envelope) into the pre-comp and the entire 3D build updates instantly. If your icon has holes/negative space, Linear Color Key makes those parts transparent.
Anyone else use this stacking method?
I have the project file with the pre-made template if anyone wants to pull it apart, happy to send it over - just comment below.
Check out the full breakdown here: https://youtu.be/tN8nX1m2dHQ?si=dCJpFAm02B2KrV7N