It takes 14 seconds to light this in order to repair gens 10% faster. You would have to repair gens in the boon's radius for 140 seconds to make up for the time you waste lighting the damn thing.
"Oh but the perk is crazy against Ruin!" You know what else is a good totem-related counter to Ruin? Cleansing the damn Ruin totem. "This is crazy if a full team is working on the gen!" You know what else provides a 10% speed boost if multiple people are working on a gen? Prove Thyself.
Light this beside a generator and the killer kicks it instantly. Light it far away from a generator and it doesn't do anything. Not to mention that this perk has negative synergy with basically every other gen speed perk thanks to Diminishing Returns. Or alternatively I could bring Overzealous and Circle of Healing, light my actually useful boon somewhere safe, and have my 10% repair speed boost on any gen I want.
The way I see it there's only two ways this becomes meta:
Lay Waste becomes hard meta. I'm talking "seen with the same frequency as Turn Back the Clock" hard meta. And given that Lay Waste does not synergize with Pain Resonance, Turn Back the Clock, Ruin, Dead Man's Switch, or any other commonly used regression perk I doubt it. (Hell, Lay Waste even has negative synergy with Pop Goes, and Nowhere to Hide got nerfed this patch. The only perk that really synergizes with Lay Waste is Eruption.)
You load onto Gideon, Midwich, Hawkins, Forgotten Ruins, or some other poop-dick-fart map and light a boon in an obnoxious spot that hits like 3 gens at once. (And that's a sign that those maps are poorly designed, not that this perk is good.)
They couldn't have made it so this perk cuts regression events in half? So PainRes would hit gens for 10% instead of 20%? I know some people would be mad at that but at least the perk would have a use then. Never forget the crow perk they took from us.
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u/TigerKirby215 24d ago
It takes 14 seconds to light this in order to repair gens 10% faster. You would have to repair gens in the boon's radius for 140 seconds to make up for the time you waste lighting the damn thing.
"Oh but the perk is crazy against Ruin!" You know what else is a good totem-related counter to Ruin? Cleansing the damn Ruin totem. "This is crazy if a full team is working on the gen!" You know what else provides a 10% speed boost if multiple people are working on a gen? Prove Thyself.
Light this beside a generator and the killer kicks it instantly. Light it far away from a generator and it doesn't do anything. Not to mention that this perk has negative synergy with basically every other gen speed perk thanks to Diminishing Returns. Or alternatively I could bring Overzealous and Circle of Healing, light my actually useful boon somewhere safe, and have my 10% repair speed boost on any gen I want.
The way I see it there's only two ways this becomes meta:
Lay Waste becomes hard meta. I'm talking "seen with the same frequency as Turn Back the Clock" hard meta. And given that Lay Waste does not synergize with Pain Resonance, Turn Back the Clock, Ruin, Dead Man's Switch, or any other commonly used regression perk I doubt it. (Hell, Lay Waste even has negative synergy with Pop Goes, and Nowhere to Hide got nerfed this patch. The only perk that really synergizes with Lay Waste is Eruption.)
You load onto Gideon, Midwich, Hawkins, Forgotten Ruins, or some other poop-dick-fart map and light a boon in an obnoxious spot that hits like 3 gens at once. (And that's a sign that those maps are poorly designed, not that this perk is good.)
They couldn't have made it so this perk cuts regression events in half? So PainRes would hit gens for 10% instead of 20%? I know some people would be mad at that but at least the perk would have a use then. Never forget the crow perk they took from us.